Difference between revisions of "FBInstant.context.getID"

From GiderosMobile
Line 8: Line 8:
 
(string) = FBInstant.context.getID()
 
(string) = FBInstant.context.getID()
 
</source>
 
</source>
 +
=== Return values ===
 
'''Returns''' (string) A unique identifier for the current game context.<br/>
 
'''Returns''' (string) A unique identifier for the current game context.<br/>
 +
=== Examples ===
 +
'''Example'''<br/>
 +
<source lang="lua"><br />
 +
fbContextId=FBInstant.context.getID()
 +
if fbContextId~="null" then
 +
print("context",fbContextId)
 +
FBInstant.getLeaderboardAsync("Highest Level Achievers."..fbContextId,function (e,error)
 +
print("group leaderboard event",e)
 +
print("group leaderboard error",error)
 +
end)
 +
else
 +
print("You may have tried to access a context high score in solo mode!")
 +
end
 +
<br/></source>

Revision as of 10:46, 23 August 2018

Available since: Gideros 2018.3

Description


A unique identifier for the current game context. This represents a specific context that the game is being played in (for example, a particular messenger conversation or facebook post). The identifier will be null if game is being played in a solo context. The result is not guaranteed to be correct until FBInstant.startGameAsync has resolved.

(string) = FBInstant.context.getID()

Return values

Returns (string) A unique identifier for the current game context.

Examples

Example

<br />
	fbContextId=FBInstant.context.getID()
	if fbContextId~="null" then
		print("context",fbContextId)
		FBInstant.getLeaderboardAsync("Highest Level Achievers."..fbContextId,function (e,error)
			print("group leaderboard event",e)
			print("group leaderboard error",error)
		end)
	else
		print("You may have tried to access a context high score in solo mode!")
	end
<br/>