Difference between revisions of "B2.Body:setActive"
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b2.Body:setActive(flag) | b2.Body:setActive(flag) | ||
</source> | </source> | ||
− | '''flag''': (boolean) active flag | + | === Parameters === |
+ | '''flag''': (boolean) active flag <br/> |
Revision as of 10:44, 23 August 2018
Available since: Gideros 2011.6
Description
Sets the active state of the body. An inactive body is not simulated and cannot be collided with or woken up.
If you pass a flag of true, all fixtures will be added to the broad-phase. If you pass a flag of false,
all fixtures will be removed from the broad-phase and all contacts will be destroyed. Fixtures and joints are
otherwise unaffected. You may continue to create/destroy fixtures and joints on inactive bodies.
Fixtures on an inactive body are implicitly inactive and will not participate in collisions, ray-casts, or queries.
Joints connected to an inactive body are implicitly inactive. An inactive body is still owned by a b2.World object and
remains in the body list.
b2.Body:setActive(flag)
Parameters
flag: (boolean) active flag