Difference between revisions of "Pixel"
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=== Description === | === Description === | ||
A rectangular Sprite which can be filled with solid colors, gradients or textures. | A rectangular Sprite which can be filled with solid colors, gradients or textures. | ||
− | Pixel aims at being a simpler and faster alternative to Shape when needing to display a coloured box or box with a gradient. It is also useful as Bitmap replacement since every texture will be fitted into Pixel dimensions automatically. | + | Pixel aims at being a simpler and faster alternative to Shape when needing to display a coloured box or box with a gradient. It is also useful as Bitmap replacement since every texture will be fitted into Pixel dimensions automatically.{|- |
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=== Methods === | === Methods === |
Revision as of 09:12, 23 August 2018
Supported platforms:
Available since: Gideros 2016.06
Description
A rectangular Sprite which can be filled with solid colors, gradients or textures. Pixel aims at being a simpler and faster alternative to Shape when needing to display a coloured box or box with a gradient. It is also useful as Bitmap replacement since every texture will be fitted into Pixel dimensions automatically.{|- | style="width: 50%;"|
Methods
Pixel.new - Create new pixel
Pixel.new - Constructor to create a Pixel with texture in letterbox mode.
Pixel:getColor - Gets the color(s) of the Pixel
Pixel:getDimensions -
Pixel:getTexturePosition -
Pixel:getTextureScale -
Pixel:setColor - Sets the color of the Pixel
Pixel:setColor -
Pixel:setColor - Sets 4-colour gradient.
Pixel:setDimensions - Sets both width and height of the Pixel.
Pixel:setHeight - Sets the height of the pixel sprite.
Pixel:setTexture -
Pixel:setTextureMatrix -
Pixel:setTexturePosition -
Pixel:setTextureScale -
Pixel:setWidth - Sets the width of the pixel sprite.
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Events
Constants
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