Difference between revisions of "Sound"
From GiderosMobile
| Line 8: | Line 8: | ||
object.<br /> | object.<br /> | ||
<br /> | <br /> | ||
| + | === Examples === | ||
| + | '''Example'''<br/> | ||
| + | <source lang="lua">local sound = Sound.new("music.mp3") | ||
| + | |||
| + | local channel = sound:play() | ||
| + | |||
| + | -- after some time -- | ||
| + | channel:stop()</source> | ||
{|- | {|- | ||
| style="width: 50%;"| | | style="width: 50%;"| | ||
Revision as of 10:45, 23 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6
Description
The `Sound` class lets you load and play WAV, MP3, MOD, XM, S3M and IT sound files.
Control of the playing sound is performed through the `SoundChannel`
object.
Examples
Example
local sound = Sound.new("music.mp3")
local channel = sound:play()
-- after some time --
channel:stop()
MethodsSound.new - creates a new Sound object |
EventsConstants |