Difference between revisions of "FBInstant.setLoadingProgress"

From GiderosMobile
Line 2: Line 2:
 
'''Available since:''' Gideros 2018.3<br/>
 
'''Available since:''' Gideros 2018.3<br/>
 
=== Description ===
 
=== Description ===
<br />
+
<translate><br />
Report the game's initial loading progress.<br />
+
Report the game's initial loading progress.<br /></translate>
 
<source lang="lua">
 
<source lang="lua">
 
  FBInstant.setLoadingProgress(percentage)
 
  FBInstant.setLoadingProgress(percentage)
 
</source>
 
</source>
 
=== Parameters ===
 
=== Parameters ===
'''percentage''': (number) A number between 0 and 100. <br/>
+
'''percentage''': (number) <translate>A number between 0 and 100.</translate> <br/>
 
=== Examples ===
 
=== Examples ===
 
'''Example'''<br/>
 
'''Example'''<br/>
<source lang="lua"><br />
+
<source lang="lua">
 
FBInstant.getSupportedAPIs( function(result,error)
 
FBInstant.getSupportedAPIs( function(result,error)
 
local progressCount=0
 
local progressCount=0

Revision as of 13:34, 23 August 2018

Available since: Gideros 2018.3

Description


Report the game's initial loading progress.

 FBInstant.setLoadingProgress(percentage)

Parameters

percentage: (number) A number between 0 and 100.

Examples

Example

FBInstant.getSupportedAPIs( function(result,error)
local progressCount=0
function progress()
	progressCount+=1
	local steps=9 -- set to the number of times progress() called
	local percent=70+((30/steps)*progressCount)  -- on export set the % to 70
	print("Progress",progressCount,percent.."%")
	if FBInstant then FBInstant.setLoadingProgress(percent) end
end
progress() -- do this multiple times as you load images, process data, etc
-- eventually call FBInstant.startGameAsync(function) just before starting the game proper.
end)
<br/>