Difference between revisions of "RenderTarget"
From GiderosMobile
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| RenderTarget is a texture on which provided Sprite hierarchy can be rendered. | RenderTarget is a texture on which provided Sprite hierarchy can be rendered. | ||
| It can be used in any case in which Texture can be used. | It can be used in any case in which Texture can be used. | ||
| + | === Examples === | ||
| + | '''Using as texture and updating RenderTarget'''<br/> | ||
| + | <source lang="lua">--original bitmap | ||
| + | local source = Bitmap.new(Texture.new("crate.png", true)) | ||
| + | |||
| + | --render target | ||
| + | local rt = RenderTarget.new(source:getWidth(), source:getHeight()) | ||
| + | |||
| + | --bitmap with rendertarget as texture | ||
| + | local bmp = Bitmap.new(rt) | ||
| + | bmp:setPosition(200, 0) | ||
| + | stage:addChild(bmp) | ||
| + | |||
| + | --updating source updated Bitmap | ||
| + | local frame = 0 | ||
| + | stage:addEventListener(Event.ENTER_FRAME, function(event) | ||
| + | 	local r = math.sin(frame * 0.03) * 0.3 + 0.7 | ||
| + | 	local g = math.sin(frame * 0.04) * 0.3 + 0.7 | ||
| + | 	local b = math.sin(frame * 0.05) * 0.3 + 0.7 | ||
| + | 	source:setColorTransform(r, g, b, 1) | ||
| + | 	frame = frame + 1 | ||
| + | 	rt:draw(source) | ||
| + | end)</source> | ||
| {|- | {|- | ||
| | style="width: 50%;"| | | style="width: 50%;"| | ||
Revision as of 10:45, 23 August 2018
Supported platforms: 
Available since: Gideros 2013.06
Description
RenderTarget is a texture on which provided Sprite hierarchy can be rendered. It can be used in any case in which Texture can be used.
Examples
Using as texture and updating RenderTarget
--original bitmap
local source = Bitmap.new(Texture.new("crate.png", true))
--render target
local rt = RenderTarget.new(source:getWidth(), source:getHeight())
--bitmap with rendertarget as texture
local bmp = Bitmap.new(rt)
bmp:setPosition(200, 0)
stage:addChild(bmp)
--updating source updated Bitmap
local frame = 0
stage:addEventListener(Event.ENTER_FRAME, function(event)
	local r = math.sin(frame * 0.03) * 0.3 + 0.7
	local g = math.sin(frame * 0.04) * 0.3 + 0.7
	local b = math.sin(frame * 0.05) * 0.3 + 0.7
	source:setColorTransform(r, g, b, 1)
	frame = frame + 1
	rt:draw(source)
end)
| MethodsRenderTarget.new - Creates new RenderTarget object | EventsConstants | 
