Difference between revisions of "TextureRegion"

From GiderosMobile
Line 6: Line 6:
 
The `TextureRegion` class specifies a texture and a rectangular region in it. It is used to define independent texture regions<br />
 
The `TextureRegion` class specifies a texture and a rectangular region in it. It is used to define independent texture regions<br />
 
within a texture atlas which is a large image, which contains many smaller sub-images.<br />
 
within a texture atlas which is a large image, which contains many smaller sub-images.<br />
<br />
+
<br />{|-
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
{|-
 
 
| style="width: 50%;"|
 
| style="width: 50%;"|
 
=== Methods ===
 
=== Methods ===

Revision as of 09:12, 23 August 2018

Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6

Description


The `TextureRegion` class specifies a texture and a rectangular region in it. It is used to define independent texture regions
within a texture atlas which is a large image, which contains many smaller sub-images.

{|- | style="width: 50%;"|

Methods

TextureRegion.new - creates a new TextureRegion object
TextureRegion.new -
TextureRegion:getRegion - returns the coordinates of the region
TextureRegion:getScale - returns the scale ratio of the underlying atlas
TextureRegion:setRegion - sets the coordinates of the region
| style="width: 50%;"|

Events

Constants

|}