Difference between revisions of "B2.createWeldJointDef"
From GiderosMobile
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(table) = b2.createWeldJointDef(bodyA,bodyB,anchorAx,anchorAy,anchorBx,anchorBy) | (table) = b2.createWeldJointDef(bodyA,bodyB,anchorAx,anchorAy,anchorBx,anchorBy) | ||
</source> | </source> | ||
− | '''bodyA''': (b2.Body) the first attached body | + | === Parameters === |
− | '''bodyB''': (b2.Body) the second attached body | + | '''bodyA''': (b2.Body) the first attached body <br/> |
− | '''anchorAx''': (number) the x coordinate of the world anchor point of bodyA | + | '''bodyB''': (b2.Body) the second attached body <br/> |
− | '''anchorAy''': (number) the y coordinate of the world anchor point of bodyA | + | '''anchorAx''': (number) the x coordinate of the world anchor point of bodyA <br/> |
− | '''anchorBx''': (number) the x coordinate of the world anchor point of bodyB | + | '''anchorAy''': (number) the y coordinate of the world anchor point of bodyA <br/> |
− | '''anchorBy''': (number) the y coordinate of the world anchor point of bodyB | + | '''anchorBx''': (number) the x coordinate of the world anchor point of bodyB <br/> |
+ | '''anchorBy''': (number) the y coordinate of the world anchor point of bodyB <br/> | ||
+ | === Return values === | ||
'''Returns''' (table) A new weld joint definition table<br/> | '''Returns''' (table) A new weld joint definition table<br/> | ||
+ | === Examples === | ||
+ | '''Weld joint'''<br/> | ||
+ | <source lang="lua">local jointDef = b2.createWeldJointDef(body1, body2, 100, 100, 130, 100) | ||
+ | local weldJoint = world:createJoint(jointDef)</source> |
Revision as of 10:45, 23 August 2018
Available since: Gideros 2011.6
Description
Creates and returns a weld joint definition table with the bodies, anchors, and reference angle using a world anchor point.
(Please refer to b2.World:createJoint function for more information about all the information needed to create a weld joint).
(table) = b2.createWeldJointDef(bodyA,bodyB,anchorAx,anchorAy,anchorBx,anchorBy)
Parameters
bodyA: (b2.Body) the first attached body
bodyB: (b2.Body) the second attached body
anchorAx: (number) the x coordinate of the world anchor point of bodyA
anchorAy: (number) the y coordinate of the world anchor point of bodyA
anchorBx: (number) the x coordinate of the world anchor point of bodyB
anchorBy: (number) the y coordinate of the world anchor point of bodyB
Return values
Returns (table) A new weld joint definition table
Examples
Weld joint
local jointDef = b2.createWeldJointDef(body1, body2, 100, 100, 130, 100)
local weldJoint = world:createJoint(jointDef)