Difference between revisions of "B2.ParticleSystem:getParticleCount"
From GiderosMobile
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| __NOTOC__ | __NOTOC__ | ||
| − | '''Available since:'''  | + | '''Available since:''' Gideros 2024.11<br/> | 
| + | '''Class:''' [[b2.ParticleSystem]]<br/> | ||
| + | |||
| === Description === | === Description === | ||
| − | Returns the number of particles | + | Returns the number of particles. | 
| − | < | + | <syntaxhighlight lang="lua"> | 
| (number) = b2.ParticleSystem:getParticleCount() | (number) = b2.ParticleSystem:getParticleCount() | ||
| − | </ | + | </syntaxhighlight> | 
| + | |||
| === Return values === | === Return values === | ||
| − | '''Returns''' (number)  | + | '''Returns''' (number) the number of particles<br/> | 
| + | |||
| + | {{B2.ParticleSystem}} | ||
Latest revision as of 05:21, 8 November 2024
Available since: Gideros 2024.11
Class: b2.ParticleSystem
Description
Returns the number of particles.
(number) = b2.ParticleSystem:getParticleCount()
Return values
Returns (number) the number of particles
- B2.ParticleSystem:containsParticle
- B2.ParticleSystem:createParticle
- B2.ParticleSystem:createParticleGroup
- B2.ParticleSystem:destroyParticle
- B2.ParticleSystem:destroyParticles
- B2.ParticleSystem:getColorBuffer
- B2.ParticleSystem:getParticleCount
- B2.ParticleSystem:getParticleGroupList
- B2.ParticleSystem:getPositionBuffer
- B2.ParticleSystem:getVelocityBuffer
- B2.ParticleSystem:getWeightBuffer
- B2.ParticleSystem:setTexture
- B2.ParticleSystem.FLAG BARRIER
- B2.ParticleSystem.FLAG COLOR MIXING
- B2.ParticleSystem.FLAG DESTRUCTION LISTENER
- B2.ParticleSystem.FLAG ELASTIC
- B2.ParticleSystem.FLAG FIXTURE CONTACT FILTER
- B2.ParticleSystem.FLAG FIXTURE CONTACT LISTENER
- B2.ParticleSystem.FLAG PARTICLE CONTACT FILTER
- B2.ParticleSystem.FLAG PARTICLE CONTACT LISTENER
- B2.ParticleSystem.FLAG POWDER
- B2.ParticleSystem.FLAG REACTIVE
- B2.ParticleSystem.FLAG REPULSIVE
- B2.ParticleSystem.FLAG SPRING
- B2.ParticleSystem.FLAG STATIC PRESSURE
- B2.ParticleSystem.FLAG TENSILE
- B2.ParticleSystem.FLAG VISCOUS
- B2.ParticleSystem.FLAG WALL
- B2.ParticleSystem.FLAG WATER
- B2.ParticleSystem.FLAG ZOMBIE
