Difference between revisions of "Pixel:setTexture"
From GiderosMobile
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Pixel:setTexture(texture,slot,matrix) | Pixel:setTexture(texture,slot,matrix) | ||
</source> | </source> | ||
− | '''texture''': (TextureBase) The texture to associate to this pixel, or nil to deassociate. | + | === Parameters === |
+ | '''texture''': (TextureBase) The texture to associate to this pixel, or nil to deassociate. <br/> | ||
'''slot''': (number) The texture slot that the texture should be associated to. Leave empty or set to 0 for main texture, or if you don't use a specific shader. '''optional'''<br/> | '''slot''': (number) The texture slot that the texture should be associated to. Leave empty or set to 0 for main texture, or if you don't use a specific shader. '''optional'''<br/> | ||
'''matrix''': (Matrix) an optional transform for the texture '''optional'''<br/> | '''matrix''': (Matrix) an optional transform for the texture '''optional'''<br/> |
Revision as of 10:45, 23 August 2018
Available since: in development
Description
Associate a texture to this pixel
Pixel:setTexture(texture,slot,matrix)
Parameters
texture: (TextureBase) The texture to associate to this pixel, or nil to deassociate.
slot: (number) The texture slot that the texture should be associated to. Leave empty or set to 0 for main texture, or if you don't use a specific shader. optional
matrix: (Matrix) an optional transform for the texture optional