Difference between revisions of "RenderTarget"
From GiderosMobile
Line 5: | Line 5: | ||
RenderTarget is a texture on which provided Sprite hierarchy can be rendered. | RenderTarget is a texture on which provided Sprite hierarchy can be rendered. | ||
It can be used in any case in which Texture can be used. | It can be used in any case in which Texture can be used. | ||
+ | === Examples === | ||
+ | '''Using as texture and updating RenderTarget'''<br/> | ||
+ | <source lang="lua">--original bitmap | ||
+ | local source = Bitmap.new(Texture.new("crate.png", true)) | ||
+ | |||
+ | --render target | ||
+ | local rt = RenderTarget.new(source:getWidth(), source:getHeight()) | ||
+ | |||
+ | --bitmap with rendertarget as texture | ||
+ | local bmp = Bitmap.new(rt) | ||
+ | bmp:setPosition(200, 0) | ||
+ | stage:addChild(bmp) | ||
+ | |||
+ | --updating source updated Bitmap | ||
+ | local frame = 0 | ||
+ | stage:addEventListener(Event.ENTER_FRAME, function(event) | ||
+ | local r = math.sin(frame * 0.03) * 0.3 + 0.7 | ||
+ | local g = math.sin(frame * 0.04) * 0.3 + 0.7 | ||
+ | local b = math.sin(frame * 0.05) * 0.3 + 0.7 | ||
+ | source:setColorTransform(r, g, b, 1) | ||
+ | frame = frame + 1 | ||
+ | rt:draw(source) | ||
+ | end)</source> | ||
{|- | {|- | ||
| style="width: 50%;"| | | style="width: 50%;"| |
Revision as of 10:45, 23 August 2018
Supported platforms:
Available since: Gideros 2013.06
Description
RenderTarget is a texture on which provided Sprite hierarchy can be rendered. It can be used in any case in which Texture can be used.
Examples
Using as texture and updating RenderTarget
--original bitmap
local source = Bitmap.new(Texture.new("crate.png", true))
--render target
local rt = RenderTarget.new(source:getWidth(), source:getHeight())
--bitmap with rendertarget as texture
local bmp = Bitmap.new(rt)
bmp:setPosition(200, 0)
stage:addChild(bmp)
--updating source updated Bitmap
local frame = 0
stage:addEventListener(Event.ENTER_FRAME, function(event)
local r = math.sin(frame * 0.03) * 0.3 + 0.7
local g = math.sin(frame * 0.04) * 0.3 + 0.7
local b = math.sin(frame * 0.05) * 0.3 + 0.7
source:setColorTransform(r, g, b, 1)
frame = frame + 1
rt:draw(source)
end)
MethodsRenderTarget.new - Creates new RenderTarget object |
EventsConstants |