Difference between revisions of "B2.MouseJoint"
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A mouse joint is used to make a point on a body track a specified world point. This a soft constraint with a maximum force. This allows the constraint to stretch and without applying huge forces.<br /> | A mouse joint is used to make a point on a body track a specified world point. This a soft constraint with a maximum force. This allows the constraint to stretch and without applying huge forces.<br /> | ||
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=== Methods === | === Methods === |
Revision as of 09:12, 23 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6
Description
A mouse joint is used to make a point on a body track a specified world point. This a soft constraint with a maximum force. This allows the constraint to stretch and without applying huge forces.
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Methods
b2.MouseJoint:getDampingRatio - returns the damping ratio
b2.MouseJoint:getFrequency - returns the response frequency in Hertz
b2.MouseJoint:getMaxForce - returns the maximum force in N
b2.MouseJoint:getTarget - returns the x and y coordinates of the target point
b2.MouseJoint:setDampingRatio - sets the damping ratio (0 = no damping, 1 = critical damping)
b2.MouseJoint:setFrequency - sets the response frequency in Hertz
b2.MouseJoint:setMaxForce - sets the maximum force in N
b2.MouseJoint:setTarget - updates the target point
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Events
Constants
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