Difference between revisions of "Mesh:setVertex"
From GiderosMobile
Line 8: | Line 8: | ||
Mesh:setVertex(i,x,y) | Mesh:setVertex(i,x,y) | ||
</source> | </source> | ||
− | '''i''': (number) index | + | === Parameters === |
− | '''x''': (number) x coordinate | + | '''i''': (number) index <br/> |
− | '''y''': (number) y coordinate ''''''<br/> | + | '''x''': (number) x coordinate <br/> |
+ | '''y''': (number) y coordinate <br/> | ||
+ | === Examples === | ||
+ | '''Example'''<br/> | ||
+ | <source lang="lua">-- set the first 3 vertex positions as (100, 100), (150, 100) and (100, 150).<br /> | ||
+ | mesh:setVertex(1, 100, 100)<br /> | ||
+ | mesh:setVertex(2, 150, 100)<br /> | ||
+ | mesh:setVertex(3, 100, 150)<br /></source> |
Revision as of 10:45, 23 August 2018
Available since: Gideros 2012.09
Description
Sets a vertex at vertex array. Indices are start from 1. If the vertex array is not large enough, it's expanded automatically.
Mesh:setVertex(i,x,y)
Parameters
i: (number) index
x: (number) x coordinate
y: (number) y coordinate
Examples
Example
-- set the first 3 vertex positions as (100, 100), (150, 100) and (100, 150).<br />
mesh:setVertex(1, 100, 100)<br />
mesh:setVertex(2, 150, 100)<br />
mesh:setVertex(3, 100, 150)<br />