Difference between revisions of "Noise:getTileTexture"
From GiderosMobile
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__NOTOC__ | __NOTOC__ | ||
− | + | '''Available since:''' Gideros 2020.5<br/> | |
− | ''' | + | '''Class:''' [[FastNoise]]<br/> |
− | ''' | + | |
− | === | + | === Description === |
− | + | Gets the tileable noise texture (on all 4 sides). | |
− | |||
− | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
(texture) = Noise:getTileTexture(width, height, [filtering, options]) | (texture) = Noise:getTileTexture(width, height, [filtering, options]) | ||
− | </ | + | </syntaxhighlight> |
− | === | + | |
− | '''width''': (number) | + | === Parameters === |
− | '''height''': (number) | + | '''width''': (number) texture width<br/> |
− | '''filtering''': (boolean, default = false) | + | '''height''': (number) texture height<br/> |
− | '''options''': (table, optional) | + | '''filtering''': (boolean, default = false) whether or not the texture is filtered<br/> |
+ | '''options''': (table, optional) a table that specifies optional paramaters. The following options are supported: | ||
+ | * '''transparentColor''': specify which color stands for transparent, for formats that don't supply an alpha channel such as JPEG | ||
+ | * '''wrap''': how to treat texels outside the texture. Possible values are Texture.CLAMP and Texture.REPEAT | ||
+ | * '''format''': the GPU pixel format for the texture | ||
+ | * '''extend''': whether the texture should be extended to a power of two size. Default = true | ||
+ | * '''scale''': the scale at which this texture was made if it cannot be determined by a suffix. Default = 1<br/> | ||
− | + | === Return values === | |
− | + | '''Returns''' [[Texture]] object<br/> | |
− | |||
− | |||
− | |||
− | === | ||
− | ''' | ||
− | {{ | + | {{FastNoise}} |
Latest revision as of 23:41, 28 July 2025
Available since: Gideros 2020.5
Class: FastNoise
Description
Gets the tileable noise texture (on all 4 sides).
(texture) = Noise:getTileTexture(width, height, [filtering, options])
Parameters
width: (number) texture width
height: (number) texture height
filtering: (boolean, default = false) whether or not the texture is filtered
options: (table, optional) a table that specifies optional paramaters. The following options are supported:
- transparentColor: specify which color stands for transparent, for formats that don't supply an alpha channel such as JPEG
- wrap: how to treat texels outside the texture. Possible values are Texture.CLAMP and Texture.REPEAT
- format: the GPU pixel format for the texture
- extend: whether the texture should be extended to a power of two size. Default = true
- scale: the scale at which this texture was made if it cannot be determined by a suffix. Default = 1
Return values
Returns Texture object
- Noise:getCellularDistanceFunction
- Noise:getCellularJitter
- Noise:getCellularNoiseLookup
- Noise:getCellularReturnType
- Noise:getFractalGain
- Noise:getFractalLacunarity
- Noise:getFractalOctaves
- Noise:getFractalType
- Noise:getFrequency
- Noise:getGradientPerturbAmp
- Noise:getInterp
- Noise:getNoiseType
- Noise:getSeed
- Noise:getTexture
- Noise:getTileTexture
- Noise:gradientPerturb2D
- Noise:gradientPerturb3D
- Noise:gradientPerturbFractal2D
- Noise:gradientPerturbFractal3D
- Noise:noise
- Noise:noise2D
- Noise:noise3D
- Noise:reset
- Noise:setCellularDistance2Indices
- Noise:setCellularDistanceFunction
- Noise:setCellularJitter
- Noise:setCellularNoiseLookup
- Noise:setCellularReturnType
- Noise:setColorLookup
- Noise:setFractalGain
- Noise:setFractalLacunarity
- Noise:setFractalOctaves
- Noise:setFractalType
- Noise:setFrequency
- Noise:setGradientPerturbAmp
- Noise:setInterp
- Noise:setNoiseType
- Noise:setSeed
- Noise:simplex4D
- Noise:whiteNoise2DInt
- Noise:whiteNoise3DInt
- Noise:whiteNoise4D
- Noise:whiteNoise4DInt