Difference between revisions of "Noise:getTexture"
From GiderosMobile
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__NOTOC__ | __NOTOC__ | ||
'''Available since:''' Gideros 2020.5<br/> | '''Available since:''' Gideros 2020.5<br/> | ||
− | '''Class:''' [[ | + | '''Class:''' [[FastNoise]]<br/> |
=== Description === | === Description === | ||
Gets the noise texture. | Gets the noise texture. | ||
− | < | + | <syntaxhighlight lang="lua"> |
− | (texture) = Noise:getTexture(width, height, [filtering, options]) | + | (texture) = Noise:getTexture(width,height,[filtering,options]) |
− | </ | + | </syntaxhighlight> |
=== Parameters === | === Parameters === | ||
'''width''': (number) texture width<br/> | '''width''': (number) texture width<br/> | ||
'''height''': (number) texture height<br/> | '''height''': (number) texture height<br/> | ||
− | '''filtering''': (boolean | + | '''filtering''': (boolean) whether or not the texture is filtered, '''optional''', default = false<br/> |
− | '''options''': (table, '''optional''' | + | '''options''': (table) a table that specifies optional paramaters, '''optional'''. The following options are supported:<br/> |
* '''transparentColor''': specifies which color stands for transparent, for formats that don't supply an alpha channel such as JPEG | * '''transparentColor''': specifies which color stands for transparent, for formats that don't supply an alpha channel such as JPEG | ||
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'''Returns''' a [[Texture]] object<br/> | '''Returns''' a [[Texture]] object<br/> | ||
− | {{ | + | {{FastNoise}} |
Latest revision as of 23:35, 28 July 2025
Available since: Gideros 2020.5
Class: FastNoise
Description
Gets the noise texture.
(texture) = Noise:getTexture(width,height,[filtering,options])
Parameters
width: (number) texture width
height: (number) texture height
filtering: (boolean) whether or not the texture is filtered, optional, default = false
options: (table) a table that specifies optional paramaters, optional. The following options are supported:
- transparentColor: specifies which color stands for transparent, for formats that don't supply an alpha channel such as JPEG
- wrap: how to treat texels outside the texture. Possible values are Texture.CLAMP and Texture.REPEAT
- format: the GPU pixel format for the texture
- extend: whether the texture should be extended to a power of two size. Defaults to true
- scale: the scale at which this texture was made, if it cannot be determined by a suffix. Defaults to 1
Return values
Returns a Texture object
- Noise:getCellularDistanceFunction
- Noise:getCellularJitter
- Noise:getCellularNoiseLookup
- Noise:getCellularReturnType
- Noise:getFractalGain
- Noise:getFractalLacunarity
- Noise:getFractalOctaves
- Noise:getFractalType
- Noise:getFrequency
- Noise:getGradientPerturbAmp
- Noise:getInterp
- Noise:getNoiseType
- Noise:getSeed
- Noise:getTexture
- Noise:getTileTexture
- Noise:gradientPerturb2D
- Noise:gradientPerturb3D
- Noise:gradientPerturbFractal2D
- Noise:gradientPerturbFractal3D
- Noise:noise
- Noise:noise2D
- Noise:noise3D
- Noise:reset
- Noise:setCellularDistance2Indices
- Noise:setCellularDistanceFunction
- Noise:setCellularJitter
- Noise:setCellularNoiseLookup
- Noise:setCellularReturnType
- Noise:setColorLookup
- Noise:setFractalGain
- Noise:setFractalLacunarity
- Noise:setFractalOctaves
- Noise:setFractalType
- Noise:setFrequency
- Noise:setGradientPerturbAmp
- Noise:setInterp
- Noise:setNoiseType
- Noise:setSeed
- Noise:simplex4D
- Noise:whiteNoise2DInt
- Noise:whiteNoise3DInt
- Noise:whiteNoise4D
- Noise:whiteNoise4DInt