Difference between revisions of "B2.MouseJoint"
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A mouse joint is used to make a point on a body track a specified world point. This a soft constraint with a maximum force. This allows the constraint to stretch and without applying huge forces.<br /> | A mouse joint is used to make a point on a body track a specified world point. This a soft constraint with a maximum force. This allows the constraint to stretch and without applying huge forces.<br /> | ||
<br /> | <br /> | ||
+ | === Examples === | ||
+ | '''Mouse joint'''<br/> | ||
+ | <source lang="lua">--create empty box2d body for joint | ||
+ | local ground = world:createBody({}) | ||
+ | |||
+ | --joint with dummy body | ||
+ | local mouseJoint = nil | ||
+ | |||
+ | -- create a mouse joint on mouse down | ||
+ | function self:onMouseDown(event) | ||
+ | local jointDef = b2.createMouseJointDef(ground, body, event.x, event.y, 100000) | ||
+ | mouseJoint = world:createJoint(jointDef) | ||
+ | end | ||
+ | |||
+ | -- update the target of mouse joint on mouse move | ||
+ | function self:onMouseMove(event) | ||
+ | if mouseJoint ~= nil then | ||
+ | mouseJoint:setTarget(event.x, event.y) | ||
+ | end | ||
+ | end | ||
+ | |||
+ | -- destroy the mouse joint on mouse up | ||
+ | function self:onMouseUp(event) | ||
+ | if mouseJoint ~= nil then | ||
+ | world:destroyJoint(mouseJoint) | ||
+ | mouseJoint = nil | ||
+ | end | ||
+ | end</source> | ||
{|- | {|- | ||
| style="width: 50%;"| | | style="width: 50%;"| |
Revision as of 10:45, 23 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6
Description
A mouse joint is used to make a point on a body track a specified world point. This a soft constraint with a maximum force. This allows the constraint to stretch and without applying huge forces.
Examples
Mouse joint
--create empty box2d body for joint
local ground = world:createBody({})
--joint with dummy body
local mouseJoint = nil
-- create a mouse joint on mouse down
function self:onMouseDown(event)
local jointDef = b2.createMouseJointDef(ground, body, event.x, event.y, 100000)
mouseJoint = world:createJoint(jointDef)
end
-- update the target of mouse joint on mouse move
function self:onMouseMove(event)
if mouseJoint ~= nil then
mouseJoint:setTarget(event.x, event.y)
end
end
-- destroy the mouse joint on mouse up
function self:onMouseUp(event)
if mouseJoint ~= nil then
world:destroyJoint(mouseJoint)
mouseJoint = nil
end
end
Methodsb2.MouseJoint:getDampingRatio - returns the damping ratio |
EventsConstants |