Difference between revisions of "Sound:play"
From GiderosMobile
Line 2: | Line 2: | ||
'''Available since:''' Gideros 2011.6<br/> | '''Available since:''' Gideros 2011.6<br/> | ||
=== Description === | === Description === | ||
− | <br /> | + | <translate><br /> |
− | Creates a new | + | Creates a new [[[SoundChannel` object to play the sound. By using the retured `SoundChannel]]] object,<br /> |
you can stop the sound and monitor the position.<br /> | you can stop the sound and monitor the position.<br /> | ||
− | <br /> | + | <br /></translate> |
<source lang="lua"> | <source lang="lua"> | ||
(SoundChannel) = Sound:play(startTime,looping,paused) | (SoundChannel) = Sound:play(startTime,looping,paused) | ||
</source> | </source> | ||
=== Parameters === | === Parameters === | ||
− | '''startTime''': (number, default = 0) The initial position in milliseconds at which playback should start. <br/> | + | '''startTime''': (number, default = 0) <translate>The initial position in milliseconds at which playback should start.</translate> <br/> |
− | '''looping''': (boolean, default = false) | + | '''looping''': (boolean, default = false) <translate></translate> <br/> |
− | '''paused''': (boolean, default = false) | + | '''paused''': (boolean, default = false) <translate></translate> <br/> |
=== Return values === | === Return values === | ||
− | '''Returns''' (SoundChannel) A | + | '''Returns''' (SoundChannel) <translate>A [[[SoundChannel` object, which you use to control the sound. This function returns `nil]]] if you run out of available sound channels.</translate><br/> |
Revision as of 13:33, 23 August 2018
Available since: Gideros 2011.6
Description
Creates a new [[[SoundChannel` object to play the sound. By using the retured `SoundChannel]]] object,
you can stop the sound and monitor the position.
(SoundChannel) = Sound:play(startTime,looping,paused)
Parameters
startTime: (number, default = 0) The initial position in milliseconds at which playback should start.
looping: (boolean, default = false)
paused: (boolean, default = false)
Return values
Returns (SoundChannel) A [[[SoundChannel` object, which you use to control the sound. This function returns `nil]]] if you run out of available sound channels.