Difference between revisions of "Shape"
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The `Shape` class is used create and display vector graphics.<br /> | The `Shape` class is used create and display vector graphics.<br /> | ||
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=== Methods === | === Methods === | ||
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=== Events === | === Events === | ||
=== Constants === | === Constants === | ||
− | [[Shape.EVEN_ODD]] | + | [[Shape.EVEN_ODD]]<br/> |
− | [[Shape.NONE]] | + | [[Shape.NONE]]<br/> |
− | [[Shape.NON_ZERO]] | + | [[Shape.NON_ZERO]]<br/> |
− | [[Shape.SOLID]] | + | [[Shape.SOLID]]<br/> |
− | [[Shape.TEXTURE]] | + | [[Shape.TEXTURE]]<br/> |
|} | |} |
Revision as of 09:12, 23 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6
Description
The `Shape` class is used create and display vector graphics.
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Methods
Shape.new - creates a new Shape object
Shape:beginPath - resets the current path
Shape:clear - clears the graphics that were drawn to this Shape object, and resets fill and line style settings
Shape:closePath - marks the current subpath as closed, and starts a new subpath with a point the same as the start and end of the newly closed subpath
Shape:endPath - ends the current path and draws the geometry by using the specified line and fill styles
Shape:lineTo - adds the given point to the current subpath, connected to the previous one by a straight line.
Shape:moveTo - creates a new subpath with the given point
Shape:setFillStyle - sets the fill style that Shape object uses for subsequent drawings
Shape:setLineStyle - sets the line style that Shape object uses for subsequent drawings
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Events
Constants
Shape.EVEN_ODD
Shape.NONE
Shape.NON_ZERO
Shape.SOLID
Shape.TEXTURE
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