Difference between revisions of "Viewport:setProjection"

From GiderosMobile
(Created page with "__NOTOC__ '''Available since:''' Gideros 2016.06<br/> === Description === Specify a projection matrix to use when displaying the content. Useful for rendering 3D worlds where...")
 
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Specify a projection matrix to use when displaying the content. Useful for rendering 3D worlds where units are not related to screen dimensions, and where a perspective must be applied.
 
Specify a projection matrix to use when displaying the content. Useful for rendering 3D worlds where units are not related to screen dimensions, and where a perspective must be applied.
 
<source lang="lua">
 
<source lang="lua">
= Viewport:setProjection(matrix,)
+
Viewport:setProjection(matrix)
 
</source>
 
</source>
'''matrix:''' (Matrix) Matrix to transform viewport ''''''<br/>
+
'''matrix''': (Matrix) Matrix to transform viewport ''''''<br/>

Revision as of 10:21, 23 August 2018

Available since: Gideros 2016.06

Description

Specify a projection matrix to use when displaying the content. Useful for rendering 3D worlds where units are not related to screen dimensions, and where a perspective must be applied.

 Viewport:setProjection(matrix)

'matrix: (Matrix) Matrix to transform viewport '