Difference between revisions of "FBInstant.setLoadingProgress"
From GiderosMobile
| Line 7: | Line 7: | ||
FBInstant.setLoadingProgress(percentage) | FBInstant.setLoadingProgress(percentage) | ||
</source> | </source> | ||
| − | '''percentage''': (number) A number between 0 and 100. ''''''<br/> | + | === Parameters === |
| + | '''percentage''': (number) A number between 0 and 100. <br/> | ||
| + | === Examples === | ||
| + | '''Example'''<br/> | ||
| + | <source lang="lua"><br /> | ||
| + | FBInstant.getSupportedAPIs( function(result,error) | ||
| + | local progressCount=0 | ||
| + | function progress() | ||
| + | progressCount+=1 | ||
| + | local steps=9 -- set to the number of times progress() called | ||
| + | local percent=70+((30/steps)*progressCount) -- on export set the % to 70 | ||
| + | print("Progress",progressCount,percent.."%") | ||
| + | if FBInstant then FBInstant.setLoadingProgress(percent) end | ||
| + | end | ||
| + | progress() -- do this multiple times as you load images, process data, etc | ||
| + | -- eventually call FBInstant.startGameAsync(function) just before starting the game proper. | ||
| + | end) | ||
| + | <br/></source> | ||
Revision as of 10:45, 23 August 2018
Available since: Gideros 2018.3
Description
Report the game's initial loading progress.
FBInstant.setLoadingProgress(percentage)
Parameters
percentage: (number) A number between 0 and 100.
Examples
Example
<br />
FBInstant.getSupportedAPIs( function(result,error)
local progressCount=0
function progress()
progressCount+=1
local steps=9 -- set to the number of times progress() called
local percent=70+((30/steps)*progressCount) -- on export set the % to 70
print("Progress",progressCount,percent.."%")
if FBInstant then FBInstant.setLoadingProgress(percent) end
end
progress() -- do this multiple times as you load images, process data, etc
-- eventually call FBInstant.startGameAsync(function) just before starting the game proper.
end)
<br/>