Difference between revisions of "Sprite:setAnchorPosition"
From GiderosMobile
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Sprite:setAnchorPosition(anchorX,anchorY,anchorZ) | Sprite:setAnchorPosition(anchorX,anchorY,anchorZ) | ||
</source> | </source> | ||
− | '''anchorX''': (number) Anchor position in Sprite's internal coordinates | + | === Parameters === |
− | '''anchorY''': (number) Anchor position in Sprite's internal coordinates | + | '''anchorX''': (number) Anchor position in Sprite's internal coordinates <br/> |
+ | '''anchorY''': (number) Anchor position in Sprite's internal coordinates <br/> | ||
'''anchorZ''': (number) Anchor position in Sprite's internal coordinates '''optional'''<br/> | '''anchorZ''': (number) Anchor position in Sprite's internal coordinates '''optional'''<br/> |
Revision as of 10:44, 23 August 2018
Available since: Gideros 2015.03.22
Description
Sets x, y, z anchor position of `Sprite` in it's relative coordinates.
Meaning Sprite with dimensions 100x100 and anchor position of 50x50 would rotate around its center
Sprite:setAnchorPosition(anchorX,anchorY,anchorZ)
Parameters
anchorX: (number) Anchor position in Sprite's internal coordinates
anchorY: (number) Anchor position in Sprite's internal coordinates
anchorZ: (number) Anchor position in Sprite's internal coordinates optional