Difference between revisions of "Mesh:setColor"
From GiderosMobile
Line 2: | Line 2: | ||
'''Available since:''' Gideros 2012.09<br/> | '''Available since:''' Gideros 2012.09<br/> | ||
=== Description === | === Description === | ||
− | <br /> | + | <translate><br /> |
Sets a color at color array. Indices are start from 1. If the color array is not large enough, it's expanded automatically.<br /> | Sets a color at color array. Indices are start from 1. If the color array is not large enough, it's expanded automatically.<br /> | ||
− | <br /> | + | <br /></translate> |
<source lang="lua"> | <source lang="lua"> | ||
Mesh:setColor(i,color,alpha) | Mesh:setColor(i,color,alpha) | ||
</source> | </source> | ||
=== Parameters === | === Parameters === | ||
− | '''i''': (number) index <br/> | + | '''i''': (number) <translate>index</translate> <br/> |
− | '''color''': (number) color in hexedecial value <br/> | + | '''color''': (number) <translate>color in hexedecial value</translate> <br/> |
− | '''alpha''': (number, default=1.0) alpha value <br/> | + | '''alpha''': (number, default=1.0) <translate>alpha value</translate> <br/> |
=== Examples === | === Examples === | ||
'''Example'''<br/> | '''Example'''<br/> | ||
− | <source lang="lua">-- set the first 3 colors as (0xff0000, 0.5), (0x00ff00, 0.7) and (0x0000ff, 1.0). | + | <source lang="lua">-- set the first 3 colors as (0xff0000, 0.5), (0x00ff00, 0.7) and (0x0000ff, 1.0). |
− | mesh:setColor(1, 0xff0000, 0.5) -- red with 0.5 alpha | + | mesh:setColor(1, 0xff0000, 0.5) -- red with 0.5 alpha |
− | mesh:setColor(2, 0x00ff00, 0.7) -- green with 0.7 alpha | + | mesh:setColor(2, 0x00ff00, 0.7) -- green with 0.7 alpha |
− | mesh:setColor(3, 0x0000ff) -- blue with 1.0 alpha | + | mesh:setColor(3, 0x0000ff) -- blue with 1.0 alpha</source> |
Revision as of 13:33, 23 August 2018
Available since: Gideros 2012.09
Description
Sets a color at color array. Indices are start from 1. If the color array is not large enough, it's expanded automatically.
Mesh:setColor(i,color,alpha)
Parameters
i: (number) index
color: (number) color in hexedecial value
alpha: (number, default=1.0) alpha value
Examples
Example
-- set the first 3 colors as (0xff0000, 0.5), (0x00ff00, 0.7) and (0x0000ff, 1.0).
mesh:setColor(1, 0xff0000, 0.5) -- red with 0.5 alpha
mesh:setColor(2, 0x00ff00, 0.7) -- green with 0.7 alpha
mesh:setColor(3, 0x0000ff) -- blue with 1.0 alpha