Difference between revisions of "Viewport:setProjection"
From GiderosMobile
(Created page with "__NOTOC__ '''Available since:''' Gideros 2016.06<br/> === Description === Specify a projection matrix to use when displaying the content. Useful for rendering 3D worlds where...") |
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Specify a projection matrix to use when displaying the content. Useful for rendering 3D worlds where units are not related to screen dimensions, and where a perspective must be applied. | Specify a projection matrix to use when displaying the content. Useful for rendering 3D worlds where units are not related to screen dimensions, and where a perspective must be applied. | ||
<source lang="lua"> | <source lang="lua"> | ||
− | + | Viewport:setProjection(matrix) | |
</source> | </source> | ||
− | '''matrix | + | '''matrix''': (Matrix) Matrix to transform viewport ''''''<br/> |
Revision as of 10:21, 23 August 2018
Available since: Gideros 2016.06
Description
Specify a projection matrix to use when displaying the content. Useful for rendering 3D worlds where units are not related to screen dimensions, and where a perspective must be applied.
Viewport:setProjection(matrix)
'matrix: (Matrix) Matrix to transform viewport '