Difference between revisions of "Dear ImGui API"

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'''Dear ImGui LUA binding for Gideros Mobile'''
 
'''Dear ImGui LUA binding for Gideros Mobile'''
  
(copied from @'''rrraptor''''s GitHub '''https://github.com/MultiPain/Gideros_ImGui''')
+
GitHub '''https://github.com/MultiPain/Gideros_ImGui'''
  
 
== Constructor ==
 
== Constructor ==
Line 13: Line 13:
 
</syntaxhighlight>
 
</syntaxhighlight>
  
== EXPERIMENTAL ==
+
== IO Functions ==
 +
'''GetIO'''() access the IO structure (mouse/keyboard/gamepad inputs, time, various configuration options/flags)
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
p_open = ImGui:showLog(title, p_open [, ImGui.WindowFlags = 0]) -- draw log window
+
local IO = ImGui:getIO()
ImGui:writeLog(text)
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
Gestures (touch only, turned OFF by default) ''WIP'':
+
'''Functions''':
* tap gesture (Left Mouse Button)
+
Settings/.Ini Utilities
* hold gesture (Right Mouse Button)
+
* The disk functions are automatically called if io.IniFilename != NULL (default is "imgui.ini").
<syntaxhighlight lang="lua">
+
* Set io.IniFilename to NULL to load/save manually. Read io.WantSaveIniSettings description about handling .ini saving manually.
ImGui:setTouchGesturesEnabled(bool)
 
bool = ImGui:isTouchGesturesEnabled()
 
</syntaxhighlight>
 
  
== FONTS ==
 
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
IO = imgui:getIO()
+
IO:setFontDefault(font)
FontAtlas = IO:getFonts()
+
ImGuiConfigFlag = IO:getConfigFlags()
 
+
IO:setConfigFlags(ImGui.ConfigFlag)
Font = FontAtlas:addFont(ttf_font_path, font_size [, options])
+
IO:addConfigFlags(ImGui.ConfigFlag)
 
+
ImGuiBackendFlag = IO:getBackendFlags()
-- options (table): all parameters are optional
+
IO:setBackendFlags(ImGui.BackendFlag)
--     fontDataOwnedByAtlas - bool
+
number = IO:getIniSavingRate()
--     pixelSnapH - bool
+
IO:setIniSavingRate(number)
--     mergeMode - bool
+
string = IO:getIniFilename()
--     fontNo - number
+
IO:setIniFilename(string)
--     oversampleH - number
+
IO:saveIniSettings([path]) -- if path is not defined the it uses default path, which is set by IO:setIniFilename()
--     oversampleV - number
+
IO:loadIniSettings([path])
--     glyphExtraSpacingX - number
+
string = IO:getLogFilename()
--     glyphExtraSpacingY - number
+
IO:setLogFilename(string)
--     glyphOffsetX - number
+
number = IO:getMouseDoubleClickTime()
--     glyphOffsetY - number
+
IO:setMouseDoubleClickTime(number)
--     glyphMinAdvanceX - number
+
number = IO:getMouseDragThreshold()
--     glyphMaxAdvanceX - number
+
IO:setMouseDragThreshold(number)
--     rasterizerFlags - number
+
flag = IO:getMouseDrawCursor()
--     rasterizerMultiply - number
+
IO:setMouseDrawCursor(flag)
--
+
number = IO:getMouseDoubleClickMaxDist()
--     glyphs - table:
+
IO:setMouseDoubleClickMaxDist(number)
--     text(string): represents available chars
+
number = IO:getKeyRepeatDelay()
--     chars(table): list of specific char code (example: {0x7262, ...})
+
IO:setKeyRepeatDelay(number)
--     ranges(table): predefined glyph ranges (example: {ImGui.GlyphRanges_Default, ImGui.GlyphRanges_Japanese, ...})
+
number = IO:getKeyRepeatRate()
FontAtlas:addFonts(fontsDescription)
+
IO:setKeyRepeatRate(number)
-- fontsDescriptions(table):
+
number = IO:getFontGlobalScale()
--      description(table):
+
IO:setFontGlobalScale(number)
--          ttf_font_path(string): path to a font
+
bool = IO:getFontAllowUserScaling()
--          font_size(number): font size
+
IO:setFontAllowUserScaling(bool)
--          options(table): see description above
+
number, number = IO:getDisplayFramebufferScale()
-- example:
+
IO:setDisplayFramebufferScale(number, number)
-- FontAtlas:addFonts{ {"fonts/DroidSans.ttf", 16}, {"fonts/ProggyTiny.ttf", 16} }
+
bool = IO:getConfigMacOSXBehaviors()
 
+
IO:setConfigMacOSXBehaviors(bool)
Font = FontAtlas:getFont([index]) -- get font by index (if index is 0 or nil you will get default font instance)
+
bool = IO:getConfigInputTextCursorBlink()
FontAtlas:build() -- call after multiple FontAtlas:addFont(...) calls to update ImGui font atlas
+
IO:setConfigInputTextCursorBlink(bool)
FontAtlas:clearInputData()
+
bool = IO:getConfigWindowsResizeFromEdges()
FontAtlas:clearTexData()
+
IO:setConfigWindowsResizeFromEdges(bool)
FontAtlas:clearFonts()
+
bool = IO:getConfigWindowsMoveFromTitleBarOnly()
FontAtlas:clear()
+
IO:setConfigWindowsMoveFromTitleBarOnly(bool)
table = FontAtlas:getFonts() -- returns a table with all fonts (included default)
+
number = IO:getConfigWindowsMemoryCompactTimer()
flag = FontAtlas:isBuilt()
+
IO:setConfigWindowsMemoryCompactTimer(number)
number = FontAtlas:addCustomRectRegular(width, height)
+
string = IO:getBackendPlatformName()
number = FontAtlas:addCustomRectFontGlyph(font, id, width, height, advance_x [, offset_x, offset_y])
+
string = IO:getBackendRendererName()
w, h, x, y, glyph_id, offset_x, offset_y, font, is_packed_flag = FontAtlas:getCustomRectByIndex(index)
+
bool = IO:IsMouseDown(button)
 
+
number = IO:getMouseWheel()
ImGui:pushFont(font) -- font (table): object returned by FontAtlas:addFont(...) or FontAtlas:getFont([index])
+
number = IO:getMouseWheelH()
ImGui:popFont()
+
flag = IO:wantCaptureMouse()
</syntaxhighlight>
+
flag = IO:wantCaptureKeyboard()
 +
flag = IO:wantTextInput()
 +
flag = IO:wantSetMousePos()
 +
flag = IO:wantSaveIniSettings()
 +
number = IO:getFramerate()
 +
number = IO:getMetricsRenderVertices()
 +
number = IO:getMetricsRenderIndices()
 +
number = IO:getMetricsRenderWindows()
 +
number = IO:getMetricsActiveWindows()
 +
number = IO:getMetricsActiveAllocations()
 +
x, y = IO:getMouseDelta()
 +
number = IO:getMouseDownSec(mouse_button)
 +
IO:setDisplaySize(w, h)
 +
w, h = IO:getDisplaySize()
 +
number = IO:getDeltaTime()
 +
-- reset mouse buttons state
 +
IO:resetMouseDown()
 +
-- reset key states (including ALT/SHIFT/CTRL/SUPER (META))
 +
IO:resetKeysDown()
 +
-- set ALT/SHIFT/CTRL/SUPER (META) key state
 +
IO:setModKeyDown(key_code, bool) -- "key_code" is a gideros MOD key
 +
-- set any key state
 +
IO:setKeysDown(key_code, bool) -- "key_code" is a gideros regular "keyCode"
 +
-- adds text to active text input widget
 +
IO:addInputCharactersUTF8(text)
 +
-- emulate wheel scrolling
 +
IO:setMouseWheel(number)
 +
-- sets mouse position (data only, no visual changes)
 +
IO:setMousePos(x, y)
 +
-- set mouse state, where index: 0 - left mouse, 1 - right, 2 - middle, 3 - unused, 4 - unused.
 +
IO:setMouseDown(mouse_button, state) -- "mouse_button" is a gideros mouse button code
 +
 
 +
-- "key" is any ImGui KeyCode (check [here](#keyboard-keys))
 +
-- "down" is a boolean
 +
IO:addKeyEvent(key, down)
 +
IO:addKeyAnalogEvent(key, down, number)
 +
IO:AddMousePosEvent(x, y)
 +
-- "button" is any ImGui button (check [here](#MouseButton))
 +
IO:addMouseButtonEvent(button, down)
 +
IO:addMouseWheelEvent(x, y)
 +
 
 +
IO:setAppAcceptingEvents([accepting_events = true])
 +
</syntaxhighlight>
  
'''Minimal example''':
+
== Style setters/getters ==
 +
'''GetStyle'''() instance access the Style structure (colors, sizes). Always use PushStyleCol(), PushStyleVar() to modify style mid-frame!
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
local UI = ImGui.new()
+
local Style = ImGui:getStyle()
local IO = UI:getIO()
+
</syntaxhighlight>
local FontAtlas = IO:getFonts()
+
 
local VDS_font = FontAtlas:addFont("fonts/VDS.ttf", 16, {
+
'''Setters/getters''':
    oversampleH = 2,
+
<syntaxhighlight lang="lua">
    oversampleV = 2,
+
Style:setColor(ImGui.Col, color, alpha)
glyphs = {
+
color, alpha = Style:getColor(ImGui.Col)
ranges = {ImGui.GlyphRanges_Cyrillic}
+
Style:setAlpha(value)
}
+
value = Style:getAlpha()
})
 
IO:setFontDefault(VDS_font)
 
FontAtlas:build()
 
stage:addChild(UI)
 
  
-- you can use multiple fonts at the same time
+
Style:setWindowRounding(value)
function enterFrame(e)
+
value = Style:getWindowRounding()
UI:newFrame(e.deltaTime)
+
Style:setWindowBorderSize(value)
+
value = Style:getWindowBorderSize()
UI:pushFont(font1)
+
Style:setChildRounding(value)
UI:text("Font1")
+
value = Style:getChildRounding()
UI:popFont()
+
Style:setChildBorderSize(value)
+
value = Style:getChildBorderSize()
UI:pushFont(font2)
+
Style:setPopupRounding(value)
UI:text("Font2")
+
value = Style:getPopupRounding()
UI:popFont()
+
Style:setPopupBorderSize(value)
+
value = Style:getPopupBorderSize()
UI:render()
+
Style:setFrameRounding(value)
UI:endFrame()
+
value = Style:getFrameRounding()
end
+
Style:setFrameBorderSize(value)
</syntaxhighlight>
+
value = Style:getFrameBorderSize()
 
+
Style:setIndentSpacing(value)
'''Glyphs example''':
+
value = Style:getIndentSpacing()
<syntaxhighlight lang="lua">
+
Style:setColumnsMinSpacing(value)
local fonts = io:getFonts()
+
value = Style:getColumnsMinSpacing()
fonts:addFont(font_path, font_size, {
+
Style:setScrollbarSize(value)
glyphs = {
+
value = Style:getScrollbarSize()
ranges = {
+
Style:setScrollbarRounding(value)
{
+
value = Style:getScrollbarRounding()
0x2590,0x2593, -- range1
+
Style:setGrabMinSize(value)
0x2660,0x266B  -- range2
+
value = Style:getGrabMinSize()
-- ...
+
Style:setGrabRounding(value)
},
+
value = Style:getGrabRounding()
ImGui.GlyphRanges_Cyrillic,
+
Style:setLogSliderDeadzone(value)
{
+
value = Style:getLogSliderDeadzone()
0x01C0, 0x01C3 -- range3
+
Style:setTabRounding(value)
},
+
value = Style:getTabRounding()
ImGui.GlyphRanges_Korean
+
Style:setTabBorderSize(value)
},
+
value = Style:getTabBorderSize()
+
Style:setTabMinWidthForCloseButton(value)
-- same structure:
+
value = Style:getTabMinWidthForCloseButton()
ranges = {
+
Style:setMouseCursorScale(value)
{
+
value = Style:getMouseCursorScale()
0x2590,0x2593, -- range1
+
Style:setCurveTessellationTol(value)
0x2660,0x266B, -- range2
+
value = Style:getCurveTessellationTol()
0x01C0,0x01C3  -- range3
+
Style:setCircleSegmentMaxError(value)
-- ...
+
value = Style:getCircleSegmentMaxError()
},  
+
Style:setWindowPadding(x, y)
ImGui.GlyphRanges_Cyrillic,  
+
x, y = Style:getWindowPadding()
ImGui.GlyphRanges_Korean
+
Style:setWindowMinSize(x, y)
}
+
x, y = Style:getWindowMinSize()
},
+
Style:setWindowTitleAlign(x, y)
mergeMode = true, -- merge into previous font
+
x, y = Style:getWindowTitleAlign()
})
+
Style:setFramePadding(x, y)
fonts:build()
+
x, y = Style:getFramePadding()
</syntaxhighlight>
+
Style:setCellPadding(x, y)
 
+
x, y = Style:getCellPadding()
'''Icons example''':
+
Style:setItemSpacing(x, y)
<syntaxhighlight lang="lua">
+
x, y = Style:getItemSpacing()
local icon = utf8.char(0x2590)
+
Style:setItemInnerSpacing(x, y)
ImGui:text("My icon >>" .. icon .. " << !!!")
+
x, y = Style:getItemInnerSpacing()
 
+
Style:setTouchExtraPadding(x, y)
-- or with new Luau support:
+
x, y = Style:getTouchExtraPadding()
ImGui:text("My icon >> \u{2590} << !!!")
+
Style:setButtonTextAlign(x, y)
-- can be also stored in memory:
+
x, y = Style:getButtonTextAlign()
local icon = "\u{2590}"
+
Style:setSelectableTextAlign(x, y)
</syntaxhighlight>
+
x, y = Style:getSelectableTextAlign()
 
+
Style:setDisplayWindowPadding(x, y)
== Font ==
+
x, y = Style:getDisplayWindowPadding()
 +
Style:setDisplaySafeAreaPadding(x, y)
 +
x, y = Style:getDisplaySafeAreaPadding()
 +
Style:setWindowMenuButtonPosition(ImGui.Dir)
 +
dir = Style:getWindowMenuButtonPosition()
 +
Style:setColorButtonPosition(ImGui.Dir)
 +
dir = Style:getColorButtonPosition()
 +
Style:setAntiAliasedLines(flag)
 +
flag = Style:getAntiAliasedLines()
 +
Style:setAntiAliasedLinesUseTex(flag)
 +
flag = Style:getAntiAliasedLinesUseTex()
 +
Style:setAntiAliasedFill(flag)
 +
flag = Style:getAntiAliasedFill()
 +
Style:setDisabledAlpha(number)
 +
alpha = Style:getDisabledAlpha()
 +
Style:setSeparatorTextBorderSize(number)
 +
number = Style:getSeparatorTextBorderSize()
 +
Style:setSeparatorTextAlign(x, y)
 +
x, y = Style:getSeparatorTextAlign()
 +
Style:setSeparatorTextPadding(x, y)
 +
x, y = Style:getSeparatorTextPadding()
 +
</syntaxhighlight>
 +
 
 +
=== DEFAULT STYLES ===
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
number = Font:getSize()
+
ImGui:setDarkStyle()
FontAtlas = Font:getContainerAtlas()
+
ImGui:setLightStyle()
Font:setScale(number)
+
ImGui:setClassicStyle()
number = Font:getScale()
 
number = Font:getAscent()
 
number = Font:getDescent()
 
bool = Font:isLoaded()
 
string = Font:getDebugName()
 
w, h = Font:calcTextSizeA(size, max_width, wrap_width, string)
 
Font:calcWordWrapPositionA(scale, string, wrap_width) -- not tested
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
== INPUTS ==
+
== Render ==
<syntaxhighlight lang="lua">
+
'''NewFrame'''() start a new Dear ImGui frame, you can submit any command from this point until Render()/EndFrame().
ImGui:onMouseHover(event)
 
ImGui:onMouseMove(event)
 
ImGui:onMouseDown(event)
 
ImGui:onMouseUp(event)
 
ImGui:onMouseWheel(event)
 
  
ImGui:onTouchMove(event)
+
'''EndFrame'''() ends the Dear ImGui frame. Automatically called by Render(). If you don't need to render data (skipping rendering) you may call EndFrame() without Render()... but you'll have wasted CPU already! If you don't need to render, better to not create any windows and not call NewFrame() at all!
ImGui:onTouchBegin(event)
 
ImGui:onTouchEnd(event)
 
ImGui:onTouchCancel(event)
 
  
ImGui:onKeyUp(event)
+
'''Render'''() ends the Dear ImGui frame, finalize the draw data.
ImGui:onKeyDown(event)
 
ImGui:onKeyChar(event)
 
</syntaxhighlight>
 
  
'''Usage examples''':
 
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
local UI = ImGui.new(nil, false, false, false)
+
ImGui:newFrame(deltaTime)
 +
ImGui:render()
 +
ImGui:endFrame()
 
</syntaxhighlight>
 
</syntaxhighlight>
  
'''Mouse'''
+
=== Demos ===
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
stage:addEventListener("mouseHover", function(e) UI:onMouseHover(e) end)
+
is_openFlag = ImGui:showUserGuide()
stage:addEventListener("mouseMove", function(e) UI:onMouseMove(e) end)
+
is_openFlag = ImGui:showDemoWindow([p_open])
stage:addEventListener("mouseDown", function(e) UI:onMouseDown(e) end)
+
is_openFlag = ImGui:showAboutWindow([p_open])
stage:addEventListener("mouseUp", function(e) UI:onMouseUp(e) end)
+
is_openFlag = ImGui:showStyleEditor()
stage:addEventListener("mouseWheel", function(e) UI:onMouseWheel(e) end)
+
is_openFlag = ImGui:showFontSelector()
 +
is_openFlag = ImGui:showMetricsWindow([p_open])
 +
is_openFlag = ImGui:showStyleSelector(label)
 +
is_openFlag = ImGui:ShowStackToolWindow([p_open])
 +
ImGui:showLuaStyleEditor()
 
</syntaxhighlight>
 
</syntaxhighlight>
  
'''Touch'''
+
== Windows ==
 +
* Begin() = push window to the stack and start appending to it. End() = pop window from the stack.
 +
* You may append multiple times to the same window during the same frame.
 +
* Passing bool* p_open != NULL shows a window-closing widget in the upper-right corner of the window, which clicking will set the boolean to false when clicked.
 +
* Begin() return false to indicate the window is collapsed or fully clipped, so you may early out and omit submitting anything to the window. Always call a matching End() for each Begin() call, regardless of its return value! [Important: due to legacy reason, this is inconsistent with most other functions such as BeginMenu / EndMenu, BeginPopup / EndPopup, etc. where the EndXXX call should only be called if the corresponding BeginXXX function returned true. Begin and BeginChild are the only odd ones out. Will be fixed in a future update.]
 +
* Note that the bottom of window stack always contains a window called "Debug".
 +
 
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
stage:addEventListener("touchesCancel", function(e) ui:onTouchCancel(e) end)
+
p_open, draw = ImGui:beginWindow(label, p_open [, ImGui.WindowFlags = 0])
stage:addEventListener("touchesMove", function(e) ui:onTouchMove(e) end)
+
-- do not show "X" button
stage:addEventListener("touchesBegin", function(e) ui:onTouchBegin(e) end)
+
draw = ImGui:beginWindow(label, nil [, ImGui.WindowFlags = 0])
stage:addEventListener("touchesEnd", function(e) ui:onTouchEnd(e) end)
+
-- start a window with no borders, no paddings, no rounding and ImGui.WindowFlags_Fullscreen flag
 +
p_open, draw = ImGui:beginFullScreenWindow(label, p_open [, ImGui.WindowFlags = 0])  
 +
-- do not show "X" button
 +
draw = ImGui:beginFullScreenWindow(label, nil [, ImGui.WindowFlags = 0])  
 +
ImGui:endWindow()
 
</syntaxhighlight>
 
</syntaxhighlight>
  
'''Keyboard'''
+
=== Child Windows ===
 +
Use child windows to begin into a self-contained independent scrolling/clipping regions within a host window. Child windows can embed their own child. For each independent axis of size:
 +
* == 0.0f -> use remaining host window size
 +
* > 0.0f -> fixed size
 +
* < 0.0f -> use remaining window size minus abs(size) Each axis can use a different mode, e.g. ImVec2(0,400). BeginChild() returns false to indicate the window is collapsed or fully clipped, so you may early out and omit submitting anything to the window.
 +
 
 +
'''Tip'''
 +
Always call a matching EndChild() for each BeginChild() call, regardless of its return value [as with Begin: this is due to legacy reason and inconsistent with most BeginXXX functions apart from the regular Begin() which behaves like BeginChild().]
 +
 
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
stage:addEventListener("keyUp", function(e) UI:onKeyUp(e) end)
+
ImGui:beginChild(id [, w = 0, h = 0, borderFlag = false, ImGui.WindowFlags = 0])
stage:addEventListener("keyDown", function(e) UI:onKeyDown(e) end)
+
ImGui:endChild()
stage:addEventListener("keyChar", function(e) UI:onKeyChar(e) end)
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
== Style setters/getters ==
+
=== Windows Utilities ===
Get style settings instance:
+
* Current window = the window we are appending into while inside a Begin() / End() block.
<syntaxhighlight lang="lua">
+
* Next window = next window we will Begin() into.
local Style = ImGui:getStyle()
+
 
</syntaxhighlight>
+
* Prefer using SetNextXXX functions (before Begin) rather than SetXXX functions (after Begin()).
  
'''Setters/getters''':
 
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
Style:setColor(ImGui.Col, color, alpha)
+
flag = ImGui:isWindowAppearing()
color, alpha = Style:getColor(ImGui.Col)
+
flag = ImGui:isWindowCollapsed()
Style:setAlpha(value)
+
flag = ImGui:isWindowFocused([ImGui.FocusedFlags = 0])
value = Style:getAlpha()
+
flag = ImGui:isWindowHovered([ImGui.HoveredFlags = 0])
Style:setWindowRounding(value)
+
x, y = ImGui:getWindowPos()
value = Style:getWindowRounding()
+
w, h = ImGui:getWindowSize()
Style:setWindowBorderSize(value)
+
w = ImGui:getWindowWidth()
value = Style:getWindowBorderSize()
+
h = ImGui:getWindowHeight()
Style:setChildRounding(value)
+
x1,y1, x2,y2 = ImGui:getWindowBounds() -- returns window region rectangle in global coordinates
value = Style:getChildRounding()
+
 
Style:setChildBorderSize(value)
+
ImGui:setNextWindowPos(x, y [, ImGui.Cond = 0, pivotX = 0, pivotY = 0])
value = Style:getChildBorderSize()
+
ImGui:setNextWindowSize(w, h [, ImGui.Cond = 0])
Style:setPopupRounding(value)
+
ImGui:setNextWindowContentSize(w, h)
value = Style:getPopupRounding()
+
ImGui:setNextWindowCollapsed(flag [, ImGui.Cond = 0])
Style:setPopupBorderSize(value)
+
ImGui:setNextWindowFocus()
value = Style:getPopupBorderSize()
+
ImGui:setNextWindowBgAlpha(alpha)
Style:setFrameRounding(value)
+
ImGui:setNextWindowScroll(x, y)
value = Style:getFrameRounding()
+
ImGui:setWindowPos(name, x, y [, ImGui.Cond = 0]) OR ImGui:setWindowPos(x, y [, ImGui.Cond = 0])
Style:setFrameBorderSize(value)
+
ImGui:setWindowSize(name, w, h [, ImGui.Cond = 0]) OR ImGui:setWindowSize(w, h [, ImGui.Cond = 0])
value = Style:getFrameBorderSize()
+
ImGui:setWindowCollapsed(name, flag [, ImGui.Cond = 0]) OR ImGui:setWindowCollapsed(flag [, ImGui.Cond = 0])
Style:setIndentSpacing(value)
+
ImGui:setWindowFocus(name) OR ImGui:setWindowFocus()
value = Style:getIndentSpacing()
+
ImGui:setWindowFontScale(scale)
Style:setColumnsMinSpacing(value)
+
-- scroll window when touching void
value = Style:getColumnsMinSpacing()
+
ImGui:scrollWhenDragging(x, y)
Style:setScrollbarSize(value)
+
</syntaxhighlight>
value = Style:getScrollbarSize()
+
 
Style:setScrollbarRounding(value)
+
=== Window size constraints ===
value = Style:getScrollbarRounding()
+
Can be used to set minimum and maximum window size, plus contraint the size if needed.
Style:setGrabMinSize(value)
+
<syntaxhighlight lang="lua">
value = Style:getGrabMinSize()
+
-- call this function before ImGui:beginWindow()
Style:setGrabRounding(value)
+
ImGui:setNextWindowSizeConstraints(min_w, min_h, max_w, max_h [, resize_callback, user_data]))
value = Style:getGrabRounding()
+
-- resizeCallback is a function:
Style:setLogSliderDeadzone(value)
+
function (callbackData [, user_data])
value = Style:getLogSliderDeadzone()
+
-- do some math, and return desired size
Style:setTabRounding(value)
+
-- ...
value = Style:getTabRounding()
+
return desired_width, desired_height
Style:setTabBorderSize(value)
+
end
value = Style:getTabBorderSize()
+
</syntaxhighlight>
Style:setTabMinWidthForCloseButton(value)
+
 
value = Style:getTabMinWidthForCloseButton()
+
'''Resize callback''':
Style:setMouseCursorScale(value)
+
<syntaxhighlight lang="lua">
value = Style:getMouseCursorScale()
+
-- get window position
Style:setCurveTessellationTol(value)
+
x, y = callbackData:getPos()
value = Style:getCurveTessellationTol()
+
x = callbackData:getX()
Style:setCircleSegmentMaxError(value)
+
y = callbackData:getY()
value = Style:getCircleSegmentMaxError()
+
 
Style:setWindowPadding(x, y)
+
-- get currrent size
x, y = Style:getWindowPadding()
+
current_width, current_height = callbackData:getCurrentSize()
Style:setWindowMinSize(x, y)
+
current_width = callbackData:getCurrentWidth()
x, y = Style:getWindowMinSize()
+
current_height = callbackData:getCurrentHeight()
Style:setWindowTitleAlign(x, y)
+
 
x, y = Style:getWindowTitleAlign()
+
-- get desired size
Style:setFramePadding(x, y)
+
desired_width, desired_height = callbackData:getDesiredSize()
x, y = Style:getFramePadding()
+
desired_width = callbackData:getDesiredWidth()
Style:setCellPadding(x, y)
+
desired_height = callbackData:getDesiredHeight()
x, y = Style:getCellPadding()
+
</syntaxhighlight>
Style:setItemSpacing(x, y)
+
 
x, y = Style:getItemSpacing()
+
'''Example''':
Style:setItemInnerSpacing(x, y)
+
<syntaxhighlight lang="lua">
x, y = Style:getItemInnerSpacing()
+
require "ImGui"
Style:setTouchExtraPadding(x, y)
+
 
x, y = Style:getTouchExtraPadding()
+
local function stepSize(callback_data, step)
Style:setButtonTextAlign(x, y)
+
local w, h = callback_data:getDesiredSize()
x, y = Style:getButtonTextAlign()
+
w = (w // step) * step
Style:setSelectableTextAlign(x, y)
+
h = (h // step) * step
x, y = Style:getSelectableTextAlign()
+
return w, h
Style:setDisplayWindowPadding(x, y)
+
end
x, y = Style:getDisplayWindowPadding()
+
 
Style:setDisplaySafeAreaPadding(x, y)
+
local ui = ImGui.new()
x, y = Style:getDisplaySafeAreaPadding()
+
stage:addChild(ui)
Style:setWindowMenuButtonPosition(ImGui.Dir)
+
 
dir = Style:getWindowMenuButtonPosition()
+
stage:addEventListener("enterFrame", function(e)
Style:setColorButtonPosition(ImGui.Dir)
+
ui:newFrame(e.deltaTime)
dir = Style:getColorButtonPosition()
+
Style:setAntiAliasedLines(flag)
+
-- window size step is 32 (last argument, that is passed to the callback as second argument)
flag = Style:getAntiAliasedLines()
+
ui:setNextWindowSizeConstraints(200, 200, 400, 400, stepSize, 32)
Style:setAntiAliasedLinesUseTex(flag)
+
if (ui:beginWindow("My window")) then
flag = Style:getAntiAliasedLinesUseTex()
+
Style:setAntiAliasedFill(flag)
+
ui:textWrapped("Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.")
flag = Style:getAntiAliasedFill()
+
end
Style:setDisabledAlpha(number)
+
ui:endWindow()
alpha = Style:getDisabledAlpha()
+
Style:setSeparatorTextBorderSize(number)
+
ui:showDemoWindow()
number = Style:getSeparatorTextBorderSize()
+
Style:setSeparatorTextAlign(x, y)
+
ui:render()
x, y = Style:getSeparatorTextAlign()
+
ui:endFrame()
Style:setSeparatorTextPadding(x, y)
+
end)
x, y = Style:getSeparatorTextPadding()
+
</syntaxhighlight>
</syntaxhighlight>
+
 
 +
=== Content region ===
 +
* Those functions are bound to be redesigned soon (they are confusing, incomplete and return values in local window coordinates which increases confusion)
  
== DEFAULT STYLES ==
 
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
ImGui:setDarkStyle()
+
scaleX, scaleY = ImGui:getContentRegionMax()
ImGui:setLightStyle()
+
w, h = ImGui:getContentRegionAvail()
ImGui:setClassicStyle()
+
x, y = ImGui:getWindowContentRegionMin()
 +
x, y = ImGui:getWindowContentRegionMax()
 
</syntaxhighlight>
 
</syntaxhighlight>
  
== Color convert ==
+
=== Windows Scrolling ===
'''Note''': use ''DOT'' instead of ''COLON'', so you can use it without creating an ImGui object
 
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
r, g, b, a = ImGui.colorConvertHEXtoRGB(color [, alpha = 1])
+
x = ImGui:getScrollX()
hex = ImGui.colorConvertRGBtoHEX(r, g, b)
+
y = ImGui:getScrollY()
h, s, v = ImGui.colorConvertRGBtoHSV(r, g, b)
+
maxX = ImGui:getScrollMaxX()
r, g, b = ImGui.colorConvertHSVtoRGB(h, s, v)
+
maxY = ImGui:getScrollMaxY()
h, s, v = ImGui.colorConvertHEXtoHSV(hex)
+
ImGui:setScrollX(value)
hex = ImGui.colorConvertHSVtoHEX(h, s, v)
+
ImGui:setScrollY(value)
 +
ImGui:setScrollHereX([ratio = 0.5])
 +
ImGui:setScrollHereY([ratio = 0.5])
 +
ImGui:setScrollFromPosX(x [, ratio = 0.5])
 +
ImGui:setScrollFromPosY(y [, ratio = 0.5])
 
</syntaxhighlight>
 
</syntaxhighlight>
  
== IO Functions ==
+
== Parameters stacks (shared) ==
Get IO instance:
 
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
local IO = ImGui:getIO()
+
ImGui:pushStyleColor(ImGui.Col, color, alpha)
 +
ImGui:popStyleColor([count = 1])
 +
ImGui:pushStyleVar(ImGui.StyleVar, value) OR ImGui:pushStyleVar(ImGui.StyleVar, value1, value2)
 +
ImGui:popStyleVar([count = 1])
 +
color, alpha = ImGui:getStyleColor(ImGui.Col)
 +
fontSize = ImGui:getFontSize()
 
</syntaxhighlight>
 
</syntaxhighlight>
  
'''Functions''':
+
=== Parameters stacks (current window) ===
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
IO:setFontDefault(font)
+
ImGui:pushItemWidth(w)
ImGuiConfigFlag = IO:getConfigFlags()
+
ImGui:popItemWidth()
IO:setConfigFlags(ImGui.ConfigFlag)
+
ImGui:setNextItemWidth(w)
IO:addConfigFlags(ImGui.ConfigFlag)
+
w = ImGui:calcItemWidth()
ImGuiBackendFlag = IO:getBackendFlags()
+
ImGui:pushTextWrapPos([localX = 0])
IO:setBackendFlags(ImGui.BackendFlag)
+
ImGui:popTextWrapPos()
number = IO:getIniSavingRate()
+
ImGui:pushTabStop(flag)
IO:setIniSavingRate(number)
+
ImGui:popTabStop()
string = IO:getIniFilename()
+
ImGui:pushButtonRepeat(flag)
IO:setIniFilename(string)
+
ImGui:popButtonRepeat()
IO:saveIniSettings([path]) -- if path is not defined it uses default path, which is set by IO:setIniFilename()
+
</syntaxhighlight>
IO:loadIniSettings([path])
+
 
string = IO:getLogFilename()
+
== Cursor / Layout ==
IO:setLogFilename(string)
+
* By "cursor" we mean the current output position.
number = IO:getMouseDoubleClickTime()
+
* The typical widget behavior is to output themselves at the current cursor position, then move the cursor one line down.
IO:setMouseDoubleClickTime(number)
+
* You can call SameLine() between widgets to undo the last carriage return and output at the right of the preceeding widget.
number = IO:getMouseDragThreshold()
+
* '''Attention'''! We currently have inconsistencies between window-local and absolute positions we will aim to fix with future API: Window-local coordinates: SameLine(), GetCursorPos(), SetCursorPos(), GetCursorStartPos(), GetContentRegionMax(), GetWindowContentRegion*(), PushTextWrapPos() Absolute coordinate: GetCursorScreenPos(), SetCursorScreenPos(), all ImDrawList:: functions.
IO:setMouseDragThreshold(number)
+
 
flag = IO:getMouseDrawCursor()
+
<syntaxhighlight lang="lua">
IO:setMouseDrawCursor(flag)
+
ImGui:separator()
number = IO:getMouseDoubleClickMaxDist()
+
ImGui:sameLine([offset_x = 0, spacing = -1])
IO:setMouseDoubleClickMaxDist(number)
+
ImGui:newLine()
number = IO:getKeyRepeatDelay()
+
ImGui:spacing()
IO:setKeyRepeatDelay(number)
+
ImGui:dummy(w, h)
number = IO:getKeyRepeatRate()
+
ImGui:indent([indent = 0])
IO:setKeyRepeatRate(number)
+
ImGui:unindent([indent = 0])
number = IO:getFontGlobalScale()
+
ImGui:beginGroup()
IO:setFontGlobalScale(number)
+
ImGui:endGroup()
bool = IO:getFontAllowUserScaling()
+
IO:setFontAllowUserScaling(bool)
+
x, y = ImGui:getCursorPos()
number, number = IO:getDisplayFramebufferScale()
+
x = ImGui:getCursorPosX()
IO:setDisplayFramebufferScale(number, number)
+
y = ImGui:getCursorPosY()
bool = IO:getConfigMacOSXBehaviors()
+
ImGui:setCursorPos(local_x, local_y)
IO:setConfigMacOSXBehaviors(bool)
+
ImGui:setCursorPosX(local_x)
bool = IO:getConfigInputTextCursorBlink()
+
ImGui:setCursorPosY(local_y)
IO:setConfigInputTextCursorBlink(bool)
+
x, y = ImGui:getCursorStartPos()
bool = IO:getConfigWindowsResizeFromEdges()
+
x, y = ImGui:getCursorScreenPos()
IO:setConfigWindowsResizeFromEdges(bool)
+
ImGui:setCursorScreenPos(x, y)
bool = IO:getConfigWindowsMoveFromTitleBarOnly()
+
ImGui:alignTextToFramePadding()
IO:setConfigWindowsMoveFromTitleBarOnly(bool)
+
lineH = ImGui:getTextLineHeight()
number = IO:getConfigWindowsMemoryCompactTimer()
+
lineH = ImGui:getTextLineHeightWithSpacing()
IO:setConfigWindowsMemoryCompactTimer(number)
+
frameH = ImGui:getFrameHeight()
string = IO:getBackendPlatformName()
+
frameH = ImGui:getFrameHeightWithSpacing()
string = IO:getBackendRendererName()
+
</syntaxhighlight>
bool = IO:IsMouseDown(button)
+
 
number = IO:getMouseWheel()
+
== ID stack/scopes ==
number = IO:getMouseWheelH()
+
* Read the FAQ for more details about how ID are handled in Dear Imgui. If you are creating widgets in a loop you most likely want to push a unique identifier (e.g. object pointer, loop index) to uniquely differentiate them.
flag = IO:wantCaptureMouse()
+
* The resulting ID are hashes of the entire stack.
flag = IO:wantCaptureKeyboard()
+
* You can also use the "Label##foobar" syntax within widget label to distinguish them from each others.
flag = IO:wantTextInput()
+
* In this header file we use the "label"/"name" terminology to denote a string that will be displayed and used as an ID, whereas "str_id" denote a string that is only used as an ID and not normally displayed.
flag = IO:wantSetMousePos()
+
 
flag = IO:wantSaveIniSettings()
+
<syntaxhighlight lang="lua">
number = IO:getFramerate()
+
ImGui:pushID(anyValue)  
number = IO:getMetricsRenderVertices()
+
ImGui:pushID(str)
number = IO:getMetricsRenderIndices()
+
ImGui:popID()
number = IO:getMetricsRenderWindows()
+
number = ImGui:getID(anyValue)
number = IO:getMetricsActiveWindows()
+
number = ImGui:getID(str)
number = IO:getMetricsActiveAllocations()
+
number = ImGui:getItemID()
x, y = IO:getMouseDelta()
 
number = IO:getMouseDownSec(mouse_button)
 
IO:setDisplaySize(w, h)
 
w, h = IO:getDisplaySize()
 
number = IO:getDeltaTime()
 
IO:resetMouseDown() -- reset mouse buttons state
 
IO:resetKeysDown() -- reset key states (including ALT/SHIFT/CTRL/SUPER (META))
 
IO:setModKeyDown(key_code, bool) -- set ALT/SHIFT/CTRL/SUPER (META) key state ("key_code" is a gideros MOD key)
 
IO:setKeysDown(key_code, bool) -- set any key state ("key_code" is a Gideros regular "keyCode")
 
IO:addInputCharactersUTF8(text) -- adds text to active text input widget
 
IO:setMouseWheel(number) -- emulate wheel scrolling
 
IO:setMousePos(x, y) -- sets mouse position (data only, no visual changes)
 
IO:setMouseDown(mouse_button, state) -- set mouse state, where index: 0 - left mouse, 1 - right, 2 - middle, 3 - unused, 4 - unused ("mouse_button" is a Gideros mouse button code)
 
 
 
IO:addKeyEvent(key, down) -- "key" is any ImGui KeyCode (check keyboard-keys), "down" is a boolean
 
IO:addKeyAnalogEvent(key, down, number) -- "key" is any ImGui KeyCode (check keyboard-keys), "down" is a boolean
 
IO:addMousePosEvent(x, y)
 
IO:addMouseButtonEvent(button, down) -- "button" is any ImGui button (check MouseButton), "down" is a boolean
 
IO:addMouseWheelEvent(x, y)
 
 
 
IO:setAppAcceptingEvents([accepting_events = true])
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
== Context ==
+
== WIDGETS ==
 +
=== Widgets: Text ===
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
string OR nil = ImGui:getHoveredWindow()
+
ImGui:textUnformatted(text [, textEnd])
string OR nil = ImGui:getHoveredWindowRoot()
+
ImGui:text(text)
string OR nil = ImGui:getHoveredWindowUnderMovingWindow()
+
ImGui:textColored(text, color, alpha)
string OR nil = ImGui:getMovingWindow()
+
ImGui:textDisabled(text)
string OR nil = ImGui:getActiveIdWindow()
+
ImGui:textWrapped(text)
id = ImGui:getActiveId()
+
ImGui:labelText(text, label)
id = ImGui:getActiveIdPreviousFrame()
+
ImGui:bulletText(text)
number = ImGui:getActiveIdTimer()
+
ImGui:separatorText(label)
id = ImGui:getActiveIdAllowOverlap()
 
id = ImGui:getHoveredId()
 
id = ImGui:getHoveredIdPreviousFrame()
 
number = ImGui:getHoveredIdTimer()
 
id = ImGui:getHoveredIdAllowOverlap()
 
bool = ImGui:getDragDropActive()
 
id = ImGui:getDragDropPayloadSourceId()
 
string = ImGui:getDragDropPayloadDataType()
 
number = ImGui:getDragDropPayloadDataSize()
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
== WIDGETS & STUFF ==
+
=== Widgets: Main ===
=== Windows ===
 
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
p_open, draw = ImGui:beginWindow(label, p_open [, ImGui.WindowFlags = 0])
+
flag = ImGui:button(text [, w = 0, h = 0])
draw = ImGui:beginWindow(label, nil [, ImGui.WindowFlags = 0]) -- do not show "X" button
+
flag = ImGui:smallButton(text)
p_open, draw = ImGui:beginFullScreenWindow(label, p_open [, ImGui.WindowFlags = 0]) -- start a window with no borders, no paddings, no rounding and ImGui.WindowFlags_Fullscreen flag
+
flag = ImGui:invisibleButton(string_ID [, w = 0, h = 0])
draw = ImGui:beginFullScreenWindow(label, nil [, ImGui.WindowFlags = 0]) -- do not show "X" button
+
flag = ImGui:arrowButton(string_ID [, ImGui.Dir = 0])
ImGui:endWindow()
+
flag = ImGui:checkbox(text, flag)
</syntaxhighlight>
+
flags, is_changed = ImGui:checkboxFlags(label [, flags = 0, flags_value = 0])
 
+
number, is_changed = ImGui:radioButton(text, number, number)
=== Disabled groups ===
+
is_changed = ImGui:radioButton(text, flag)
 +
ImGui:progressBar(fraction [, anchor_x = -1, anchor_y = 0, overlay_string = nil])
 +
ImGui:bullet()
 +
</syntaxhighlight>
 +
 
 +
=== Widgets: Images ===
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
ImGui:beginDisabled(disabledFlag)
+
-- Images are streched (ImGui default functions)
ImGui:endDisabled()
+
ImGui:image(texture, w, h
 +
[, tint_color = 0xffffff, tint_alpha = 1,
 +
border_color = 0xffffff, border_alpha = 0])
 +
 
 +
ImGui:imageUV(texture,
 +
w, h,
 +
uv0x, uv0y,
 +
uv1x, uv1y,
 +
[, tint_color = 0xffffff, tint_alpha = 1, border_color = 0xffffff, border_alpha = 0])
 +
 
 +
pressFlag = ImGui:imageButton(str_id, texture, w, h
 +
[, tint_color = 0xffffff, tint_alpha = 1,
 +
border_color = 0xffffff, border_alpha = 0])
 +
 
 +
pressFlag = ImGui:imageButtonUV(str_id, texture, w, h,
 +
uv0x, uv0y, uv1x, uv1y
 +
[, tint_color = 0xffffff, tint_alpha = 1,
 +
border_color = 0xffffff, border_alpha = 0])
 +
 
 +
-- Images are scaled (extended by @MultiPain)
 +
-- padding deprecated
 +
-- (use "ImGui:pushStyleVar(ImGui.StyleVar_FramePadding, x, y)/ImGui:popStyleVar()")
 +
ImGui:scaledImage(str_id, texture, w, h
 +
[, fit_mode = ImGui.ImageScaleMode_LetterBox, keep_size = false,
 +
anchor_x = 0.5, anchor_y = 0.5,
 +
tint_col = 0xffffff, tint_alpha = 1,
 +
border_col = 0, border_alpha = 0,
 +
bg_col = 0, bg_alpha = 0])
 +
 
 +
pressFlag = ImGui:scaledImageButton(str_id, texture, w, h
 +
[, fit_mode = ImGui.ImageScaleMode_LetterBox, keep_size = false,
 +
ImGui.ButtonFlags = 0, anchor_x = 0.5, anchor_y = 0.5,
 +
clip_offset_x = 0, clip_offset_y = 0,
 +
tint_col = 0xffffff, tint_alpha = 1,
 +
border_col = 0, border_alpha = 0,
 +
bg_col = 0, bg_alpha = 0])
 +
 
 +
pressFlag = ImGui:scaledImageButtonWithText(texture, label, image_w, image_h
 +
[, button_w = 0, button_h = 0, ImGui.ButtonFlags = 0,
 +
fit_mode = ImGui.ImageScaleMode_LetterBox, keep_size = false,
 +
anchor_x = 0.5, anchor_y = 0.5, image_side = ImGui.Dir_Left,
 +
clip_offset_x = 0, clip_offset_y = 0,
 +
tint_col = 0xffffff, tint_alpha = 1,
 +
border_col = 0, border_alpha = 0,
 +
bg_col = 0, bg_alpha = 0])
 
</syntaxhighlight>
 
</syntaxhighlight>
  
=== Child Windows ===
+
=== Widgets: Combo Box ===
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
ImGui:beginChild(id [, w = 0, h = 0, borderFlag = false, ImGui.WindowFlags = 0])
+
openFlag = ImGui:beginCombo(text, preview_text [, ImGui.ComboFlags = 0])
ImGui:endChild()
+
ImGui:endCombo()
 +
current_item, is_open = ImGui:combo(label, current_item, items) -- items (table): {"item1", "item2", ...}
 
</syntaxhighlight>
 
</syntaxhighlight>
  
=== Windows Utilities ===
+
=== Widgets: Drags ===
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
flag = ImGui:isWindowAppearing()
+
value, is_changed = ImGui:dragFloat(label, value
flag = ImGui:isWindowCollapsed()
+
[, inc_step = 1, min = 0, max = 0,
flag = ImGui:isWindowFocused([ImGui.FocusedFlags = 0])
+
format_string = "%.3f", ImGui.SliderFlags = 0])
flag = ImGui:isWindowHovered([ImGui.HoveredFlags = 0])
+
 
x, y = ImGui:getWindowPos()
+
value1, value2, is_changed = ImGui:dragFloat2(label, value1, value2
w, h = ImGui:getWindowSize()
+
[, inc_step = 1, min = 0, max = 0,
w = ImGui:getWindowWidth()
+
format_string = "%.3f", ImGui.SliderFlags = 0])
h = ImGui:getWindowHeight()
+
 
 +
value1, value2, value3, is_changed = ImGui:dragFloat3(label, value1, value2, value3
 +
[, inc_step = 1, min = 0, max = 0,
 +
format_string = "%.3f", ImGui.SliderFlags = 0])
 +
 
 +
value1, value2, value3, value4, is_changed = ImGui:dragFloat4(label, value1, value2, value3, value4
 +
[, inc_step = 1, min = 0, max = 0,
 +
format_string = "%.3f", ImGui.SliderFlags = 0])
 +
 
 +
value_min, value_max, is_changed = ImGui:dragFloatRange2(label, value_min, value_max
 +
[, inc_step = 1, min = 0, max = 0,
 +
format_min_string = "%.3f", ImGui.SliderFlags = 0])
 +
-- table must be an array of any size > 0
 +
is_changed = ImGui:dragFloatT(label, table
 +
[, inc_step = 1, min = 0, max = 0,
 +
format_string = "%.3f", ImGui.SliderFlags = 0])
  
x1,y1, x2,y2 = ImGui:getWindowBounds() -- returns window region rectangle in global coordinates
+
value, is_changed = ImGui:dragInt(label, value
ImGui:setNextWindowPos(x, y [, ImGui.Cond = 0, pivotX = 0, pivotY = 0])
+
[, inc_step = 1, min = 0, max = 0,
ImGui:setNextWindowSize(w, h [, ImGui.Cond = 0])
+
format_string = "%d", ImGui.SliderFlags = 0])
ImGui:setNextWindowContentSize(w, h)
 
ImGui:setNextWindowCollapsed(flag [, ImGui.Cond = 0])
 
ImGui:setNextWindowFocus()
 
ImGui:setNextWindowBgAlpha(alpha)
 
ImGui:setNextWindowScroll(x, y)
 
ImGui:setWindowPos(name, x, y [, ImGui.Cond = 0]) OR ImGui:setWindowPos(x, y [, ImGui.Cond = 0])
 
ImGui:setWindowSize(name, w, h [, ImGui.Cond = 0]) OR ImGui:setWindowSize(w, h [, ImGui.Cond = 0])
 
ImGui:setWindowCollapsed(name, flag [, ImGui.Cond = 0]) OR ImGui:setWindowCollapsed(flag [, ImGui.Cond = 0])
 
ImGui:setWindowFocus(name) OR ImGui:setWindowFocus()
 
ImGui:setWindowFontScale(scale)
 
ImGui:scrollWhenDragging(x, y) -- scroll window when touching void
 
</syntaxhighlight>
 
  
=== Window size constraints ===
+
value1, value2, is_changed = ImGui:dragInt2(label, value1, value2
Can be used to set minimum and maximum window size, plus contraint the size if needed.
+
[, inc_step = 1, min = 0, max = 0,
<syntaxhighlight lang="lua">
+
format_string = "%d", ImGui.SliderFlags = 0])
ImGui:setNextWindowSizeConstraints(min_w, min_h, max_w, max_h [, resize_callback, user_data])) -- call this function before ImGui:beginWindow()
+
 
-- resizeCallback is a function:
+
value1, value2, value3, is_changed = ImGui:dragInt3(label, value1, value2, value3
function (callbackData [, user_data])
+
[, inc_step = 1, min = 0, max = 0,
-- do some math, and return desired size
+
format_string = "%d", ImGui.SliderFlags = 0])
-- ...
 
return desired_width, desired_height
 
end
 
</syntaxhighlight>
 
  
'''Resize callback''':
+
value1, value2, value3, value4, is_changed = ImGui:dragInt4(label, value1, value2, value3, value4
<syntaxhighlight lang="lua">
+
[, inc_step = 1, min = 0, max = 0,
x, y = callbackData:getPos() -- get window position
+
format_string = "%d", ImGui.SliderFlags = 0])
x = callbackData:getX()
 
y = callbackData:getY()
 
  
current_width, current_height = callbackData:getCurrentSize() -- get currrent size
+
v_current_min, v_current_max, flag = ImGui:dragIntRange2(label, v_current_min, v_current_max
current_width = callbackData:getCurrentWidth()
+
[, v_speed = 1, v_min = 0, v_max = 0,
current_height = callbackData:getCurrentHeight()
+
format = "%d", format_max = nil, ImGui.SliderFlags = 0])
  
desired_width, desired_height = callbackData:getDesiredSize() -- get desired size
+
-- table must be an array of any size > 0
desired_width = callbackData:getDesiredWidth()
+
is_changed = ImGui:dragIntT(label, table
desired_height = callbackData:getDesiredHeight()
+
[, inc_step = 1, min = 0, max = 0,
 +
format_string = "%d", ImGui.SliderFlags = 0])
 
</syntaxhighlight>
 
</syntaxhighlight>
  
'''Example''':
+
=== Widgets: Sliders ===
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
require "ImGui"
+
value, is_changed = ImGui:sliderFloat(label, value
 +
[, min = 0, max = 0,
 +
format_string = "%.3f", ImGui.SliderFlags = 0])
 +
 
 +
value1, value2, is_changed = ImGui:sliderFloat2(label, value1, value2
 +
[, min = 0, max = 0,
 +
format_string = "%.3f", ImGui.SliderFlags = 0])
  
local function stepSize(callback_data, step)
+
value1, value2, value3, is_changed = ImGui:sliderFloat3(label, value1, value2, value3
local w, h = callback_data:getDesiredSize()
+
[, min = 0, max = 0,
w = (w // step) * step
+
format_string = "%.3f", ImGui.SliderFlags = 0])
h = (h // step) * step
 
return w, h
 
end
 
  
local ui = ImGui.new()
+
value1, value2, value3, value4, is_changed = ImGui:sliderFloat4(label, value1, value2, value3, value4
stage:addChild(ui)
+
[, min = 0, max = 0,
 +
format_string = "%.3f", ImGui.SliderFlags = 0])
  
stage:addEventListener("enterFrame", function(e)
+
value_in_rad, is_changed = ImGui:sliderAngle(label, value_in_rad
ui:newFrame(e.deltaTime)
+
[, min_degrees = -360, max_degrees = 360,
+
format_string = "%.0f deg", ImGui.SliderFlags = 0])
-- window size step is 32 (last argument, that is passed to the callback as second argument)
+
 
ui:setNextWindowSizeConstraints(200, 200, 400, 400, stepSize, 32)
+
-- table must be an array of any size > 0
if (ui:beginWindow("My window")) then
+
is_changed = ImGui:sliderFloatT(label, table
+
[, min = 0, max = 0,
ui:textWrapped("Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.")
+
format_string = "%.3f", ImGui.SliderFlags = 0])
end
+
 
ui:endWindow()
+
value, is_changed = ImGui:sliderInt(label, value
+
[, min = 0, max = 0,
ui:showDemoWindow()
+
format_string = "%d, ImGui.SliderFlags = 0"])
 
ui:render()
 
ui:endFrame()
 
end)
 
</syntaxhighlight>
 
  
=== Content region ===
+
value1, value2, is_changed = ImGui:sliderInt2(label, value1, value2
<syntaxhighlight lang="lua">
+
[, min = 0, max = 0,
scaleX, scaleY = ImGui:getContentRegionMax()
+
format_string = "%d, ImGui.SliderFlags = 0"])
w, h = ImGui:getContentRegionAvail()
 
x, y = ImGui:getWindowContentRegionMin()
 
x, y = ImGui:getWindowContentRegionMax()
 
</syntaxhighlight>
 
  
=== Windows Scrolling ===
+
value1, value2, value3, is_changed = ImGui:sliderInt3(label, value1, value2, value3
<syntaxhighlight lang="lua">
+
[, min = 0, max = 0,
x = ImGui:getScrollX()
+
format_string = "%d, ImGui.SliderFlags = 0"])
y = ImGui:getScrollY()
+
 
maxX = ImGui:getScrollMaxX()
+
value1, value2, value3, value4, is_changed = ImGui:sliderInt4(label, value1, value2, value3, value4
maxY = ImGui:getScrollMaxY()
+
[, min = 0, max = 0,
ImGui:setScrollX(value)
+
format_string = "%d, ImGui.SliderFlags = 0"])
ImGui:setScrollY(value)
+
 
ImGui:setScrollHereX([ratio = 0.5])
+
-- table must be an array of any size > 0
ImGui:setScrollHereY([ratio = 0.5])
+
is_changed = ImGui:sliderIntT(label, table
ImGui:setScrollFromPosX(x [, ratio = 0.5])
+
[, min = 0, max = 0,
ImGui:setScrollFromPosY(y [, ratio = 0.5])
+
format_string = "%d", ImGui.SliderFlags = 0])
 +
 
 +
value, is_changed = ImGui:vSliderFloat(label, w, h, value, min, max
 +
[, format_string = "%.3f", ImGui.SliderFlags = 0])
 +
 
 +
value, is_changed = ImGui:vSliderInt(label, w, h, value, min, max
 +
[, format_string = "%d", ImGui.SliderFlags = 0])
 +
 
 +
value, is_changed = ImGui:filledSliderFloat(label, mirror_flag, value
 +
[, min = 0, max = 0,
 +
format_string = "%.3f", ImGui.SliderFlags = 0])
 +
 
 +
value1, value2, is_changed = ImGui:filledSliderFloat2(label, mirror_flag, value1, value2
 +
[, min = 0, max = 0,
 +
format_string = "%.3f", ImGui.SliderFlags = 0])
 +
 
 +
value1, value2, value3, is_changed = ImGui:filledSliderFloat3(label, mirror_flag, value1, value2, value3
 +
[, min = 0, max = 0,
 +
format_string = "%.3f", ImGui.SliderFlags = 0])
 +
 
 +
value1, value2, value3, value4, is_changed = ImGui:filledSliderFloat4(label, mirror_flag, value1, value2, value3, value4
 +
[, min = 0, max = 0,
 +
format_string = "%.3f", ImGui.SliderFlags = 0])
 +
 
 +
-- table must be an array of any size > 0
 +
is_changed = ImGui:filledSliderFloatT(label, mirror_flag, table
 +
[, min = 0, max = 0,
 +
format_string = "%.3f", ImGui.SliderFlags = 0])
 +
 
 +
value_in_rad, is_changed = ImGui:filledSliderAngle(label, mirror_flag, value_in_rad
 +
[, min_degrees = -360, max_degrees = 360,
 +
format_string = "%.0f deg", ImGui.SliderFlags = 0])
 +
 
 +
value, is_changed = ImGui:filledSliderInt(label, mirror_flag, value
 +
[, min = 0, max = 0,
 +
format_string = "%d", ImGui.SliderFlags = 0])
 +
 
 +
value1, value2, is_changed = ImGui:filledSliderInt2(label, mirror_flag, value1, value2
 +
[, min = 0, max = 0,
 +
format_string = "%d", ImGui.SliderFlags = 0])
 +
 
 +
value1, value2, value3, is_changed = ImGui:filledSliderInt3(label, mirror_flag, value1, value2, value3
 +
[, min = 0, max = 0,
 +
format_string = "%d", ImGui.SliderFlags = 0])
 +
 
 +
value1, value2, value3, value4, is_changed = ImGui:filledSliderInt4(label, mirror_flag, value1, value2, value3, value4
 +
[, min = 0, max = 0,
 +
format_string = "%d", ImGui.SliderFlags = 0])
 +
 
 +
-- table must be an array of any size > 0
 +
is_changed = ImGui:filledSliderIntT(label, mirror_flag, table
 +
[, min = 0, max = 0,
 +
format_string = "%d", ImGui.SliderFlags = 0])
 +
 
 +
value, is_changed = ImGui:vFilledSliderFloat(label, mirror_flag, w, h, value, min, max
 +
[, format_string = "%.3f", ImGui.SliderFlags = 0])
 +
 
 +
value, is_changed = ImGui:vFilledSliderInt(label, mirror_flag, w, h, value, min, max
 +
[, format_string = "%d", ImGui.SliderFlags = 0])
 
</syntaxhighlight>
 
</syntaxhighlight>
  
=== Parameters stacks (shared) ===
+
=== Widgets: Input with Keyboard ===
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
ImGui:pushStyleColor(ImGui.Col, color, alpha)
+
text, flag = ImGui:inputText(label, text, buffer_size [, ImGui.InputTextFlags = 0])
ImGui:popStyleColor([count = 1])
+
text, flag = ImGui:inputTextMultiline(label, text, buffer_size [, w = 0, h = 0, ImGui.InputTextFlags = 0])
ImGui:pushStyleVar(ImGui.StyleVar, value) OR ImGui:pushStyleVar(ImGui.StyleVar, value1, value2)
+
text, flag = ImGui:inputTextWithHint(label, text, hint, buffer_size [, ImGui.InputTextFlags = 0])
ImGui:popStyleVar([count = 1])
+
value,  flag = ImGui:inputFloat(label, value [, step = 0, step_fast = 0, format = "%.3f", ImGui.InputTextFlags = 0])
color, alpha = ImGui:getStyleColor(ImGui.Col)
+
value1, value2, flag = ImGui:inputFloat2(label, value1, value2 [, format = "%.3f", ImGui.InputTextFlags = 0])
fontSize = ImGui:getFontSize()
+
value1, value2, value3, flag = ImGui:inputFloat3(label, value1, value2, value3 [, format = "%.3f", ImGui.InputTextFlags = 0])
 +
value1, value2, value3, value4, flag = ImGui:inputFloat4(label, value1, value2, value3, value4 [, format = "%.3f", ImGui.InputTextFlags = 0])
 +
-- table must be an array of any size > 0
 +
flag = ImGui:inputFloatT(label, table [, format = "%.3f", ImGui.InputTextFlags = 0])
 +
value,  flag = ImGui:inputInt(label, value [, step = 0, step_fast = 0, ImGui.InputTextFlags = 0])
 +
value1, value2, flag = ImGui:inputInt2(label, value1, value2 [, ImGui.InputTextFlags = 0])
 +
value1, value2, value3, flag = ImGui:inputInt3(label, value1, value2, value3 [, ImGui.InputTextFlags = 0])
 +
value1, value2, value3, value4, flag = ImGui:inputInt4(label, value1, value2, value3, value4 [, ImGui.InputTextFlags = 0])
 +
-- table must be an array of any size > 0
 +
flag = ImGui:inputIntT(label, table [, format = "%d", ImGui.InputTextFlags = 0])
 +
value, flag = ImGui:inputDouble(label, value [, step = 0, step_fast = 0, format = "%.6f", ImGui.InputTextFlags = 0])
 
</syntaxhighlight>
 
</syntaxhighlight>
  
=== Parameters stacks (current window) ===
+
'''Input text callbacks''':
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
ImGui:pushItemWidth(w)
+
ImGui:inputText(label, text, buffer_size [, ImGui.InputTextFlags = 0, callback_function, user_data])
ImGui:popItemWidth()
+
ImGui:inputTextMultiline(label, text, buffer_size [, ImGui.InputTextFlags = 0, callback_function, user_data])
ImGui:setNextItemWidth(w)
+
ImGui:inputTextWithHint(label, text, hint, buffer_size [, ImGui.InputTextFlags = 0, callback_function, user_data])
w = ImGui:calcItemWidth()
+
 
ImGui:pushTextWrapPos([localX = 0])
+
callback_function = function(callback_data, user_data)
ImGui:popTextWrapPos()
+
-- do something with data
ImGui:pushTabStop(flag)
+
-- see below
ImGui:popTabStop()
+
end
ImGui:pushButtonRepeat(flag)
 
ImGui:popButtonRepeat()
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
=== Cursor / Layout ===
+
'''callback_data''':
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
ImGui:separator()
+
ImGuiInputTextFlags = callback_data:getEventFlag()
ImGui:sameLine([offset_x = 0, spacing = -1])
+
ImGuiInputTextFlags = callback_data:getFlags()
ImGui:newLine()
+
 
ImGui:spacing()
+
number = callback_data:getEventChar()
ImGui:dummy(w, h)
+
 
ImGui:indent([indent = 0])
+
callback_data:setEventChar(number)
ImGui:unindent([indent = 0])
+
 
ImGui:beginGroup()
+
keyCode = callback_data:getEventKey()
ImGui:endGroup()
+
 
+
string = callback_data:getBuf()
x, y = ImGui:getCursorPos()
+
 
x = ImGui:getCursorPosX()
+
callback_data:setBuf(string)
y = ImGui:getCursorPosY()
 
ImGui:setCursorPos(local_x, local_y)
 
ImGui:setCursorPosX(local_x)
 
ImGui:setCursorPosY(local_y)
 
x, y = ImGui:getCursorStartPos()
 
x, y = ImGui:getCursorScreenPos()
 
ImGui:setCursorScreenPos(x, y)
 
ImGui:alignTextToFramePadding()
 
lineH = ImGui:getTextLineHeight()
 
lineH = ImGui:getTextLineHeightWithSpacing()
 
frameH = ImGui:getFrameHeight()
 
frameH = ImGui:getFrameHeightWithSpacing()
 
</syntaxhighlight>
 
  
=== ID stack/scopes ===
+
number = callback_data:getBufTextLen()
<syntaxhighlight lang="lua">
 
ImGui:pushID(anyValue)
 
ImGui:pushID(str)
 
ImGui:popID()
 
number = ImGui:getID(any_value)
 
number = ImGui:getID(string)
 
number = ImGui:getItemID()
 
</syntaxhighlight>
 
  
=== Widgets: Text ===
+
callback_data:setBufTextLen(number)
<syntaxhighlight lang="lua">
 
ImGui:textUnformatted(text [, textEnd])
 
ImGui:text(text)
 
ImGui:textColored(text, color, alpha)
 
ImGui:textDisabled(text)
 
ImGui:textWrapped(text)
 
ImGui:labelText(text, label)
 
ImGui:bulletText(text)
 
ImGui:separatorText(label)
 
</syntaxhighlight>
 
  
=== Widgets: Main ===
+
number = callback_data:getBufSize()
<syntaxhighlight lang="lua">
 
flag = ImGui:button(text [, w = 0, h = 0])
 
flag = ImGui:smallButton(text)
 
flag = ImGui:invisibleButton(string_ID [, w = 0, h = 0])
 
flag = ImGui:arrowButton(string_ID [, ImGui.Dir = 0])
 
flag = ImGui:checkbox(text, flag)
 
flags, is_changed = ImGui:checkboxFlags(label [, flags = 0, flags_value = 0])
 
number, is_changed = ImGui:radioButton(text, number, number)
 
is_changed = ImGui:radioButton(text, flag)
 
ImGui:progressBar(fraction [, anchor_x = -1, anchor_y = 0, overlay_string = nil])
 
ImGui:bullet()
 
</syntaxhighlight>
 
  
=== Widgets: Images ===
+
callback_data:setBufDirty(bool)
<syntaxhighlight lang="lua">
+
bool = callback_data:isBufDirty()
ImGui:image(texture, w, h [, tint_color = 0xffffff, tint_alpha = 1, border_color = 0xffffff, border_alpha = 0]) -- images are streched (ImGui default functions)
+
 
ImGui:imageUV(texture, w, h, uv0x, uv0y, uv1x, uv1y [, tint_color = 0xffffff, tint_alpha = 1, border_color = 0xffffff, border_alpha = 0]) -- images are streched (ImGui default functions)
+
callback_data:setCursorPos(number)
pressFlag = ImGui:imageButton(str_id, texture, w, h [, tint_color = 0xffffff, tint_alpha = 1, border_color = 0xffffff, border_alpha = 0]) -- images are streched (ImGui default functions)
+
number = callback_data:getCursorPos()
pressFlag = ImGui:imageButtonUV(str_id, texture, w, h, uv0x, uv0y, uv1x, uv1y [, tint_color = 0xffffff, tint_alpha = 1, border_color = 0xffffff, border_alpha = 0]) -- images are streched (ImGui default functions)
+
 
 +
callback_data:setSelectionStart(s_start)
 +
number = callback_data:getSelectionStart()
 +
 
 +
callback_data:setSelectionEnd(s_end)
 +
s_end = callback_data:getSelectionEnd()
  
-- padding deprecated (use "ImGui:pushStyleVar(ImGui.StyleVar_FramePadding, x, y)/ImGui:popStyleVar()")
+
callback_data:setSelection(s_start, s_end)
ImGui:scaledImage(str_id, texture, w, h [, fit_mode = ImGui.ImageScaleMode_LetterBox, keep_size = false, anchor_x = 0.5, anchor_y = 0.5, tint_col = 0xffffff, tint_alpha = 1, border_col = 0, border_alpha = 0, bg_col = 0, bg_alpha = 0]) -- images are scaled
+
s_start, s_end = callback_data:getSelection()
pressFlag = ImGui:scaledImageButton(str_id, texture, w, h [, fit_mode = ImGui.ImageScaleMode_LetterBox, keep_size = false, ImGui.ButtonFlags = 0, anchor_x = 0.5, anchor_y = 0.5, clip_offset_x = 0, clip_offset_y = 0, tint_col = 0xffffff, tint_alpha = 1, border_col = 0, border_alpha = 0, bg_col = 0, bg_alpha = 0]) -- images are scaled
 
pressFlag = ImGui:scaledImageButtonWithText(texture, label, image_w, image_h [, button_w = 0, button_h = 0,  ImGui.ButtonFlags = 0, fit_mode = ImGui.ImageScaleMode_LetterBox, keep_size = false, anchor_x = 0.5, anchor_y = 0.5, image_side = ImGui.Dir_Left, clip_offset_x = 0, clip_offset_y = 0, tint_col = 0xffffff, tint_alpha = 1, border_col = 0, border_alpha = 0, bg_col = 0, bg_alpha = 0]) -- images are scaled
 
</syntaxhighlight>
 
  
=== Widgets: Combo Box ===
+
callback_data:selectAll()
<syntaxhighlight lang="lua">
+
callback_data:clearSelection()
openFlag = ImGui:beginCombo(text, preview_text [, ImGui.ComboFlags = 0])
+
bool = callback_data:hasSelection()
ImGui:endCombo()
 
current_item, is_open = ImGui:combo(label, current_item, items) -- items (table): {"item1", "item2", ...}
 
</syntaxhighlight>
 
  
=== Widgets: Drags ===
+
callback_data:deleteChars(position, bytesCount)
<syntaxhighlight lang="lua">
+
callback_data:insertChars(position, text)
value, is_changed = ImGui:dragFloat(label, value [, inc_step = 1, min = 0, max = 0, format_string = "%.3f", ImGui.SliderFlags = 0])
 
value1, value2, is_changed = ImGui:dragFloat2(label, value1, value2 [, inc_step = 1, min = 0, max = 0, format_string = "%.3f", ImGui.SliderFlags = 0])
 
value1, value2, value3, is_changed = ImGui:dragFloat3(label, value1, value2, value3 [, inc_step = 1, min = 0, max = 0, format_string = "%.3f", ImGui.SliderFlags = 0])
 
value1, value2, value3, value4, is_changed = ImGui:dragFloat4(label, value1, value2, value3, value4 [, inc_step = 1, min = 0, max = 0, format_string = "%.3f", ImGui.SliderFlags = 0])
 
value_min, value_max, is_changed = ImGui:dragFloatRange2(label, value_min, value_max [, inc_step = 1, min = 0, max = 0, format_min_string = "%.3f", ImGui.SliderFlags = 0])
 
is_changed = ImGui:dragFloatT(label, table [, inc_step = 1, min = 0, max = 0, format_string = "%.3f", ImGui.SliderFlags = 0]) -- table must be an array of any size > 0
 
value, is_changed = ImGui:dragInt(label, value [, inc_step = 1, min = 0, max = 0, format_string = "%d", ImGui.SliderFlags = 0])
 
value1, value2, is_changed = ImGui:dragInt2(label, value1, value2 [, inc_step = 1, min = 0, max = 0, format_string = "%d", ImGui.SliderFlags = 0])
 
value1, value2, value3, is_changed = ImGui:dragInt3(label, value1, value2, value3 [, inc_step = 1, min = 0, max = 0, format_string = "%d", ImGui.SliderFlags = 0])
 
value1, value2, value3, value4, is_changed = ImGui:dragInt4(label, value1, value2, value3, value4 [, inc_step = 1, min = 0, max = 0, format_string = "%d", ImGui.SliderFlags = 0])
 
v_current_min, v_current_max, flag = ImGui:dragIntRange2(label, v_current_min, v_current_max [, v_speed = 1, v_min = 0, v_max = 0, format = "%d", format_max = nil, ImGui.SliderFlags = 0])
 
is_changed = ImGui:dragIntT(label, table [, inc_step = 1, min = 0, max = 0, format_string = "%d", ImGui.SliderFlags = 0]) -- table must be an array of any size > 0
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
=== Widgets: Sliders ===
+
'''Example''':
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
value, is_changed = ImGui:sliderFloat(label, value [, min = 0, max = 0, format_string = "%.3f", ImGui.SliderFlags = 0])
+
require "ImGui"
value1, value2, is_changed = ImGui:sliderFloat2(label, value1, value2 [, min = 0, max = 0, format_string = "%.3f", ImGui.SliderFlags = 0])
 
value1, value2, value3, is_changed = ImGui:sliderFloat3(label, value1, value2, value3 [, min = 0, max = 0, format_string = "%.3f", ImGui.SliderFlags = 0])
 
value1, value2, value3, value4, is_changed = ImGui:sliderFloat4(label, value1, value2, value3, value4 [, min = 0, max = 0, format_string = "%.3f", ImGui.SliderFlags = 0])
 
value_in_rad, is_changed = ImGui:sliderAngle(label, value_in_rad [, min_degrees = -360, max_degrees = 360, format_string = "%.0f deg", ImGui.SliderFlags = 0])
 
is_changed = ImGui:sliderFloatT(label, table [, min = 0, max = 0, format_string = "%.3f", ImGui.SliderFlags = 0]) -- table must be an array of any size > 0
 
value, is_changed = ImGui:sliderInt(label, value [, min = 0, max = 0, format_string = "%d", ImGui.SliderFlags = 0])
 
value1, value2, is_changed = ImGui:sliderInt2(label, value1, value2 [, min = 0, max = 0, format_string = "%d", ImGui.SliderFlags = 0])
 
value1, value2, value3, is_changed = ImGui:sliderInt3(label, value1, value2, value3 [, min = 0, max = 0, format_string = "%d", ImGui.SliderFlags = 0])
 
value1, value2, value3, value4, is_changed = ImGui:sliderInt4(label, value1, value2, value3, value4 [, min = 0, max = 0, format_string = "%d", ImGui.SliderFlags = 0])
 
is_changed = ImGui:sliderIntT(label, table [, min = 0, max = 0, format_string = "%d", ImGui.SliderFlags = 0]) -- table must be an array of any size > 0
 
value, is_changed = ImGui:vSliderFloat(label, w, h, value, min, max [, format_string = "%.3f", ImGui.SliderFlags = 0])
 
value, is_changed = ImGui:vSliderInt(label, w, h, value, min, max [, format_string = "%d", ImGui.SliderFlags = 0])
 
value, is_changed = ImGui:filledSliderFloat(label, mirror_flag, value [, min = 0, max = 0, format_string = "%.3f", ImGui.SliderFlags = 0])
 
value1, value2, is_changed = ImGui:filledSliderFloat2(label, mirror_flag, value1, value2 [, min = 0, max = 0, format_string = "%.3f", ImGui.SliderFlags = 0])
 
value1, value2, value3, is_changed = ImGui:filledSliderFloat3(label, mirror_flag, value1, value2, value3 [, min = 0, max = 0, format_string = "%.3f", ImGui.SliderFlags = 0])
 
value1, value2, value3, value4, is_changed = ImGui:filledSliderFloat4(label, mirror_flag, value1, value2, value3, value4 [, min = 0, max = 0, format_string = "%.3f", ImGui.SliderFlags = 0])
 
is_changed = ImGui:filledSliderFloatT(label, mirror_flag, table [, min = 0, max = 0, format_string = "%.3f", ImGui.SliderFlags = 0]) -- table must be an array of any size > 0
 
value_in_rad, is_changed = ImGui:filledSliderAngle(label, mirror_flag, value_in_rad [, min_degrees = -360, max_degrees = 360, format_string = "%.0f deg", ImGui.SliderFlags = 0])
 
value, is_changed = ImGui:filledSliderInt(label, mirror_flag, value [, min = 0, max = 0, format_string = "%d", ImGui.SliderFlags = 0])
 
value1, value2, is_changed = ImGui:filledSliderInt2(label, mirror_flag, value1, value2 [, min = 0, max = 0, format_string = "%d", ImGui.SliderFlags = 0])
 
value1, value2, value3, is_changed = ImGui:filledSliderInt3(label, mirror_flag, value1, value2, value3 [, min = 0, max = 0, format_string = "%d", ImGui.SliderFlags = 0])
 
value1, value2, value3, value4, is_changed = ImGui:filledSliderInt4(label, mirror_flag, value1, value2, value3, value4 [, min = 0, max = 0, format_string = "%d", ImGui.SliderFlags = 0])
 
is_changed = ImGui:filledSliderIntT(label, mirror_flag, table [, min = 0, max = 0, format_string = "%d", ImGui.SliderFlags = 0]) -- table must be an array of any size > 0
 
value, is_changed = ImGui:vFilledSliderFloat(label, mirror_flag, w, h, value, min, max [, format_string = "%.3f", ImGui.SliderFlags = 0])
 
value, is_changed = ImGui:vFilledSliderInt(label, mirror_flag, w, h, value, min, max [, format_string = "%d", ImGui.SliderFlags = 0])
 
</syntaxhighlight>
 
  
=== Widgets: Input with Keyboard ===
+
ui = ImGui.new()
<syntaxhighlight lang="lua">
+
stage:addChild(ui)
text, flag = ImGui:inputText(label, text, buffer_size [, ImGui.InputTextFlags = 0])
 
text, flag = ImGui:inputTextMultiline(label, text, buffer_size [, w = 0, h = 0, ImGui.InputTextFlags = 0])
 
text, flag = ImGui:inputTextWithHint(label, text, hint, buffer_size [, ImGui.InputTextFlags = 0])
 
value,  flag = ImGui:inputFloat(label, value [, step = 0, step_fast = 0, format = "%.3f", ImGui.InputTextFlags = 0])
 
value1, value2, flag = ImGui:inputFloat2(label, value1, value2 [, format = "%.3f", ImGui.InputTextFlags = 0])
 
value1, value2, value3, flag = ImGui:inputFloat3(label, value1, value2, value3 [, format = "%.3f", ImGui.InputTextFlags = 0])
 
value1, value2, value3, value4, flag = ImGui:inputFloat4(label, value1, value2, value3, value4 [, format = "%.3f", ImGui.InputTextFlags = 0])
 
flag = ImGui:inputFloatT(label, table [, format = "%.3f", ImGui.InputTextFlags = 0]) -- table must be an array of any size > 0
 
value,  flag = ImGui:inputInt(label, value [, step = 0, step_fast = 0, ImGui.InputTextFlags = 0])
 
value1, value2, flag = ImGui:inputInt2(label, value1, value2 [, ImGui.InputTextFlags = 0])
 
value1, value2, value3, flag = ImGui:inputInt3(label, value1, value2, value3 [, ImGui.InputTextFlags = 0])
 
value1, value2, value3, value4, flag = ImGui:inputInt4(label, value1, value2, value3, value4 [, ImGui.InputTextFlags = 0])
 
flag = ImGui:inputIntT(label, table [, format = "%d", ImGui.InputTextFlags = 0]) -- table must be an array of any size > 0
 
value, flag = ImGui:inputDouble(label, value [, step = 0, step_fast = 0, format = "%.6f", ImGui.InputTextFlags = 0])
 
</syntaxhighlight>
 
  
'''Input text callbacks''':
+
local testMessage1 = ""
<syntaxhighlight lang="lua">
+
local testMessage2 = ""
ImGui:inputText(label, text, buffer_size [, ImGui.InputTextFlags = 0, callback_function, user_data])
+
local testMessage3 = ""
ImGui:inputTextMultiline(label, text, buffer_size [, ImGui.InputTextFlags = 0, callback_function, user_data])
 
ImGui:inputTextWithHint(label, text, hint, buffer_size [, ImGui.InputTextFlags = 0, callback_function, user_data])
 
  
callback_function = function(callback_data, user_data)
+
-- Add ".." at the end of current input string
-- do something with data
+
function myCallback1(data)
-- see below
+
data:insertChars(data:getCursorPos(), "..")
 
end
 
end
</syntaxhighlight>
 
  
'''callback_data''':
+
-- Replace all chars if UP/DOWN arrow is pressed
<syntaxhighlight lang="lua">
+
function myCallback2(data)
ImGuiInputTextFlags = callback_data:getEventFlag()
+
local key = data:getEventKey()
ImGuiInputTextFlags = callback_data:getFlags()
+
if (key == key_code.UP) then
 +
data:deleteChars(0, data:getBufTextLen())
 +
data:insertChars(0, "Pressed Up!")
 +
data:selectAll()
 +
elseif (key == key_code.DOWN) then
 +
data:deleteChars(0, data:getBufTextLen())
 +
data:insertChars(0, "Pressed Down!")
 +
data:selectAll()
 +
end
 +
end
  
number = callback_data:getEventChar()
+
-- Switch case of the first char
 
+
function myCallback3(data)
callback_data:setEventChar(number)
+
local buf = data:getBuf()
 +
local s = buf:sub(1,1)
 +
if ((s >= 'a' and s <= 'z') or (s >= 'A' and s <= 'Z')) then
 +
local first = string.char(string.byte(s) ~ 32)
 +
data:setBuf(first .. buf:sub(2))
 +
data:setBufDirty(true)
 +
end
 +
end
  
keyCode = callback_data:getEventKey()
+
function enterFrame(e)
 
+
ui:newFrame(e.deltaTime)
string = callback_data:getBuf()
+
 
+
testMessage1 = ui:inputText(
callback_data:setBuf(string)
+
"Label1",
 
+
testMessage1,
number = callback_data:getBufTextLen()
+
64,
 
+
ImGui.InputTextFlags_CallbackCompletion,
callback_data:setBufTextLen(number)
+
myCallback1
 
+
)
number = callback_data:getBufSize()
+
testMessage2 = ui:inputText(
 +
"Label2",
 +
testMessage2,
 +
64,
 +
ImGui.InputTextFlags_CallbackHistory,
 +
myCallback2
 +
)
 +
testMessage3 = ui:inputText(
 +
"Label3",
 +
testMessage3,
 +
64,
 +
ImGui.InputTextFlags_CallbackEdit,
 +
myCallback3
 +
)
 +
 +
ui:render()
 +
ui:endFrame()
 +
end
  
callback_data:setBufDirty(bool)
+
stage:addEventListener("enterFrame", enterFrame)
bool = callback_data:isBufDirty()
+
</syntaxhighlight>
  
callback_data:setCursorPos(number)
+
=== Widgets: Color Editor/Picker ===
number = callback_data:getCursorPos()
+
<syntaxhighlight lang="lua">
 
+
hexColor, is_touching = ImGui:colorEdit3(label, color [, ImGui.ColorEditFlags = 0]) -- alpha ignored, no need to pass it!
callback_data:setSelectionStart(s_start)
+
hexColor, alpha, is_touching = ImGui:colorEdit4(label, color [, alpha = 1, ImGui.ColorEditFlags = 0])
number = callback_data:getSelectionStart()
+
hexColor, is_touching = ImGui:colorPicker3(label, color [, ImGui.ColorEditFlags = 0])
 
+
hexColor, alpha, originalColor, originalAlpha, is_touching = ImGui:colorPicker4(label, color
callback_data:setSelectionEnd(s_end)
+
[, alpha = 1, original_color = 0xffffff, original_alpha = 1, ImGui.ColorEditFlags = 0])
s_end = callback_data:getSelectionEnd()
+
isHoveringFlag = ImGui:colorButton(string_ID, color [, alpha = 1, ImGui.ColorEditFlags = 0, w = 0, h = 0])
 
+
ImGui:setColorEditOptions(ImGui.ColorEditFlags)
callback_data:setSelection(s_start, s_end)
 
s_start, s_end = callback_data:getSelection()
 
 
 
callback_data:selectAll()
 
callback_data:clearSelection()
 
bool = callback_data:hasSelection()
 
 
 
callback_data:deleteChars(position, bytesCount)
 
callback_data:insertChars(position, text)
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
'''Example''':
+
=== Widgets: Trees ===
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
require "ImGui"
+
is_openFlag = ImGui:treeNode(label [, format_string])
 +
ImGui:treeNodeEx(label, ImGui.TreeNodeFlags [, format_string])
 +
ImGui:treePush(str_id)
 +
ImGui:treePop()
 +
number = ImGui:getTreeNodeToLabelSpacing()
 +
is_openFlag, p_open = ImGui:collapsingHeader(label, p_open [, ImGui.TreeNodeFlags = 0])
 +
is_openFlag = ImGui:collapsingHeader(label [, ImGui.TreeNodeFlags = 0])
 +
ImGui:setNextItemOpen(is_open, ImGui.Cond)
 +
</syntaxhighlight>
  
ui = ImGui.new()
+
=== Widgets: Selectables ===
stage:addChild(ui)
+
<syntaxhighlight lang="lua">
 +
result?, selected = ImGui:selectable(label, selected [, ImGui.SelectableFlags = 0, w = 0, h = 0])
 +
</syntaxhighlight>
  
local testMessage1 = ""
+
=== Widgets: List Boxes ===
local testMessage2 = ""
+
<syntaxhighlight lang="lua">
local testMessage3 = ""
+
-- item_table: {"Item0", "Item1", ...}
 +
current_item, is_openFlag = ImGui:listBox(label, current_item, item_table [, max_visible_items = -1])
 +
result? = ImGui:listBoxHeader(label [, w = 0, h = 0])
 +
result? = ImGui:listBoxHeader2(label, items_count)
 +
ImGui:listBoxFooter()
 +
</syntaxhighlight>
  
-- Add ".." at the end of current input string
+
=== Widgets: Data Plotting ===
function myCallback1(data)
+
'''Caching''':
data:insertChars(data:getCursorPos(), "..")
 
end
 
  
-- Replace all chars if UP/DOWN arrow is pressed
+
If you have big array of points it is better to cache it instead of translating lua table to C++ vector every time you call `ImGui:plotLines()`. But in this case you need to manage memory by yourself (free points pointer when you dont need it).
function myCallback2(data)
+
<syntaxhighlight lang="lua">
local key = data:getEventKey()
+
-- store points in memory
if (key == key_code.UP) then
+
-- points_table: {0.01, 0.5, 10, -50, ...}
data:deleteChars(0, data:getBufTextLen())
+
-- ptr: c++ pointer to a given vector
data:insertChars(0, "Pressed Up!")
+
ptr = ImGui.cachePoints(points_table)
data:selectAll()
+
 
elseif (key == key_code.DOWN) then
+
-- delete points from memory
data:deleteChars(0, data:getBufTextLen())
+
ImGui.freePoints(ptr)
data:insertChars(0, "Pressed Down!")
+
</syntaxhighlight>
data:selectAll()
 
end
 
end
 
  
-- Switch case of the first char
+
'''Plot functions''':
function myCallback3(data)
+
<syntaxhighlight lang="lua">
local buf = data:getBuf()
+
-- len (number): points array length
local s = buf:sub(1,1)
+
ImGui:plotCachedLines(label, ptr, len,
if ((s >= 'a' and s <= 'z') or (s >= 'A' and s <= 'Z')) then
+
[, values_offset = 0, overlay_text = nil,
local first = string.char(string.byte(s) ~ 32)
+
scale_min = math.huge, scale_max = math.huge,
data:setBuf(first .. buf:sub(2))
+
w = 0, h = 0])
data:setBufDirty(true)
+
 
 +
ImGui:plotCachedHistogram(label, ptr, len,
 +
[, values_offset = 0, overlay_text = nil,
 +
scale_min = math.huge, scale_max = math.huge,
 +
w = 0, h = 0])
 +
 
 +
ImGui:plotLines(label, points_table
 +
[, values_offset = 0, overlay_text = nil,
 +
scale_min = math.huge, scale_max = math.huge,
 +
w = 0, h = 0])
 +
 
 +
ImGui:plotHistogram(label, points_table
 +
[, values_offset = 0, overlay_text = nil,
 +
scale_min = math.huge, scale_max = math.huge,
 +
w = 0, h = 0])
 +
</syntaxhighlight>
 +
 
 +
'''Example''':
 +
<syntaxhighlight lang="lua">
 +
-- delete ptr if it exist
 +
function deletePtr()
 +
if pointsPtr then
 +
ImGui.freePoints(pointsPtr)
 
end
 
end
 
end
 
end
  
function enterFrame(e)
+
function onEnterFrame()
 
ui:newFrame(e.deltaTime)
 
ui:newFrame(e.deltaTime)
 
 
testMessage1 = ui:inputText(
+
if ui:button("Generate") then
"Label1",
+
deletePtr()
testMessage1,
+
points = generatePoints() -- returns big array
64,
+
pointsPtr = ImGui.cachePoints(points)
ImGui.InputTextFlags_CallbackCompletion,
+
end
myCallback1
+
)
+
if pointsPtr then
testMessage2 = ui:inputText(
+
ui:plotCachedLines("Big data", pointsPtr, #points)
"Label2",
+
end
testMessage2,
 
64,
 
ImGui.InputTextFlags_CallbackHistory,
 
myCallback2
 
)
 
testMessage3 = ui:inputText(
 
"Label3",  
 
testMessage3,
 
64,  
 
ImGui.InputTextFlags_CallbackEdit,
 
myCallback3
 
)
 
 
 
 
ui:render()
 
ui:render()
Line 873: Line 966:
 
end
 
end
  
stage:addEventListener("enterFrame", enterFrame)
+
-- do not forget to clear memory when app is closing
 +
function onAppExit()
 +
deletePtr()
 +
end
 
</syntaxhighlight>
 
</syntaxhighlight>
  
=== Widgets: Color Editor/Picker ===
+
=== Widgets: Value() Helpers ===
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
hexColor, is_touching = ImGui:colorEdit3(label, color [, ImGui.ColorEditFlags = 0]) -- alpha ignored, no need to pass it!
+
ImGui:value(prefix, bool)
hexColor, alpha, is_touching = ImGui:colorEdit4(label, color [, alpha = 1, ImGui.ColorEditFlags = 0])
+
ImGui:value(prefix, number)
hexColor, is_touching = ImGui:colorPicker3(label, color [, ImGui.ColorEditFlags = 0])
+
ImGui:value(prefix, float, format_string)
hexColor, alpha, originalColor, originalAlpha, is_touching = ImGui:colorPicker4(label, color [, alpha = 1, original_color = 0xffffff, original_alpha = 1, ImGui.ColorEditFlags = 0])
 
isHoveringFlag = ImGui:colorButton(string_ID, color [, alpha = 1, ImGui.ColorEditFlags = 0, w = 0, h = 0])
 
ImGui:setColorEditOptions(ImGui.ColorEditFlags)
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
=== Widgets: Trees ===
+
=== Widgets: Menus ===
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
is_openFlag = ImGui:treeNode(label [, format_string])
+
result? = ImGui:beginMenuBar()
ImGui:treeNodeEx(label, ImGui.TreeNodeFlags [, format_string])
+
ImGui:endMenuBar()
ImGui:treePush(str_id)
+
result? = ImGui:beginMainMenuBar()
ImGui:treePop()
+
ImGui:endMainMenuBar()
number = ImGui:getTreeNodeToLabelSpacing()
+
result = ImGui:beginMenu(label [, enabled = true])
is_openFlag, p_open = ImGui:collapsingHeader(label, p_open [, ImGui.TreeNodeFlags = 0])
+
result = ImGui:beginMenuEx(label, [icon = "", enabled = true])
is_openFlag = ImGui:collapsingHeader(label [, ImGui.TreeNodeFlags = 0])
+
ImGui:endMenu()
ImGui:setNextItemOpen(is_open, ImGui.Cond)
+
result = ImGui:menuItem(label [, shortcut = "", selected = false, enabled = true])
 +
result = ImGui:menuItemEx(label, [icon = "", shortcut = "", selected = false, enabled = true])
 
</syntaxhighlight>
 
</syntaxhighlight>
  
=== Widgets: Selectables ===
+
=== Widgets: Tooltips ===
 +
Tooltip are windows following the mouse which do not take focus away.
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
result?, selected = ImGui:selectable(label, selected [, ImGui.SelectableFlags = 0, w = 0, h = 0])
+
ImGui:beginTooltip()
 +
ImGui:endTooltip()
 +
ImGui:setTooltip(text)
 
</syntaxhighlight>
 
</syntaxhighlight>
  
=== Widgets: List Boxes ===
+
=== Disabled groups ===
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
current_item, is_openFlag = ImGui:listBox(label, current_item, item_table [, max_visible_items = -1]) -- item_table: {"Item0", "Item1", ...}
+
ImGui:beginDisabled(disabledFlag)
result? = ImGui:listBoxHeader(label [, w = 0, h = 0])
+
ImGui:endDisabled()
result? = ImGui:listBoxHeader2(label, items_count)
 
ImGui:listBoxFooter()
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
=== Widgets: Data Plotting ===
+
== Popups, Modals ==
'''Caching''':
+
The properties of popups windows are: - They block normal mouse hovering detection outside them. (*1) - Unless modal, they can be closed by clicking anywhere outside them, or by pressing ESCAPE. Because hovering detection is disabled outside the popup, when clicking outside the click will not be seen by underlying widgets! (*'''1''')
  
If you have big array of points it is better to cache it instead of translating lua table to C++ vector every time you call `ImGui:plotLines()`. But in this case you need to manage memory by yourself (free points pointer when you dont need it).
+
* Their visibility state (~bool) is held internally by Dear ImGui instead of being held by the programmer as we are used to with regular Begin() calls. User can manipulate the visibility state by calling OpenPopup(), CloseCurrentPopup() etc.
<syntaxhighlight lang="lua">
+
* We default to use the right mouse (ImGuiMouseButton_Right=1) for the Popup Context functions.
-- store points in memory
+
* Those three properties are connected: we need to retain popup visibility state in the library because popups may be closed as any time.
-- points_table: {0.01, 0.5, 10, -50, ...}
 
-- ptr: c++ pointer to a given vector
 
ptr = ImGui.cachePoints(points_table)
 
  
-- delete points from memory
+
('''1'''.) You can bypass that restriction and detect hovering even when normally blocked by a popup. To do this use the ImGuiHoveredFlags_AllowWhenBlockedByPopup when calling IsItemHovered() or IsWindowHovered(). This is what BeginPopupContextItem() and BeginPopupContextWindow() are doing already, allowing a right-click to reopen another popups without losing the click.
ImGui.freePoints(ptr)
 
</syntaxhighlight>
 
  
'''Plot functions''':
 
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
ImGui:plotCachedLines(label, ptr, len [, values_offset = 0, overlay_text = nil, scale_min = math.huge, scale_max = math.huge, w = 0, h = 0]) -- len (number): points array lenght
+
result? = ImGui:beginPopup(str_id [, ImGui.WindowFlags = 0])
ImGui:plotCachedHistogram(label, ptr, len [, values_offset = 0, overlay_text = nil, scale_min = math.huge, scale_max = math.huge, w = 0, h = 0]) -- len (number): points array lenght
+
p_open, result? = ImGui:beginPopupModal(str_id, p_open [, ImGui.WindowFlags = 0])
ImGui:plotLines(label, points_table [, values_offset = 0, overlay_text = nil, scale_min = math.huge, scale_max = math.huge, w = 0, h = 0])
+
ImGui:endPopup()
ImGui:plotHistogram(label, points_table [, values_offset = 0, overlay_text = nil, scale_min = math.huge, scale_max = math.huge, w = 0, h = 0])
+
ImGui:openPopup(str_id [, ImGui.PopupFlags = 0])
 +
ImGui:openPopupOnItemClick(str_id [, ImGui.PopupFlags = 0])
 +
ImGui:closeCurrentPopup()
 +
result? = ImGui:beginPopupContextItem(str_id [, ImGui.PopupFlags = 0])
 +
result? = ImGui:beginPopupContextWindow(str_id [, ImGui.PopupFlags = 0])
 +
result? = ImGui:beginPopupContextVoid(str_id [, ImGui.PopupFlags = 0])
 +
result? = ImGui:isPopupOpen(str_id [, ImGui.PopupFlags = 0])
 
</syntaxhighlight>
 
</syntaxhighlight>
  
'''Example''':
+
== Columns ==
 +
* You can also use SameLine(pos_x) to mimic simplified columns.
 +
* The columns API is work-in-progress and rather lacking (columns are arguably the worst part of dear imgui at the moment!)
 +
* There is a maximum of 64 columns.
 +
* Currently working on new 'Tables' api which will replace columns around Q2 2020 (see GitHub #2957).
 +
 
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
-- delete ptr if it exist
+
ImGui:columns([count = 1, id = nil, border = true])
function deletePtr()
+
ImGui:nextColumn()
if pointsPtr then
+
index = ImGui:getColumnIndex()
ImGui.freePoints(pointsPtr)
+
width = ImGui:getColumnWidth([column_index = -1])
end
+
ImGui:setColumnWidth(column_index, width)
end
+
offset = ImGui:getColumnOffset([column_index = -1])
 +
ImGui:setColumnOffset(column_index, offset)
 +
number = ImGui:getColumnsCount()
 +
</syntaxhighlight>
  
function onEnterFrame()
+
== Tab Bars, Tabs ==
ui:newFrame(e.deltaTime)
+
<syntaxhighlight lang="lua">
+
bool = ImGui:beginTabBar(str_id [, ImGui.TabBarFlags = 0])
if ui:button("Generate") then
+
ImGui:endTabBar()
deletePtr()
+
p_open, bool = ImGui:beginTabItem(label, p_open [, ImGui.TabItemFlags = 0])
points = generatePoints() -- returns big array
+
ImGui:endTabItem()
pointsPtr = ImGui.cachePoints(points)
+
ImGui:setTabItemClosed(tab_or_docked_window_label)
end
+
ImGui:tabItemButton(label [, ImGui.TabItemFlags = 0])
+
</syntaxhighlight>
if pointsPtr then
 
ui:plotCachedLines("Big data", pointsPtr, #points)
 
end
 
 
ui:render()
 
ui:endFrame()
 
end
 
  
-- do not forget to clear memory when app is closing
+
== Logging/Capture ==
function onAppExit()
+
All text output from the interface can be captured into tty/file/clipboard. By default, tree nodes are automatically opened during logging.
deletePtr()
+
<syntaxhighlight lang="lua">
end
+
ImGui:logToTTY(auto_open_depth = -1)
 +
ImGui:logToFile(auto_open_depth = -1, filename = nil)
 +
ImGui:logToClipboard(auto_open_depth = -1)
 +
ImGui:logFinish()  
 +
ImGui:logButtons()  
 +
ImGui:logText(text)
 
</syntaxhighlight>
 
</syntaxhighlight>
  
== Widgets: Value() Helpers ==
+
== Drag and drop ==
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
ImGui:value(prefix, bool)
+
flag = ImGui:beginDragDropSource([ImGui.DragDropFlags flags = 0])
ImGui:value(prefix, number)
+
flag = ImGui:setNumDragDropPayload(str_type, number [, ImGui.Cond cond = 0])
ImGui:value(prefix, float, format_string)
+
flag = ImGui:setStrDragDropPayload(str_type, string [, ImGui.Cond cond = 0])
 +
ImGui:endDragDropSource()
 +
flag = ImGui:beginDragDropTarget()
 +
ImGuiPayload = ImGui:acceptDragDropPayload(type [, ImGui.DragDropFlags flags = 0])
 +
ImGui:endDragDropTarget()
 +
ImGuiPayload = ImGui:getDragDropPayload()
 
</syntaxhighlight>
 
</syntaxhighlight>
  
== Widgets: Menus ==
+
'''Payload''':
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
result? = ImGui:beginMenuBar()
+
number = ImGuiPayload:getNumData()
ImGui:endMenuBar()
+
string = ImGuiPayload:getStrData()
result? = ImGui:beginMainMenuBar()
+
ImGuiPayload:clear()
ImGui:endMainMenuBar()
+
number = ImGuiPayload:getDataSize()
result = ImGui:beginMenu(label [, enabled = true])
+
flag = ImGuiPayload:isDataType(type) -- type must be the same as in "ImGui:acceptDragDropPayload(type)"
result = ImGui:beginMenuEx(label, [icon = "", enabled = true])
+
flag = ImGuiPayload:isPreview()
ImGui:endMenu()
+
flag = ImGuiPayload:isDelivery()
result = ImGui:menuItem(label [, shortcut = "", selected = false, enabled = true])
+
</syntaxhighlight>
result = ImGui:menuItemEx(label, [icon = "", shortcut = "", selected = false, enabled = true])
 
ImGui:beginTooltip()
 
ImGui:endTooltip()
 
ImGui:setTooltip(text)
 
</syntaxhighlight>
 
  
== Popups, Modals ==
+
'''Usage example''':
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
result? = ImGui:beginPopup(str_id [, ImGui.WindowFlags = 0])
+
require "ImGui"
p_open, result? = ImGui:beginPopupModal(str_id, p_open [, ImGui.WindowFlags = 0])
+
 
ImGui:endPopup()
+
local imgui = ImGui.new()
ImGui:openPopup(str_id [, ImGui.PopupFlags = 0])
+
stage:addChild(imgui)
ImGui:openPopupOnItemClick(str_id [, ImGui.PopupFlags = 0])
 
ImGui:closeCurrentPopup()
 
result? = ImGui:beginPopupContextItem(str_id [, ImGui.PopupFlags = 0])
 
result? = ImGui:beginPopupContextWindow(str_id [, ImGui.PopupFlags = 0])
 
result? = ImGui:beginPopupContextVoid(str_id [, ImGui.PopupFlags = 0])
 
result? = ImGui:isPopupOpen(str_id [, ImGui.PopupFlags = 0])
 
</syntaxhighlight>
 
  
== Tables ==
+
local names = {
<syntaxhighlight lang="lua">
+
"Bobby", "Beatrice", "Betty",
flag = ImGui:beginTable(str_id, column [, ImGui.TableFlags = 0, outer_w = 0, outer_h = 0, inner_width = 0])
+
"Brianna", "Barry", "Bernard",
ImGui:endTable()
+
"Bibi", "Blaine", "Bryn"
ImGui:tableNextRow([ImGui.TableRowFlags = 0, min_row_height = 0])
+
}
flag = ImGui:tableNextColumn()
+
-- modes:
flag = ImGui:tableSetColumnIndex(column_n)
+
local Mode_Copy = 0
ImGui:tableSetupColumn(label [, ImGui.TableColumnFlags = 0, init_width_or_weight = 0, user_id = 0])
+
local Mode_Move = 1
ImGui:tableSetupScrollFreeze(cols, rows)
+
local Mode_Swap = 2
ImGui:tableHeadersRow()
+
TableSortSpecs = ImGui:tableGetSortSpecs() -- see below
+
local mode = 0 -- current mode
number = ImGui:tableGetColumnCount()
 
number = ImGui:tableGetColumnIndex()
 
number = ImGui:tableGetRowIndex()
 
string = ImGui:tableGetColumnName([column_n = -1])
 
ImGuiTableColumnFlags = ImGui:tableGetColumnFlags([column_n = -1])
 
ImGui:tableSetBgColor(ImGui.TableBgTarget, color [, alpha = 1, column_n = -1])
 
</syntaxhighlight>
 
  
== Table sort specs ==
+
function onEnterFrame(e)
<syntaxhighlight lang="lua">
+
imgui:newFrame(e.deltaTime)
number = TableSortSpecs:getSpecsCount() -- TableSortSpecs = ImGui:tableGetSortSpecs()
+
flag = TableSortSpecs:isSpecsDirty() -- TableSortSpecs = ImGui:tableGetSortSpecs()
+
if (imgui:radioButton("Copy", mode == Mode_Copy)) then mode = Mode_Copy end imgui:sameLine()
TableSortSpecs:setSpecsDirty(flag) -- TableSortSpecs = ImGui:tableGetSortSpecs()
+
if (imgui:radioButton("Move", mode == Mode_Move)) then mode = Mode_Move end imgui:sameLine()
table = TableSortSpecs:getColumnSortSpecs() -- TableSortSpecs = ImGui:tableGetSortSpecs(), see below
+
if (imgui:radioButton("Swap", mode == Mode_Swap)) then mode = Mode_Swap end
</syntaxhighlight>
+
 
+
for i,v in ipairs(names) do
== Table column sort specs ==
+
imgui:pushID(i)
<syntaxhighlight lang="lua">
+
if (((i-1) % 3) ~= 0) then imgui:sameLine() end
-- table = TableSortSpecs:getColumnSortSpecs()
+
-- each value of this table is an object that have these functions:
+
imgui:button(v, 60, 60)
number = item:getColumnUserID()  
+
number = item:getColumnIndex() -- 0 based
+
if (imgui:beginDragDropSource(ImGui.DragDropFlags_None)) then
number = item:getSortOrder() -- used in multi sorted tables
+
--imgui:setStrDragDropPayload("DND_DEMO_CELL", "ID_"..i) -- used for strings
number = item:getSortDirection() -- ImGui.SortDirection_Ascending OR ImGui.SortDirection_Descending
+
imgui:setNumDragDropPayload("DND_DEMO_CELL", i) -- used for numbers
</syntaxhighlight>
+
Example: https://github.com/MultiPain/Gideros_examples/blob/master/ImGuiTablesDemo/assets/TablesDemo.lua</br>
+
if (mode == Mode_Copy) then imgui:text(("Copy %s"):format(v)) end
 
+
if (mode == Mode_Move) then imgui:text(("Move %s"):format(v)) end
== Columns ==
+
if (mode == Mode_Swap) then imgui:text(("Swap %s"):format(v)) end
<syntaxhighlight lang="lua">
+
imgui:endDragDropSource()
ImGui:columns([count = 1, id = nil, border = true])
+
end
ImGui:nextColumn()
+
index = ImGui:getColumnIndex()
+
if (imgui:beginDragDropTarget()) then
width = ImGui:getColumnWidth([column_index = -1])
+
local payload = imgui:acceptDragDropPayload("DND_DEMO_CELL")
ImGui:setColumnWidth(column_index, width)
+
if (payload) then
offset = ImGui:getColumnOffset([column_index = -1])
+
--local payload_n = tonumber(payload:getStrData():sub(4)) -- if "setStrDragDropPayload" was used
ImGui:setColumnOffset(column_index, offset)
+
local payload_n = payload:getNumData() -- if "setNumDragDropPayload" was used
number = ImGui:getColumnsCount()
+
</syntaxhighlight>
+
if (mode == Mode_Copy) then
 
+
names[i] = names[payload_n];
== Tab Bars, Tabs ==
+
end
<syntaxhighlight lang="lua">
+
if (mode == Mode_Move) then
bool = ImGui:beginTabBar(str_id [, ImGui.TabBarFlags = 0])
+
names[i] = names[payload_n];
ImGui:endTabBar()
+
names[payload_n] = "";
p_open, bool = ImGui:beginTabItem(label, p_open [, ImGui.TabItemFlags = 0])
+
end
ImGui:endTabItem()
+
ImGui:setTabItemClosed(tab_or_docked_window_label)
+
if (mode == Mode_Swap) then
ImGui:tabItemButton(label [, ImGui.TabItemFlags = 0])
+
names[i], names[payload_n] = names[payload_n], names[i]
 +
end
 +
end
 +
imgui:endDragDropTarget()
 +
end
 +
imgui:popID()
 +
end
 +
imgui:render()
 +
imgui:endFrame()
 +
end
 +
 
 +
stage:addEventListener("enterFrame", onEnterFrame)
 
</syntaxhighlight>
 
</syntaxhighlight>
  
== Logging/Capture ==
+
== Clipping ==
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
ImGui:logToTTY(auto_open_depth = -1)
+
ImGui:pushClipRect(min_x, min_y, max_x, max_y, intersect_with_current_clip_rect)
ImGui:logToFile(auto_open_depth = -1, filename = nil)
+
ImGui:popClipRect()
ImGui:logToClipboard(auto_open_depth = -1)
 
ImGui:logFinish()
 
ImGui:logButtons()  
 
ImGui:logText(text)  
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
== Drag and drop ==
+
== ImGuiListClipper ==
 +
Try to avoid creating new instances in "enterFrame" event.
 +
 
 +
'''Constructor''':
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
flag = ImGui:beginDragDropSource([ImGui.DragDropFlags flags = 0])
+
instance = ImGuiListClipper.new()
flag = ImGui:setNumDragDropPayload(str_type, number [, ImGui.Cond cond = 0])
 
flag = ImGui:setStrDragDropPayload(str_type, string [, ImGui.Cond cond = 0])
 
ImGui:endDragDropSource()
 
flag = ImGui:beginDragDropTarget()
 
ImGuiPayload = ImGui:acceptDragDropPayload(type [, ImGui.DragDropFlags flags = 0])
 
ImGui:endDragDropTarget()
 
ImGuiPayload = ImGui:getDragDropPayload()
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
'''Payload''':
+
'''Methods''':
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
number = ImGuiPayload:getNumData()
+
ImGuiListClipper:beginClip(number_of_items [, item_height = -1]) -- if item_height <= 0 then it is calculated automatically
string = ImGuiPayload:getStrData()
+
ImGuiListClipper:endClip()
ImGuiPayload:clear()
+
bool = ImGuiListClipper:step()
number = ImGuiPayload:getDataSize()
+
number = ImGuiListClipper:getDisplayStart()
flag = ImGuiPayload:isDataType(type) -- type must be the same as in "ImGui:acceptDragDropPayload(type)"
+
number = ImGuiListClipper:getDisplayEnd()
flag = ImGuiPayload:isPreview()
+
number = ImGuiListClipper:getStartPosY()
flag = ImGuiPayload:isDelivery()
+
number = ImGuiListClipper:getItemsCount()
 +
ImGuiListClipper:forceDisplayRangeByIndices(number_min, number_max)
 
</syntaxhighlight>
 
</syntaxhighlight>
  
Line 1,102: Line 1,193:
 
stage:addChild(imgui)
 
stage:addChild(imgui)
  
local names = {
+
clipper = ImGuiListClipper.new()
"Bobby", "Beatrice", "Betty",
 
"Brianna", "Barry", "Bernard",
 
"Bibi", "Blaine", "Bryn"
 
}
 
-- modes:
 
local Mode_Copy = 0
 
local Mode_Move = 1
 
local Mode_Swap = 2
 
 
local mode = 0 -- current mode
 
  
 
function onEnterFrame(e)
 
function onEnterFrame(e)
 
imgui:newFrame(e.deltaTime)
 
imgui:newFrame(e.deltaTime)
+
 
if (imgui:radioButton("Copy", mode == Mode_Copy)) then mode = Mode_Copy end imgui:sameLine()
+
if (imgui:beginWindow("Clipper demo")) then
if (imgui:radioButton("Move", mode == Mode_Move)) then mode = Mode_Move end imgui:sameLine()
+
if (imgui:beginTable("table", 3)) then
if (imgui:radioButton("Swap", mode == Mode_Swap)) then mode = Mode_Swap end
+
imgui:tableSetupScrollFreeze(0, 1) -- cols, rows
+
imgui:tableSetupColumn("One")
for i,v in ipairs(names) do
+
imgui:tableSetupColumn("Two")
imgui:pushID(i)
+
imgui:tableSetupColumn("Three")
if (((i-1) % 3) ~= 0) then imgui:sameLine() end
+
imgui:tableHeadersRow()
+
 
imgui:button(v, 60, 60)
+
clipper:beginClip(100)
+
while (clipper:step()) do
if (imgui:beginDragDropSource(ImGui.DragDropFlags_None)) then
+
for row = clipper:getDisplayStart(), clipper:getDisplayEnd() do
--imgui:setStrDragDropPayload("DND_DEMO_CELL", "ID_"..i) -- used for strings
+
imgui:tableNextRow()
imgui:setNumDragDropPayload("DND_DEMO_CELL", i) -- used for numbers
+
for column = 1, 3 do
+
imgui:tableSetColumnIndex(column - 1)
if (mode == Mode_Copy) then imgui:text(("Copy %s"):format(v)) end
+
imgui:text(("col: %d; row: %d"):format(column, row))
if (mode == Mode_Move) then imgui:text(("Move %s"):format(v)) end
+
end
if (mode == Mode_Swap) then imgui:text(("Swap %s"):format(v)) end
 
imgui:endDragDropSource()
 
end
 
 
if (imgui:beginDragDropTarget()) then
 
local payload = imgui:acceptDragDropPayload("DND_DEMO_CELL")
 
if (payload) then
 
--local payload_n = tonumber(payload:getStrData():sub(4)) -- if "setStrDragDropPayload" was used
 
local payload_n = payload:getNumData() -- if "setNumDragDropPayload" was used
 
 
if (mode == Mode_Copy) then
 
names[i] = names[payload_n];
 
end
 
if (mode == Mode_Move) then
 
names[i] = names[payload_n];
 
names[payload_n] = "";
 
end
 
 
if (mode == Mode_Swap) then
 
names[i], names[payload_n] = names[payload_n], names[i]
 
 
end
 
end
 
end
 
end
imgui:endDragDropTarget()
+
clipper:endClip()
 +
 
 +
imgui:endTable()
 
end
 
end
imgui:popID()
 
 
end
 
end
imgui:render()
+
imgui:endWindow()
 +
 
 
imgui:endFrame()
 
imgui:endFrame()
 +
imgui:render()
 
end
 
end
  
Line 1,166: Line 1,230:
 
</syntaxhighlight>
 
</syntaxhighlight>
  
== Clipping ==
+
== Context ==
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
ImGui:pushClipRect(min_x, min_y, max_x, max_y, intersect_with_current_clip_rect)
+
string OR nil = ImGui:getHoveredWindow()
ImGui:popClipRect()
+
string OR nil = ImGui:getHoveredWindowRoot()
 +
string OR nil = ImGui:getHoveredWindowUnderMovingWindow()
 +
string OR nil = ImGui:getMovingWindow()
 +
string OR nil = ImGui:getActiveIdWindow()
 +
id = ImGui:getActiveId()
 +
id = ImGui:getActiveIdPreviousFrame()
 +
number = ImGui:getActiveIdTimer()
 +
id = ImGui:getActiveIdAllowOverlap()
 +
id = ImGui:getHoveredId()
 +
id = ImGui:getHoveredIdPreviousFrame()
 +
number = ImGui:getHoveredIdTimer()
 +
id = ImGui:getHoveredIdAllowOverlap()
 +
bool = ImGui:getDragDropActive()
 +
id = ImGui:getDragDropPayloadSourceId()
 +
string = ImGui:getDragDropPayloadDataType()
 +
number = ImGui:getDragDropPayloadDataSize()
 
</syntaxhighlight>
 
</syntaxhighlight>
  
== ImGuiListClipper ==
+
== Focus, Activation ==
Try to avoid creating new instances in "enterFrame" event.
+
* Prefer using "SetItemDefaultFocus()" over "if (IsWindowAppearing()) SetScrollHereY()" when applicable to signify "this is the default item"
 +
* Most of the functions are referring to the last/previous item we submitted.
 +
* See Demo Window under "Widgets->Querying Status" for an interactive visualization of most of those functions.
  
'''Constructor''':
 
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
instance = ImGuiListClipper.new()
+
ImGui:setItemDefaultFocus()
 +
ImGui:setKeyboardFocusHere([offset = 0])
 +
flag = ImGui:isItemHovered([ImGui.HoveredFlags = 0])
 +
flag = ImGui:isItemActive()
 +
flag = ImGui:isItemFocused()
 +
flag = ImGui:isItemClicked(mouse_button)
 +
flag = ImGui:isItemVisible()
 +
flag = ImGui:isItemEdited()
 +
flag = ImGui:isItemActivated()
 +
flag = ImGui:isItemDeactivated()
 +
flag = ImGui:isItemDeactivatedAfterEdit()
 +
flag = ImGui:isItemToggledOpen()
 +
flag = ImGui:isAnyItemHovered()
 +
flag = ImGui:isAnyItemActive()
 +
flag = ImGui:isAnyItemFocused()
 +
minX, minY, maxX, maxY = ImGui:getItemRect()
 +
x, y = ImGui:getItemRectMin()
 +
x, y = ImGui:getItemRectMax()
 +
w, h = ImGui:getItemRectSize()
 +
ImGui:setItemAllowOverlap()
 
</syntaxhighlight>
 
</syntaxhighlight>
  
'''Methods''':
+
== INPUTS ==
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
ImGuiListClipper:beginClip(number_of_items [, item_height = -1]) -- if item_height <= 0 then it is calculated automatically
+
ImGui:onMouseHover(event)
ImGuiListClipper:endClip()
+
ImGui:onMouseMove(event)
bool = ImGuiListClipper:step()
+
ImGui:onMouseDown(event)
number = ImGuiListClipper:getDisplayStart()
+
ImGui:onMouseUp(event)
number = ImGuiListClipper:getDisplayEnd()
+
ImGui:onMouseWheel(event)
number = ImGuiListClipper:getStartPosY()
+
 
number = ImGuiListClipper:getItemsCount()
+
ImGui:onTouchMove(event)
ImGuiListClipper:forceDisplayRangeByIndices(number_min, number_max)
+
ImGui:onTouchBegin(event)
 +
ImGui:onTouchEnd(event)
 +
ImGui:onTouchCancel(event)
 +
 
 +
ImGui:onKeyUp(event)
 +
ImGui:onKeyDown(event)
 +
ImGui:onKeyChar(event)
 
</syntaxhighlight>
 
</syntaxhighlight>
  
'''Usage example''':
+
'''Usage examples''':
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
require "ImGui"
+
local UI = ImGui.new(nil, false, false, false)
 +
</syntaxhighlight>
  
local imgui = ImGui.new()
+
'''Mouse'''
stage:addChild(imgui)
+
<syntaxhighlight lang="lua">
 
+
stage:addEventListener("mouseHover", function(e) UI:onMouseHover(e) end)
clipper = ImGuiListClipper.new()
+
stage:addEventListener("mouseMove", function(e) UI:onMouseMove(e) end)
 +
stage:addEventListener("mouseDown", function(e) UI:onMouseDown(e) end)
 +
stage:addEventListener("mouseUp", function(e) UI:onMouseUp(e) end)
 +
stage:addEventListener("mouseWheel", function(e) UI:onMouseWheel(e) end)
 +
</syntaxhighlight>
  
function onEnterFrame(e)
+
'''Touch'''
imgui:newFrame(e.deltaTime)
+
<syntaxhighlight lang="lua">
 +
stage:addEventListener("touchesCancel", function(e) ui:onTouchCancel(e) end)
 +
stage:addEventListener("touchesMove", function(e) ui:onTouchMove(e) end)
 +
stage:addEventListener("touchesBegin", function(e) ui:onTouchBegin(e) end)
 +
stage:addEventListener("touchesEnd", function(e) ui:onTouchEnd(e) end)
 +
</syntaxhighlight>
  
if (imgui:beginWindow("Clipper demo")) then
+
'''Keyboard'''
if (imgui:beginTable("table", 3)) then
+
<syntaxhighlight lang="lua">
imgui:tableSetupScrollFreeze(0, 1) -- cols, rows
+
stage:addEventListener("keyUp", function(e) UI:onKeyUp(e) end)
imgui:tableSetupColumn("One")
+
stage:addEventListener("keyDown", function(e) UI:onKeyDown(e) end)
imgui:tableSetupColumn("Two")
+
stage:addEventListener("keyChar", function(e) UI:onKeyChar(e) end)
imgui:tableSetupColumn("Three")
+
</syntaxhighlight>
imgui:tableHeadersRow()
 
  
clipper:beginClip(100)
+
== Miscellaneous Utilities ==
while (clipper:step()) do
+
<syntaxhighlight lang="lua">
for row = clipper:getDisplayStart(), clipper:getDisplayEnd() do
+
flag = ImGui:isRectVisible(w, h [, max_x, max_y])
imgui:tableNextRow()
+
number = ImGui:getTime()
for column = 1, 3 do
+
number = ImGui:getFrameCount()
imgui:tableSetColumnIndex(column - 1)
+
str = ImGui:getStyleColorName(idx)
imgui:text(("col: %d; row: %d"):format(column, row))
+
flag = ImGui:beginChildFrame(id, w, h [, ImGui.WindowFlags = 0]) -- id (number)
end
+
ImGui:endChildFrame()
end
+
</syntaxhighlight>
end
 
clipper:endClip()
 
  
imgui:endTable()
+
=== Text Utilities ===
end
+
<syntaxhighlight lang="lua">
end
+
w, h = ImGui:calcTextSize(text [, hide_text_after_double_hash = false, wrap_width = -1])
imgui:endWindow()
+
</syntaxhighlight>
  
imgui:endFrame()
+
=== Color convert ===
imgui:render()
+
'''Note''': use ''DOT'' instead of ''COLON'', so you can use it without creating an ImGui object
end
+
<syntaxhighlight lang="lua">
 
+
r, g, b, a = ImGui.colorConvertHEXtoRGB(color [, alpha = 1])
stage:addEventListener("enterFrame", onEnterFrame)
+
hex = ImGui.colorConvertRGBtoHEX(r, g, b)
 +
h, s, v = ImGui.colorConvertRGBtoHSV(r, g, b)
 +
r, g, b = ImGui.colorConvertHSVtoRGB(h, s, v)
 +
h, s, v = ImGui.colorConvertHEXtoHSV(hex)
 +
hex = ImGui.colorConvertHSVtoHEX(h, s, v)
 
</syntaxhighlight>
 
</syntaxhighlight>
  
== ImGuiTextFilter ==
+
=== Inputs Utilities: Keyboard ===
Try to avoid creating new instaces in "enterFrame" event.
+
* For 'int user_key_index' you can use your own indices/enums according to how your backend/engine stored them in io.KeysDown[].
 +
* We don't know the meaning of those value. You can use GetKeyIndex() to map a ImGuiKey_ value into the user index.
  
'''Constructor''':
 
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
filter = ImGuiTextFilter.new()
+
string = ImGui:getKeyName(keyCode)
 +
flag = ImGui:isKeyDown(keyCode)
 +
flag = ImGui:isKeyPressed(keyCode [, repeat = true])
 +
flag = ImGui:isKeyReleased(keyCode)
 +
number = ImGui:getKeyPressedAmount(keyCode, repeat_delay, rate)
 +
ImGui:setNextFrameWantCaptureKeyboard([want_capture_keyboard_value = true])
 
</syntaxhighlight>
 
</syntaxhighlight>
  
'''Methods''':
+
=== Shortcut system ===
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
-- draws the input field
+
-- (keyChord: an ImGuiKey optionally OR-ed with one or more ImGuiMod_XXX values (ImGuiKey | ImGuiMod_XXX))
isValueChanged = filter:draw(label [, width = 0])
+
ImGui:shortcut(keyChord [, owner_id = 0, ImGui.InputFlags = 0])
-- draws the input field (using ImGui:inutTextWithHint())
 
isValueChanged = filter:drawWithHint(label, hint [, width = 0])
 
  
filter:setBuffer(text) -- set filter text
+
-- (useful to disable CTRL + TAB combo: ImGui:setShortcutRouting(ImGui.Mod_Ctrl | ImGui.Key_Tab, ImGui.KeyOwner_None))
filter:build() -- update filter internals (see example below)
+
ImGui:setShortcutRouting(keyChord [, owner_id = 0, ImGui.InputFlags = 0])
bool = filter:passFilter(text) -- returns true if filter input matches with "text"
 
</syntaxhighlight>
 
  
'''Usage example 1''':</br>
+
ImGui:setItemKeyOwner(keyCode [, ImGui.InputFlags = 0])
https://github.com/MultiPain/Gideros_ImGui/blob/master/imgui_src/imgui_demo.cpp#L5657
 
<syntaxhighlight lang="lua">
 
require "ImGui"
 
  
local imgui = ImGui.new()
+
ImGui:setKeyOwner(keyCode, owner_id, [, ImGui.InputFlags = 0])
stage:addChild(imgui)
+
</syntaxhighlight>
 
 
local filter = ImGuiTextFilter.new()
 
local items = { "aaa1.c", "bbb1.c", "ccc1.c", "aaa2.cpp", "bbb2.cpp", "ccc2.cpp", "abc.h", "hello, world" }
 
  
function onEnterFrame(e)
+
=== Inputs Utilities: Mouse ===
imgui:newFrame(e.deltaTime)
+
* To refer to a mouse button, you may use named enums in your code e.g. ImGuiMouseButton_Left, ImGuiMouseButton_Right.
 +
* You can also use regular integer: it is forever guaranteed that 0=Left, 1=Right, 2=Middle.
 +
* Dragging operations are only reported after mouse has moved a certain distance away from the initial clicking position (see 'lock_threshold' and 'io.MouseDraggingThreshold')
  
if (imgui:beginWindow("Filter demo")) then
+
<syntaxhighlight lang="lua">
imgui:text([[
+
-- "mouse_button" is any gideros mouse button code
Filter usage:
+
flag = ImGui:isMouseDown(mouse_button)
""        display all lines
+
flag = ImGui:isMouseClicked(mouse_button [, repeat = false]) -- "mouse_button" is any gideros mouse button code
"xxx"      display lines containing "xxx"
+
flag = ImGui:isMouseReleased(mouse_button) -- "mouse_button" is any gideros mouse button code
"xxx,yyy"  display lines containing "xxx" or "yyy"
+
flag = ImGui:isMouseDoubleClicked(mouse_button) -- "mouse_button" is any gideros mouse button code
"-xxx"     hide lines containing "xxx"
+
flag = ImGui:isMouseHoveringRect(min_x, min_y, max_x, max_y [, clip = true])
]])
+
flag = ImGui:isMousePosValid([x = inf, y = inf])
 +
flag = ImGui:isAnyMouseDown()
 +
x, y = ImGui:getMousePos()
 +
x, y = ImGui:getMousePosOnOpeningCurrentPopup()
 +
flag = ImGui:isMouseDragging(mouse_button [, lock_threshold = -1]) -- "mouse_button" is any gideros mouse button code
 +
x, y = ImGui:getMouseDragDelta(mouse_button [, lock_threshold = -1]) -- "mouse_button" is any gideros mouse button code
 +
ImGui:resetMouseDragDelta(mouse_button) -- "mouse_button" is any gideros mouse button code
 +
ImGuiMouseCursor = ImGui:getMouseCursor()
 +
ImGui:setMouseCursor(ImGui.MouseCursor)
 +
ImGui:setNextFrameWantCaptureMouse([want_capture_mouse_value = true])
 +
ImGui:setNextFrameWantCaptureKeyboard([want_capture_keyboard_value = true])
 +
ImGui:updateCursor()
 +
</syntaxhighlight>
  
filter:draw("Filter")
+
== FONTS ==
 +
<syntaxhighlight lang="lua">
 +
IO = imgui:getIO()
 +
FontAtlas = IO:getFonts()
  
for i, text in ipairs(items) do
+
Font = FontAtlas:addFont(ttf_font_path, font_size [, options])
if filter:passFilter(text) then
 
imgui:bulletText(text)
 
end
 
end
 
end
 
imgui:endWindow()
 
  
imgui:endFrame()
+
-- options (table): all parameters are optional
imgui:render()
+
--     fontDataOwnedByAtlas - bool
end
+
--     pixelSnapH - bool
 +
--     mergeMode - bool
 +
--     fontNo - number
 +
--     oversampleH - number
 +
--     oversampleV - number
 +
--     glyphExtraSpacingX - number
 +
--     glyphExtraSpacingY - number
 +
--     glyphOffsetX - number
 +
--     glyphOffsetY - number
 +
--     glyphMinAdvanceX - number
 +
--     glyphMaxAdvanceX - number
 +
--     rasterizerFlags - number
 +
--     rasterizerMultiply - number
 +
--
 +
--     glyphs - table:
 +
--     text(string): represents available chars
 +
--     chars(table): list of specific char code (example: {0x7262, ...})
 +
--     ranges(table): predefined glyph ranges (example: {ImGui.GlyphRanges_Default, ImGui.GlyphRanges_Japanese, ...})
 +
FontAtlas:addFonts(fontsDescription)
 +
-- fontsDescriptions(table):
 +
--      description(table):
 +
--          ttf_font_path(string): path to a font
 +
--          font_size(number): font size
 +
--          options(table): see description above
 +
-- example:
 +
-- FontAtlas:addFonts{ {"fonts/DroidSans.ttf", 16}, {"fonts/ProggyTiny.ttf", 16} }
  
stage:addEventListener("enterFrame", onEnterFrame)
+
Font = FontAtlas:getFont([index]) -- get font by index (if index is 0 or nil you will get default font instance)
 +
FontAtlas:build() -- call after multiple FontAtlas:addFont(...) calls to update ImGui font atlas
 +
FontAtlas:clearInputData()
 +
FontAtlas:clearTexData()
 +
FontAtlas:clearFonts()
 +
FontAtlas:clear()
 +
table = FontAtlas:getFonts() -- returns a table with all fonts (included default)
 +
flag = FontAtlas:isBuilt()
 +
number = FontAtlas:addCustomRectRegular(width, height)
 +
number = FontAtlas:addCustomRectFontGlyph(font, id, width, height, advance_x [, offset_x, offset_y])
 +
w, h, x, y, glyph_id, offset_x, offset_y, font, is_packed_flag = FontAtlas:getCustomRectByIndex(index)
 +
 
 +
ImGui:pushFont(font) -- font (table): object returned by FontAtlas:addFont(...) or FontAtlas:getFont([index])
 +
ImGui:popFont()
 
</syntaxhighlight>
 
</syntaxhighlight>
  
'''Usage example 2''':
+
'''Minimal example''':
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
require "ImGui"
+
local UI = ImGui.new()
 
+
local IO = UI:getIO()
local imgui = ImGui.new()
+
local FontAtlas = IO:getFonts()
stage:addChild(imgui)
+
local VDS_font = FontAtlas:addFont("fonts/VDS.ttf", 16, {
 
+
    oversampleH = 2,
local filter = ImGuiTextFilter.new()
+
    oversampleV = 2,
local searchText = ""
+
glyphs = {
local items = { "aaa1.c", "bbb1.c", "ccc1.c", "aaa2.cpp", "bbb2.cpp", "ccc2.cpp", "abc.h", "hello, world" }
+
ranges = {ImGui.GlyphRanges_Cyrillic}
 +
}
 +
})
 +
IO:setFontDefault(VDS_font)
 +
FontAtlas:build()
 +
stage:addChild(UI)
  
function onEnterFrame(e)
+
-- you can use multiple fonts at the same time
imgui:newFrame(e.deltaTime)
+
function enterFrame(e)
 +
UI:newFrame(e.deltaTime)
 +
 +
UI:pushFont(font1)
 +
UI:text("Font1")
 +
UI:popFont()
 +
 +
UI:pushFont(font2)
 +
UI:text("Font2")
 +
UI:popFont()
 +
 +
UI:render()
 +
UI:endFrame()
 +
end
 +
</syntaxhighlight>
  
-- draw standart text input control
+
'''Glyphs example''':
-- filter:drawWithHint("Filter", "Search")
 
-- draw custom control
 
local ischanged = false
 
searchText, ischanged = imgui:inputText("Filter", searchText, 256, ImGui.InputTextFlags_EnterReturnsTrue)
 
if ischanged then
 
filter:setBuffer(searchText)
 
-- try to avoid calling "build" function every frame
 
filter:build()
 
end
 
 
 
for i, item in ipairs(items) do
 
if not filter:passFilter(item) then
 
continue
 
end
 
imgui:bulletText(item)
 
end
 
 
 
imgui:endFrame()
 
imgui:render()
 
end
 
 
 
stage:addEventListener("enterFrame", onEnterFrame)
 
</syntaxhighlight>
 
 
 
== Focus, Activation ==
 
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
ImGui:setItemDefaultFocus()
+
local fonts = io:getFonts()
ImGui:setKeyboardFocusHere([offset = 0])
+
fonts:addFont(font_path, font_size, {
flag = ImGui:isItemHovered([ImGui.HoveredFlags = 0])
+
glyphs = {
flag = ImGui:isItemActive()
+
ranges = {
flag = ImGui:isItemFocused()
+
{
flag = ImGui:isItemClicked(mouse_button)
+
0x2590,0x2593, -- range1
flag = ImGui:isItemVisible()
+
0x2660,0x266B  -- range2
flag = ImGui:isItemEdited()
+
-- ...
flag = ImGui:isItemActivated()
+
},
flag = ImGui:isItemDeactivated()
+
ImGui.GlyphRanges_Cyrillic,
flag = ImGui:isItemDeactivatedAfterEdit()
+
{
flag = ImGui:isItemToggledOpen()
+
0x01C0, 0x01C3 -- range3
flag = ImGui:isAnyItemHovered()
+
},
flag = ImGui:isAnyItemActive()
+
ImGui.GlyphRanges_Korean
flag = ImGui:isAnyItemFocused()
+
},
minX, minY, maxX, maxY = ImGui:getItemRect()
+
x, y = ImGui:getItemRectMin()
+
-- same structure:
x, y = ImGui:getItemRectMax()
+
ranges = {
w, h = ImGui:getItemRectSize()
+
{
ImGui:setItemAllowOverlap()
+
0x2590,0x2593, -- range1
 +
0x2660,0x266B, -- range2
 +
0x01C0,0x01C3  -- range3
 +
-- ...
 +
},  
 +
ImGui.GlyphRanges_Cyrillic,
 +
ImGui.GlyphRanges_Korean
 +
}
 +
},
 +
mergeMode = true, -- merge into previous font
 +
})
 +
fonts:build()
 
</syntaxhighlight>
 
</syntaxhighlight>
  
== Miscellaneous Utilities ==
+
'''Icons example''':
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
flag = ImGui:isRectVisible(w, h [, max_x, max_y])
+
local icon = utf8.char(0x2590)
number = ImGui:getTime()
+
ImGui:text("My icon >>" .. icon .. " << !!!")
number = ImGui:getFrameCount()
 
str = ImGui:getStyleColorName(idx)
 
flag = ImGui:beginChildFrame(id, w, h [, ImGui.WindowFlags = 0]) -- id (number)
 
ImGui:endChildFrame()
 
</syntaxhighlight>
 
  
== Text Utilities ==
+
-- or with new Luau support:
<syntaxhighlight lang="lua">
+
ImGui:text("My icon >> \u{2590} << !!!")
w, h = ImGui:calcTextSize(text [, hide_text_after_double_hash = false, wrap_width = -1])
+
-- can be also stored in memory:
 +
local icon = "\u{2590}"
 
</syntaxhighlight>
 
</syntaxhighlight>
  
== Inputs Utilities: Keyboard ==
+
=== Font ===
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
string = ImGui:getKeyName(keyCode)
+
number = Font:getSize()
flag = ImGui:isKeyDown(keyCode)
+
FontAtlas = Font:getContainerAtlas()
flag = ImGui:isKeyPressed(keyCode [, repeat = true])
+
Font:setScale(number)
flag = ImGui:isKeyReleased(keyCode)
+
number = Font:getScale()
number = ImGui:getKeyPressedAmount(keyCode, repeat_delay, rate)
+
number = Font:getAscent()
ImGui:setNextFrameWantCaptureKeyboard([want_capture_keyboard_value = true])
+
number = Font:getDescent()
 +
bool = Font:isLoaded()
 +
string = Font:getDebugName()
 +
w, h = Font:calcTextSizeA(size, max_width, wrap_width, string)
 +
Font:calcWordWrapPositionA(scale, string, wrap_width) -- not tested
 
</syntaxhighlight>
 
</syntaxhighlight>
  
== Shortcut system ==
+
== Tables ==
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
-- (keyChord: an ImGuiKey optionally OR-ed with one or more ImGuiMod_XXX values (ImGuiKey | ImGuiMod_XXX))
+
flag = ImGui:beginTable(str_id, column [, ImGui.TableFlags = 0, outer_w = 0, outer_h = 0, inner_width = 0])
ImGui:shortcut(keyChord [, owner_id = 0, ImGui.InputFlags = 0])
+
ImGui:endTable()
 
+
ImGui:tableNextRow([ImGui.TableRowFlags = 0, min_row_height = 0])
-- (useful to disable CTRL + TAB combo: ImGui:setShortcutRouting(ImGui.Mod_Ctrl | ImGui.Key_Tab, ImGui.KeyOwner_None))
+
flag = ImGui:tableNextColumn()
ImGui:setShortcutRouting(keyChord [, owner_id = 0, ImGui.InputFlags = 0])
+
flag = ImGui:tableSetColumnIndex(column_n)
 
+
ImGui:tableSetupColumn(label [, ImGui.TableColumnFlags = 0, init_width_or_weight = 0, user_id = 0])
ImGui:setItemKeyOwner(keyCode [, ImGui.InputFlags = 0])
+
ImGui:tableSetupScrollFreeze(cols, rows)
 
+
ImGui:tableHeadersRow()
ImGui:setKeyOwner(keyCode, owner_id, [, ImGui.InputFlags = 0])
+
TableSortSpecs = ImGui:tableGetSortSpecs() -- see below
 +
number = ImGui:tableGetColumnCount()
 +
number = ImGui:tableGetColumnIndex()
 +
number = ImGui:tableGetRowIndex()
 +
string = ImGui:tableGetColumnName([column_n = -1])
 +
ImGuiTableColumnFlags = ImGui:tableGetColumnFlags([column_n = -1])
 +
ImGui:tableSetBgColor(ImGui.TableBgTarget, color [, alpha = 1, column_n = -1])
 
</syntaxhighlight>
 
</syntaxhighlight>
  
== Inputs Utilities: Mouse ==
+
=== Table sort specs ===
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
-- "mouse_button" is any gideros mouse button code
+
number = TableSortSpecs:getSpecsCount() -- TableSortSpecs = ImGui:tableGetSortSpecs()
flag = ImGui:isMouseDown(mouse_button)
+
flag = TableSortSpecs:isSpecsDirty() -- TableSortSpecs = ImGui:tableGetSortSpecs()
flag = ImGui:isMouseClicked(mouse_button [, repeat = false])
+
TableSortSpecs:setSpecsDirty(flag) -- TableSortSpecs = ImGui:tableGetSortSpecs()
flag = ImGui:isMouseReleased(mouse_button)
+
table = TableSortSpecs:getColumnSortSpecs() -- TableSortSpecs = ImGui:tableGetSortSpecs(), see below
flag = ImGui:isMouseDoubleClicked(mouse_button)
 
flag = ImGui:isMouseHoveringRect(min_x, min_y, max_x, max_y [, clip = true])
 
flag = ImGui:isMousePosValid([x = inf, y = inf])
 
flag = ImGui:isAnyMouseDown()
 
x, y = ImGui:getMousePos()
 
x, y = ImGui:getMousePosOnOpeningCurrentPopup()
 
flag = ImGui:isMouseDragging(mouse_button [, lock_threshold = -1])
 
x, y = ImGui:getMouseDragDelta(mouse_button [, lock_threshold = -1])
 
ImGui:resetMouseDragDelta(mouse_button)
 
ImGuiMouseCursor = ImGui:getMouseCursor()
 
ImGui:setMouseCursor(ImGui.MouseCursor)
 
ImGui:setNextFrameWantCaptureMouse([want_capture_mouse_value = true])
 
ImGui:setNextFrameWantCaptureKeyboard([want_capture_keyboard_value = true])
 
ImGui:updateCursor()
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
== Render ==
+
=== Table column sort specs ===
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
ImGui:newFrame(deltaTime)
+
-- table = TableSortSpecs:getColumnSortSpecs()
ImGui:render()
+
-- each value of this table is an object that have these functions:
ImGui:endFrame()
+
number = item:getColumnUserID()
 +
number = item:getColumnIndex() -- 0 based
 +
number = item:getSortOrder() -- used in multi sorted tables
 +
number = item:getSortDirection() -- ImGui.SortDirection_Ascending OR ImGui.SortDirection_Descending
 
</syntaxhighlight>
 
</syntaxhighlight>
 +
Example: https://github.com/MultiPain/Gideros_examples/blob/master/ImGuiTablesDemo/assets/TablesDemo.lua</br>
  
== Demos ==
+
== ImGuiTextFilter ==
 +
Try to avoid creating new instaces in "enterFrame" event.
 +
 
 +
'''Constructor''':
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
is_openFlag = ImGui:showUserGuide()
+
filter = ImGuiTextFilter.new()
is_openFlag = ImGui:showDemoWindow([p_open])
+
</syntaxhighlight>
is_openFlag = ImGui:showAboutWindow([p_open])
+
 
is_openFlag = ImGui:showStyleEditor()
+
'''Methods''':
is_openFlag = ImGui:showFontSelector()
+
<syntaxhighlight lang="lua">
is_openFlag = ImGui:showMetricsWindow([p_open])
+
-- draws the input field
is_openFlag = ImGui:showStyleSelector(label)
+
isValueChanged = filter:draw(label [, width = 0])
is_openFlag = ImGui:ShowStackToolWindow([p_open])
+
-- draws the input field (using ImGui:inutTextWithHint())
ImGui:showLuaStyleEditor()
+
isValueChanged = filter:drawWithHint(label, hint [, width = 0])
</syntaxhighlight>
+
 
 
+
filter:setBuffer(text) -- set filter text
== TextEditor ==
+
filter:build() -- update filter internals (see example below)
<syntaxhighlight lang="lua">
+
bool = filter:passFilter(text) -- returns true if filter input matches with "text"
-- otherTextEditor: another "ImGuiTextEditor" instance to copy setting  
+
</syntaxhighlight>
TextEditor = ImGuiTextEditor.new([other_text_editor])
+
 
</syntaxhighlight>
+
'''Usage example 1''':
 
+
<syntaxhighlight lang="lua">
'''Functions''':
+
require "ImGui"
<syntaxhighlight lang="lua">
+
 
LanguageDefinition = TextEditor:getLanguageCPP()
+
local imgui = ImGui.new()
LanguageDefinition = TextEditor:getLanguageGLSL()
+
stage:addChild(imgui)
LanguageDefinition = TextEditor:getLanguageHLSL()
+
 
LanguageDefinition = TextEditor:getLanguageC()
+
local filter = ImGuiTextFilter.new()
LanguageDefinition = TextEditor:getLanguageSQL()
+
local items = { "aaa1.c", "bbb1.c", "ccc1.c", "aaa2.cpp", "bbb2.cpp", "ccc2.cpp", "abc.h", "hello, world" }
LanguageDefinition = TextEditor:getLanguageAngelScript()
+
 
LanguageDefinition = TextEditor:getLanguageLua()
+
function onEnterFrame(e)
 
+
imgui:newFrame(e.deltaTime)
TextEditor:setLanguageDefinition(LanguageDefinition)
+
 
LanguageDefinition = TextEditor:getLanguageDefinition()
+
if (imgui:beginWindow("Filter demo")) then
 
+
imgui:text([[
Palette = TextEditor:getPaletteDark()
+
Filter usage:
Palette = TextEditor:getPaletteLight()
+
""        display all lines
Palette = TextEditor:getPaletteRetro()
+
"xxx"      display lines containing "xxx"
 
+
"xxx,yyy"  display lines containing "xxx" or "yyy"
TextEditor:setPalette(Palette)
+
"-xxx"    hide lines containing "xxx"
Palette = TextEditor:getPalette()
+
]])
 
+
 
TextEditor:setPaletteColor(TE_ColorIndex, color [, alpha = 1]) -- see TextEditor enums below
+
filter:draw("Filter")
color, alpha = TextEditor:getPaletteColor(TE_ColorIndex)
+
 
 
+
for i, text in ipairs(items) do
TextEditor:loadPalette(table) -- 42 elements table
+
if filter:passFilter(text) then
-- example:
+
imgui:bulletText(text)
 +
end
 +
end
 +
end
 +
imgui:endWindow()
 +
 
 +
imgui:endFrame()
 +
imgui:render()
 +
end
 +
 
 +
stage:addEventListener("enterFrame", onEnterFrame)
 +
</syntaxhighlight>
 +
 
 +
'''Usage example 2''':
 +
<syntaxhighlight lang="lua">
 +
require "ImGui"
 +
 
 +
local imgui = ImGui.new()
 +
stage:addChild(imgui)
 +
 
 +
local filter = ImGuiTextFilter.new()
 +
local searchText = ""
 +
local items = { "aaa1.c", "bbb1.c", "ccc1.c", "aaa2.cpp", "bbb2.cpp", "ccc2.cpp", "abc.h", "hello, world" }
 +
 
 +
function onEnterFrame(e)
 +
imgui:newFrame(e.deltaTime)
 +
 
 +
-- draw standart text input control
 +
-- filter:drawWithHint("Filter", "Search")
 +
-- draw custom control
 +
local ischanged = false
 +
searchText, ischanged = imgui:inputText("Filter", searchText, 256, ImGui.InputTextFlags_EnterReturnsTrue)
 +
if ischanged then
 +
filter:setBuffer(searchText)
 +
-- try to avoid calling "build" function every frame
 +
filter:build()
 +
end
 +
 
 +
for i, item in ipairs(items) do
 +
if not filter:passFilter(item) then
 +
continue
 +
end
 +
imgui:bulletText(item)
 +
end
 +
 
 +
imgui:endFrame()
 +
imgui:render()
 +
end
 +
 
 +
stage:addEventListener("enterFrame", onEnterFrame)
 +
</syntaxhighlight>
 +
 
 +
== TextEditor ==
 +
<syntaxhighlight lang="lua">
 +
-- otherTextEditor: another "ImGuiTextEditor" instance to copy setting
 +
TextEditor = ImGuiTextEditor.new([other_text_editor])
 +
</syntaxhighlight>
 +
 
 +
'''Functions''':
 +
<syntaxhighlight lang="lua">
 +
LanguageDefinition = TextEditor:getLanguageCPP()
 +
LanguageDefinition = TextEditor:getLanguageGLSL()
 +
LanguageDefinition = TextEditor:getLanguageHLSL()
 +
LanguageDefinition = TextEditor:getLanguageC()
 +
LanguageDefinition = TextEditor:getLanguageSQL()
 +
LanguageDefinition = TextEditor:getLanguageAngelScript()
 +
LanguageDefinition = TextEditor:getLanguageLua()
 +
 
 +
TextEditor:setLanguageDefinition(LanguageDefinition)
 +
LanguageDefinition = TextEditor:getLanguageDefinition()
 +
 
 +
Palette = TextEditor:getPaletteDark()
 +
Palette = TextEditor:getPaletteLight()
 +
Palette = TextEditor:getPaletteRetro()
 +
 
 +
TextEditor:setPalette(Palette)
 +
Palette = TextEditor:getPalette()
 +
 
 +
TextEditor:setPaletteColor(TE_ColorIndex, color [, alpha = 1]) -- see TextEditor enums below
 +
color, alpha = TextEditor:getPaletteColor(TE_ColorIndex)
 +
 
 +
TextEditor:loadPalette(table) -- 42 elements table
 +
-- example:
 
--[[ dark palete:
 
--[[ dark palete:
 
TextEditor:loadPalette{
 
TextEditor:loadPalette{
Line 1,594: Line 1,840:
  
 
== DRAW LISTS ==
 
== DRAW LISTS ==
 
+
'''Window draw list''':
=== Window draw list ===
 
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
 
local list = ImGui:getWindowDrawList()
 
local list = ImGui:getWindowDrawList()
Line 1,780: Line 2,025:
  
 
stage:addEventListener("enterFrame", onEnterFrame)
 
stage:addEventListener("enterFrame", onEnterFrame)
 +
</syntaxhighlight>
 +
 +
== EXPERIMENTAL ==
 +
<syntaxhighlight lang="lua">
 +
p_open = ImGui:showLog(title, p_open [, ImGui.WindowFlags = 0]) -- draw log window
 +
ImGui:writeLog(text)
 +
</syntaxhighlight>
 +
 +
Gestures (touch only, turned OFF by default) ''WIP'':
 +
* tap gesture (Left Mouse Button)
 +
* hold gesture (Right Mouse Button)
 +
<syntaxhighlight lang="lua">
 +
ImGui:setTouchGesturesEnabled(bool)
 +
bool = ImGui:isTouchGesturesEnabled()
 
</syntaxhighlight>
 
</syntaxhighlight>
  

Latest revision as of 22:37, 11 October 2024

Dear ImGui LUA binding for Gideros Mobile

GitHub https://github.com/MultiPain/Gideros_ImGui

Constructor

-- font_atlas: copy fonts
-- mouse_listeners: adds internal mouse event listeners
-- keyboard_listeners: adds internal keyboard event listeners
-- touch_listeners: adds internal touch event listeners
ImGui.new([font_atlas = nil, mouse_listeners = true, keyboard_listeners = true, touch_listeners = false])

IO Functions

GetIO() access the IO structure (mouse/keyboard/gamepad inputs, time, various configuration options/flags)

local IO = ImGui:getIO()

Functions:

Settings/.Ini Utilities
* The disk functions are automatically called if io.IniFilename != NULL (default is "imgui.ini").
* Set io.IniFilename to NULL to load/save manually. Read io.WantSaveIniSettings description about handling .ini saving manually.
IO:setFontDefault(font)
ImGuiConfigFlag = IO:getConfigFlags()
IO:setConfigFlags(ImGui.ConfigFlag)
IO:addConfigFlags(ImGui.ConfigFlag)
ImGuiBackendFlag = IO:getBackendFlags()
IO:setBackendFlags(ImGui.BackendFlag)
number = IO:getIniSavingRate()
IO:setIniSavingRate(number)
string = IO:getIniFilename()
IO:setIniFilename(string)
IO:saveIniSettings([path]) -- if path is not defined the it uses default path, which is set by IO:setIniFilename()
IO:loadIniSettings([path])
string = IO:getLogFilename()
IO:setLogFilename(string)
number = IO:getMouseDoubleClickTime()
IO:setMouseDoubleClickTime(number)
number = IO:getMouseDragThreshold()
IO:setMouseDragThreshold(number)
flag = IO:getMouseDrawCursor()
IO:setMouseDrawCursor(flag)
number = IO:getMouseDoubleClickMaxDist()
IO:setMouseDoubleClickMaxDist(number)
number = IO:getKeyRepeatDelay()
IO:setKeyRepeatDelay(number)
number = IO:getKeyRepeatRate()
IO:setKeyRepeatRate(number)
number = IO:getFontGlobalScale()
IO:setFontGlobalScale(number)
bool = IO:getFontAllowUserScaling()
IO:setFontAllowUserScaling(bool)
number, number = IO:getDisplayFramebufferScale()
IO:setDisplayFramebufferScale(number, number)
bool = IO:getConfigMacOSXBehaviors()
IO:setConfigMacOSXBehaviors(bool)
bool = IO:getConfigInputTextCursorBlink()
IO:setConfigInputTextCursorBlink(bool)
bool = IO:getConfigWindowsResizeFromEdges()
IO:setConfigWindowsResizeFromEdges(bool)
bool = IO:getConfigWindowsMoveFromTitleBarOnly()
IO:setConfigWindowsMoveFromTitleBarOnly(bool)
number = IO:getConfigWindowsMemoryCompactTimer()
IO:setConfigWindowsMemoryCompactTimer(number)
string = IO:getBackendPlatformName()
string = IO:getBackendRendererName()
bool = IO:IsMouseDown(button)
number = IO:getMouseWheel()
number = IO:getMouseWheelH()
flag = IO:wantCaptureMouse()
flag = IO:wantCaptureKeyboard()
flag = IO:wantTextInput()
flag = IO:wantSetMousePos()
flag = IO:wantSaveIniSettings()
number = IO:getFramerate()
number = IO:getMetricsRenderVertices()
number = IO:getMetricsRenderIndices()
number = IO:getMetricsRenderWindows()
number = IO:getMetricsActiveWindows()
number = IO:getMetricsActiveAllocations()
x, y = IO:getMouseDelta()
number = IO:getMouseDownSec(mouse_button)
IO:setDisplaySize(w, h)
w, h = IO:getDisplaySize()
number = IO:getDeltaTime()
-- reset mouse buttons state
IO:resetMouseDown()
-- reset key states (including ALT/SHIFT/CTRL/SUPER (META))
IO:resetKeysDown()
-- set ALT/SHIFT/CTRL/SUPER (META) key state
IO:setModKeyDown(key_code, bool) -- "key_code" is a gideros MOD key
-- set any key state
IO:setKeysDown(key_code, bool) -- "key_code" is a gideros regular "keyCode"
-- adds text to active text input widget
IO:addInputCharactersUTF8(text)
-- emulate wheel scrolling
IO:setMouseWheel(number)
-- sets mouse position (data only, no visual changes)
IO:setMousePos(x, y)
-- set mouse state, where index: 0 - left mouse, 1 - right, 2 - middle, 3 - unused, 4 - unused.
IO:setMouseDown(mouse_button, state) -- "mouse_button" is a gideros mouse button code

-- "key" is any ImGui KeyCode (check [here](#keyboard-keys))
-- "down" is a boolean
IO:addKeyEvent(key, down)
IO:addKeyAnalogEvent(key, down, number)
IO:AddMousePosEvent(x, y)
-- "button" is any ImGui button (check [here](#MouseButton))
IO:addMouseButtonEvent(button, down)
IO:addMouseWheelEvent(x, y)

IO:setAppAcceptingEvents([accepting_events = true])

Style setters/getters

GetStyle() instance access the Style structure (colors, sizes). Always use PushStyleCol(), PushStyleVar() to modify style mid-frame!

local Style = ImGui:getStyle()

Setters/getters:

Style:setColor(ImGui.Col, color, alpha)
color, alpha = Style:getColor(ImGui.Col)
Style:setAlpha(value)
value = Style:getAlpha()

Style:setWindowRounding(value)
value = Style:getWindowRounding()
Style:setWindowBorderSize(value)
value = Style:getWindowBorderSize()
Style:setChildRounding(value)
value = Style:getChildRounding()
Style:setChildBorderSize(value)
value = Style:getChildBorderSize()
Style:setPopupRounding(value)
value = Style:getPopupRounding()
Style:setPopupBorderSize(value)
value = Style:getPopupBorderSize()
Style:setFrameRounding(value)
value = Style:getFrameRounding()
Style:setFrameBorderSize(value)
value = Style:getFrameBorderSize()
Style:setIndentSpacing(value)
value = Style:getIndentSpacing()
Style:setColumnsMinSpacing(value)
value = Style:getColumnsMinSpacing()
Style:setScrollbarSize(value)
value = Style:getScrollbarSize()
Style:setScrollbarRounding(value)
value = Style:getScrollbarRounding()
Style:setGrabMinSize(value)
value = Style:getGrabMinSize()
Style:setGrabRounding(value)
value = Style:getGrabRounding()
Style:setLogSliderDeadzone(value)
value = Style:getLogSliderDeadzone()
Style:setTabRounding(value)
value = Style:getTabRounding()
Style:setTabBorderSize(value)
value = Style:getTabBorderSize()
Style:setTabMinWidthForCloseButton(value)
value = Style:getTabMinWidthForCloseButton()
Style:setMouseCursorScale(value)
value = Style:getMouseCursorScale()
Style:setCurveTessellationTol(value)
value = Style:getCurveTessellationTol()
Style:setCircleSegmentMaxError(value)
value = Style:getCircleSegmentMaxError()
Style:setWindowPadding(x, y)
x, y = Style:getWindowPadding()
Style:setWindowMinSize(x, y)
x, y = Style:getWindowMinSize()
Style:setWindowTitleAlign(x, y)
x, y = Style:getWindowTitleAlign()
Style:setFramePadding(x, y)
x, y = Style:getFramePadding()
Style:setCellPadding(x, y)
x, y = Style:getCellPadding()
Style:setItemSpacing(x, y)
x, y = Style:getItemSpacing()
Style:setItemInnerSpacing(x, y)
x, y = Style:getItemInnerSpacing()
Style:setTouchExtraPadding(x, y)
x, y = Style:getTouchExtraPadding()
Style:setButtonTextAlign(x, y)
x, y = Style:getButtonTextAlign()
Style:setSelectableTextAlign(x, y)
x, y = Style:getSelectableTextAlign()
Style:setDisplayWindowPadding(x, y)
x, y = Style:getDisplayWindowPadding()
Style:setDisplaySafeAreaPadding(x, y)
x, y = Style:getDisplaySafeAreaPadding()
Style:setWindowMenuButtonPosition(ImGui.Dir)
dir = Style:getWindowMenuButtonPosition()
Style:setColorButtonPosition(ImGui.Dir)
dir = Style:getColorButtonPosition()
Style:setAntiAliasedLines(flag)
flag = Style:getAntiAliasedLines()
Style:setAntiAliasedLinesUseTex(flag)
flag = Style:getAntiAliasedLinesUseTex()
Style:setAntiAliasedFill(flag)
flag = Style:getAntiAliasedFill()
Style:setDisabledAlpha(number)
alpha = Style:getDisabledAlpha()
Style:setSeparatorTextBorderSize(number)
number = Style:getSeparatorTextBorderSize()
Style:setSeparatorTextAlign(x, y)
x, y = Style:getSeparatorTextAlign()
Style:setSeparatorTextPadding(x, y)
x, y = Style:getSeparatorTextPadding()

DEFAULT STYLES

ImGui:setDarkStyle()
ImGui:setLightStyle()
ImGui:setClassicStyle()

Render

NewFrame() start a new Dear ImGui frame, you can submit any command from this point until Render()/EndFrame().

EndFrame() ends the Dear ImGui frame. Automatically called by Render(). If you don't need to render data (skipping rendering) you may call EndFrame() without Render()... but you'll have wasted CPU already! If you don't need to render, better to not create any windows and not call NewFrame() at all!

Render() ends the Dear ImGui frame, finalize the draw data.

ImGui:newFrame(deltaTime)
ImGui:render()
ImGui:endFrame()

Demos

is_openFlag = ImGui:showUserGuide()
is_openFlag = ImGui:showDemoWindow([p_open])
is_openFlag = ImGui:showAboutWindow([p_open])
is_openFlag = ImGui:showStyleEditor()
is_openFlag = ImGui:showFontSelector()
is_openFlag = ImGui:showMetricsWindow([p_open])
is_openFlag = ImGui:showStyleSelector(label)
is_openFlag = ImGui:ShowStackToolWindow([p_open])
ImGui:showLuaStyleEditor()

Windows

  • Begin() = push window to the stack and start appending to it. End() = pop window from the stack.
  • You may append multiple times to the same window during the same frame.
  • Passing bool* p_open != NULL shows a window-closing widget in the upper-right corner of the window, which clicking will set the boolean to false when clicked.
  • Begin() return false to indicate the window is collapsed or fully clipped, so you may early out and omit submitting anything to the window. Always call a matching End() for each Begin() call, regardless of its return value! [Important: due to legacy reason, this is inconsistent with most other functions such as BeginMenu / EndMenu, BeginPopup / EndPopup, etc. where the EndXXX call should only be called if the corresponding BeginXXX function returned true. Begin and BeginChild are the only odd ones out. Will be fixed in a future update.]
  • Note that the bottom of window stack always contains a window called "Debug".
p_open, draw = ImGui:beginWindow(label, p_open [, ImGui.WindowFlags = 0])
-- do not show "X" button
draw = ImGui:beginWindow(label, nil [, ImGui.WindowFlags = 0])
-- start a window with no borders, no paddings, no rounding and ImGui.WindowFlags_Fullscreen flag
p_open, draw = ImGui:beginFullScreenWindow(label, p_open [, ImGui.WindowFlags = 0]) 
-- do not show "X" button
draw = ImGui:beginFullScreenWindow(label, nil [, ImGui.WindowFlags = 0]) 
ImGui:endWindow()

Child Windows

Use child windows to begin into a self-contained independent scrolling/clipping regions within a host window. Child windows can embed their own child. For each independent axis of size:

  • == 0.0f -> use remaining host window size
  • > 0.0f -> fixed size
  • < 0.0f -> use remaining window size minus abs(size) Each axis can use a different mode, e.g. ImVec2(0,400). BeginChild() returns false to indicate the window is collapsed or fully clipped, so you may early out and omit submitting anything to the window.
Tip
Always call a matching EndChild() for each BeginChild() call, regardless of its return value [as with Begin: this is due to legacy reason and inconsistent with most BeginXXX functions apart from the regular Begin() which behaves like BeginChild().]
ImGui:beginChild(id [, w = 0, h = 0, borderFlag = false, ImGui.WindowFlags = 0])
ImGui:endChild()

Windows Utilities

  • Current window = the window we are appending into while inside a Begin() / End() block.
  • Next window = next window we will Begin() into.
  • Prefer using SetNextXXX functions (before Begin) rather than SetXXX functions (after Begin()).
flag = ImGui:isWindowAppearing()
flag = ImGui:isWindowCollapsed()
flag = ImGui:isWindowFocused([ImGui.FocusedFlags = 0])
flag = ImGui:isWindowHovered([ImGui.HoveredFlags = 0])
x, y = ImGui:getWindowPos()
w, h = ImGui:getWindowSize()
w = ImGui:getWindowWidth()
h = ImGui:getWindowHeight()
x1,y1, x2,y2 = ImGui:getWindowBounds() -- returns window region rectangle in global coordinates

ImGui:setNextWindowPos(x, y [, ImGui.Cond = 0, pivotX = 0, pivotY = 0])
ImGui:setNextWindowSize(w, h [, ImGui.Cond = 0])
ImGui:setNextWindowContentSize(w, h)
ImGui:setNextWindowCollapsed(flag [, ImGui.Cond = 0])
ImGui:setNextWindowFocus()
ImGui:setNextWindowBgAlpha(alpha)
ImGui:setNextWindowScroll(x, y)
ImGui:setWindowPos(name, x, y [, ImGui.Cond = 0]) OR ImGui:setWindowPos(x, y [, ImGui.Cond = 0])
ImGui:setWindowSize(name, w, h [, ImGui.Cond = 0]) OR ImGui:setWindowSize(w, h [, ImGui.Cond = 0])
ImGui:setWindowCollapsed(name, flag [, ImGui.Cond = 0]) OR ImGui:setWindowCollapsed(flag [, ImGui.Cond = 0])
ImGui:setWindowFocus(name) OR ImGui:setWindowFocus()
ImGui:setWindowFontScale(scale)
-- scroll window when touching void
ImGui:scrollWhenDragging(x, y)

Window size constraints

Can be used to set minimum and maximum window size, plus contraint the size if needed.

-- call this function before ImGui:beginWindow()
ImGui:setNextWindowSizeConstraints(min_w, min_h, max_w, max_h [, resize_callback, user_data]))
-- resizeCallback is a function:
function (callbackData [, user_data])
	-- do some math, and return desired size
	-- ...
	return desired_width, desired_height
end

Resize callback:

-- get window position
x, y = callbackData:getPos()
x = callbackData:getX()
y = callbackData:getY()

-- get currrent size
current_width, current_height = callbackData:getCurrentSize()
current_width = callbackData:getCurrentWidth()
current_height = callbackData:getCurrentHeight()

-- get desired size
desired_width, desired_height = callbackData:getDesiredSize()
desired_width = callbackData:getDesiredWidth()
desired_height = callbackData:getDesiredHeight()

Example:

require "ImGui"

local function stepSize(callback_data, step)
	local w, h = callback_data:getDesiredSize()
	w = (w // step) * step
	h = (h // step) * step
	return w, h
end

local ui = ImGui.new()
stage:addChild(ui)

stage:addEventListener("enterFrame", function(e)
	ui:newFrame(e.deltaTime)
	
	-- window size step is 32 (last argument, that is passed to the callback as second argument)
	ui:setNextWindowSizeConstraints(200, 200, 400, 400, stepSize, 32)
	if (ui:beginWindow("My window")) then 
		
		ui:textWrapped("Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.")
	end
	ui:endWindow()
	
	ui:showDemoWindow()
	
	ui:render()
	ui:endFrame()
end)

Content region

  • Those functions are bound to be redesigned soon (they are confusing, incomplete and return values in local window coordinates which increases confusion)
scaleX, scaleY = ImGui:getContentRegionMax()
w, h = ImGui:getContentRegionAvail()
x, y = ImGui:getWindowContentRegionMin()
x, y = ImGui:getWindowContentRegionMax()

Windows Scrolling

x = ImGui:getScrollX()
y = ImGui:getScrollY()
maxX = ImGui:getScrollMaxX()
maxY = ImGui:getScrollMaxY()
ImGui:setScrollX(value)
ImGui:setScrollY(value)
ImGui:setScrollHereX([ratio = 0.5])
ImGui:setScrollHereY([ratio = 0.5])
ImGui:setScrollFromPosX(x [, ratio = 0.5])
ImGui:setScrollFromPosY(y [, ratio = 0.5])

Parameters stacks (shared)

ImGui:pushStyleColor(ImGui.Col, color, alpha)
ImGui:popStyleColor([count = 1])
ImGui:pushStyleVar(ImGui.StyleVar, value) OR ImGui:pushStyleVar(ImGui.StyleVar, value1, value2)
ImGui:popStyleVar([count = 1])
color, alpha = ImGui:getStyleColor(ImGui.Col)
fontSize = ImGui:getFontSize()

Parameters stacks (current window)

ImGui:pushItemWidth(w)
ImGui:popItemWidth()
ImGui:setNextItemWidth(w)
w = ImGui:calcItemWidth()
ImGui:pushTextWrapPos([localX = 0])
ImGui:popTextWrapPos()
ImGui:pushTabStop(flag)
ImGui:popTabStop()
ImGui:pushButtonRepeat(flag)
ImGui:popButtonRepeat()

Cursor / Layout

  • By "cursor" we mean the current output position.
  • The typical widget behavior is to output themselves at the current cursor position, then move the cursor one line down.
  • You can call SameLine() between widgets to undo the last carriage return and output at the right of the preceeding widget.
  • Attention! We currently have inconsistencies between window-local and absolute positions we will aim to fix with future API: Window-local coordinates: SameLine(), GetCursorPos(), SetCursorPos(), GetCursorStartPos(), GetContentRegionMax(), GetWindowContentRegion*(), PushTextWrapPos() Absolute coordinate: GetCursorScreenPos(), SetCursorScreenPos(), all ImDrawList:: functions.
ImGui:separator()
ImGui:sameLine([offset_x = 0, spacing = -1])
ImGui:newLine()
ImGui:spacing()
ImGui:dummy(w, h)
ImGui:indent([indent = 0])
ImGui:unindent([indent = 0])
ImGui:beginGroup()
ImGui:endGroup()
 
x, y = ImGui:getCursorPos()
x = ImGui:getCursorPosX()
y = ImGui:getCursorPosY()
ImGui:setCursorPos(local_x, local_y)
ImGui:setCursorPosX(local_x)
ImGui:setCursorPosY(local_y)
x, y = ImGui:getCursorStartPos()
x, y = ImGui:getCursorScreenPos()
ImGui:setCursorScreenPos(x, y)
ImGui:alignTextToFramePadding()
lineH = ImGui:getTextLineHeight()
lineH = ImGui:getTextLineHeightWithSpacing()
frameH = ImGui:getFrameHeight()
frameH = ImGui:getFrameHeightWithSpacing()

ID stack/scopes

  • Read the FAQ for more details about how ID are handled in Dear Imgui. If you are creating widgets in a loop you most likely want to push a unique identifier (e.g. object pointer, loop index) to uniquely differentiate them.
  • The resulting ID are hashes of the entire stack.
  • You can also use the "Label##foobar" syntax within widget label to distinguish them from each others.
  • In this header file we use the "label"/"name" terminology to denote a string that will be displayed and used as an ID, whereas "str_id" denote a string that is only used as an ID and not normally displayed.
ImGui:pushID(anyValue) 
ImGui:pushID(str)
ImGui:popID()
number = ImGui:getID(anyValue)
number = ImGui:getID(str)
number = ImGui:getItemID()

WIDGETS

Widgets: Text

ImGui:textUnformatted(text [, textEnd])
ImGui:text(text)
ImGui:textColored(text, color, alpha)
ImGui:textDisabled(text)
ImGui:textWrapped(text)
ImGui:labelText(text, label)
ImGui:bulletText(text)
ImGui:separatorText(label)

Widgets: Main

flag = ImGui:button(text [, w = 0, h = 0])
flag = ImGui:smallButton(text)
flag = ImGui:invisibleButton(string_ID [, w = 0, h = 0])
flag = ImGui:arrowButton(string_ID [, ImGui.Dir = 0])
flag = ImGui:checkbox(text, flag)
flags, is_changed = ImGui:checkboxFlags(label [, flags = 0, flags_value = 0])
number, is_changed = ImGui:radioButton(text, number, number)
is_changed = ImGui:radioButton(text, flag)
ImGui:progressBar(fraction [, anchor_x = -1, anchor_y = 0, overlay_string = nil])
ImGui:bullet()

Widgets: Images

-- Images are streched (ImGui default functions)
ImGui:image(texture, w, h
	[, tint_color = 0xffffff, tint_alpha = 1,
	border_color = 0xffffff, border_alpha = 0])

ImGui:imageUV(texture,
	w, h,
	uv0x, uv0y,
	uv1x, uv1y,
	[, tint_color = 0xffffff, tint_alpha = 1, border_color = 0xffffff, border_alpha = 0])

pressFlag = ImGui:imageButton(str_id, texture, w, h
	[, tint_color = 0xffffff, tint_alpha = 1,
	border_color = 0xffffff, border_alpha = 0])

pressFlag = ImGui:imageButtonUV(str_id, texture, w, h,
	uv0x, uv0y, uv1x, uv1y
	[, tint_color = 0xffffff, tint_alpha = 1,
	border_color = 0xffffff, border_alpha = 0])

-- Images are scaled (extended by @MultiPain)
-- padding deprecated
-- (use "ImGui:pushStyleVar(ImGui.StyleVar_FramePadding, x, y)/ImGui:popStyleVar()")
ImGui:scaledImage(str_id, texture, w, h
	[, fit_mode = ImGui.ImageScaleMode_LetterBox, keep_size = false,
	anchor_x = 0.5, anchor_y = 0.5,
	tint_col = 0xffffff, tint_alpha = 1,
	border_col = 0, border_alpha = 0,
	bg_col = 0, bg_alpha = 0])

pressFlag = ImGui:scaledImageButton(str_id, texture, w, h
	[, fit_mode = ImGui.ImageScaleMode_LetterBox, keep_size = false,
	ImGui.ButtonFlags = 0, anchor_x = 0.5, anchor_y = 0.5,
	clip_offset_x = 0, clip_offset_y = 0,
	tint_col = 0xffffff, tint_alpha = 1,
	border_col = 0, border_alpha = 0,
	bg_col = 0, bg_alpha = 0])

pressFlag = ImGui:scaledImageButtonWithText(texture, label, image_w, image_h
	[, button_w = 0, button_h = 0, ImGui.ButtonFlags = 0,
	fit_mode = ImGui.ImageScaleMode_LetterBox, keep_size = false,
	anchor_x = 0.5, anchor_y = 0.5, image_side = ImGui.Dir_Left,
	clip_offset_x = 0, clip_offset_y = 0,
	tint_col = 0xffffff, tint_alpha = 1,
	border_col = 0, border_alpha = 0,
	bg_col = 0, bg_alpha = 0])

Widgets: Combo Box

openFlag = ImGui:beginCombo(text, preview_text [, ImGui.ComboFlags = 0])
ImGui:endCombo()
current_item, is_open = ImGui:combo(label, current_item, items) -- items (table): {"item1", "item2", ...}

Widgets: Drags

value, is_changed = ImGui:dragFloat(label, value
	[, inc_step = 1, min = 0, max = 0,
	format_string = "%.3f", ImGui.SliderFlags = 0])

value1, value2, is_changed = ImGui:dragFloat2(label, value1, value2
	[, inc_step = 1, min = 0, max = 0,
	format_string = "%.3f", ImGui.SliderFlags = 0])

value1, value2, value3, is_changed = ImGui:dragFloat3(label, value1, value2, value3
	[, inc_step = 1, min = 0, max = 0,
	format_string = "%.3f", ImGui.SliderFlags = 0])

value1, value2, value3, value4, is_changed = ImGui:dragFloat4(label, value1, value2, value3, value4
	[, inc_step = 1, min = 0, max = 0,
	format_string = "%.3f", ImGui.SliderFlags = 0])

value_min, value_max, is_changed = ImGui:dragFloatRange2(label, value_min, value_max
	[, inc_step = 1, min = 0, max = 0,
	format_min_string = "%.3f", ImGui.SliderFlags = 0])
-- table must be an array of any size > 0
is_changed = ImGui:dragFloatT(label, table
	[, inc_step = 1, min = 0, max = 0,
	format_string = "%.3f", ImGui.SliderFlags = 0])

value, is_changed = ImGui:dragInt(label, value
	[, inc_step = 1, min = 0, max = 0,
	format_string = "%d", ImGui.SliderFlags = 0])

value1, value2, is_changed = ImGui:dragInt2(label, value1, value2
	[, inc_step = 1, min = 0, max = 0,
	format_string = "%d", ImGui.SliderFlags = 0])

value1, value2, value3, is_changed = ImGui:dragInt3(label, value1, value2, value3
	[, inc_step = 1, min = 0, max = 0,
	format_string = "%d", ImGui.SliderFlags = 0])

value1, value2, value3, value4, is_changed = ImGui:dragInt4(label, value1, value2, value3, value4
	[, inc_step = 1, min = 0, max = 0,
	format_string = "%d", ImGui.SliderFlags = 0])

v_current_min, v_current_max, flag = ImGui:dragIntRange2(label, v_current_min, v_current_max
	[, v_speed = 1, v_min = 0, v_max = 0,
	format = "%d", format_max = nil, ImGui.SliderFlags = 0])

-- table must be an array of any size > 0
is_changed = ImGui:dragIntT(label, table
	[, inc_step = 1, min = 0, max = 0,
	format_string = "%d", ImGui.SliderFlags = 0])

Widgets: Sliders

value, is_changed = ImGui:sliderFloat(label, value
	[, min = 0, max = 0,
	format_string = "%.3f", ImGui.SliderFlags = 0])

value1, value2, is_changed = ImGui:sliderFloat2(label, value1, value2
	[, min = 0, max = 0,
	format_string = "%.3f", ImGui.SliderFlags = 0])

value1, value2, value3, is_changed = ImGui:sliderFloat3(label, value1, value2, value3
	[, min = 0, max = 0,
	format_string = "%.3f", ImGui.SliderFlags = 0])

value1, value2, value3, value4, is_changed = ImGui:sliderFloat4(label, value1, value2, value3, value4
	[, min = 0, max = 0,
	format_string = "%.3f", ImGui.SliderFlags = 0])

value_in_rad, is_changed = ImGui:sliderAngle(label, value_in_rad
	[, min_degrees = -360, max_degrees = 360,
	format_string = "%.0f deg", ImGui.SliderFlags = 0])

-- table must be an array of any size > 0
is_changed = ImGui:sliderFloatT(label, table
	[, min = 0, max = 0,
	format_string = "%.3f", ImGui.SliderFlags = 0])

value, is_changed = ImGui:sliderInt(label, value
	[, min = 0, max = 0,
	format_string = "%d, ImGui.SliderFlags = 0"])

value1, value2, is_changed = ImGui:sliderInt2(label, value1, value2
	[, min = 0, max = 0,
	format_string = "%d, ImGui.SliderFlags = 0"])

value1, value2, value3, is_changed = ImGui:sliderInt3(label, value1, value2, value3
	[, min = 0, max = 0,
	format_string = "%d, ImGui.SliderFlags = 0"])

value1, value2, value3, value4, is_changed = ImGui:sliderInt4(label, value1, value2, value3, value4
	[, min = 0, max = 0,
	format_string = "%d, ImGui.SliderFlags = 0"])

-- table must be an array of any size > 0
is_changed = ImGui:sliderIntT(label, table
	[, min = 0, max = 0,
	format_string = "%d", ImGui.SliderFlags = 0])

value, is_changed = ImGui:vSliderFloat(label, w, h, value, min, max
	[, format_string = "%.3f", ImGui.SliderFlags = 0])

value, is_changed = ImGui:vSliderInt(label, w, h, value, min, max
	[, format_string = "%d", ImGui.SliderFlags = 0])

value, is_changed = ImGui:filledSliderFloat(label, mirror_flag, value
	[, min = 0, max = 0,
	format_string = "%.3f", ImGui.SliderFlags = 0])

value1, value2, is_changed = ImGui:filledSliderFloat2(label, mirror_flag, value1, value2
	[, min = 0, max = 0,
	format_string = "%.3f", ImGui.SliderFlags = 0])

value1, value2, value3, is_changed = ImGui:filledSliderFloat3(label, mirror_flag, value1, value2, value3
	[, min = 0, max = 0,
	format_string = "%.3f", ImGui.SliderFlags = 0])

value1, value2, value3, value4, is_changed = ImGui:filledSliderFloat4(label, mirror_flag, value1, value2, value3, value4
	[, min = 0, max = 0,
	format_string = "%.3f", ImGui.SliderFlags = 0])

-- table must be an array of any size > 0
is_changed = ImGui:filledSliderFloatT(label, mirror_flag, table
	[, min = 0, max = 0,
	format_string = "%.3f", ImGui.SliderFlags = 0])

value_in_rad, is_changed = ImGui:filledSliderAngle(label, mirror_flag, value_in_rad
	[, min_degrees = -360, max_degrees = 360,
	format_string = "%.0f deg", ImGui.SliderFlags = 0])

value, is_changed = ImGui:filledSliderInt(label, mirror_flag, value
	[, min = 0, max = 0,
	format_string = "%d", ImGui.SliderFlags = 0])

value1, value2, is_changed = ImGui:filledSliderInt2(label, mirror_flag, value1, value2
	[, min = 0, max = 0,
	format_string = "%d", ImGui.SliderFlags = 0])

value1, value2, value3, is_changed = ImGui:filledSliderInt3(label, mirror_flag, value1, value2, value3
	[, min = 0, max = 0,
	format_string = "%d", ImGui.SliderFlags = 0])

value1, value2, value3, value4, is_changed = ImGui:filledSliderInt4(label, mirror_flag, value1, value2, value3, value4
	[, min = 0, max = 0,
	format_string = "%d", ImGui.SliderFlags = 0])

-- table must be an array of any size > 0
is_changed = ImGui:filledSliderIntT(label, mirror_flag, table
	[, min = 0, max = 0,
	format_string = "%d", ImGui.SliderFlags = 0])

value, is_changed = ImGui:vFilledSliderFloat(label, mirror_flag, w, h, value, min, max
	[, format_string = "%.3f", ImGui.SliderFlags = 0])

value, is_changed = ImGui:vFilledSliderInt(label, mirror_flag, w, h, value, min, max
	[, format_string = "%d", ImGui.SliderFlags = 0])

Widgets: Input with Keyboard

text, flag = ImGui:inputText(label, text, buffer_size [, ImGui.InputTextFlags = 0])
text, flag = ImGui:inputTextMultiline(label, text, buffer_size [, w = 0, h = 0, ImGui.InputTextFlags = 0])
text, flag = ImGui:inputTextWithHint(label, text, hint, buffer_size [, ImGui.InputTextFlags = 0])
value,  flag = ImGui:inputFloat(label, value [, step = 0, step_fast = 0, format = "%.3f", ImGui.InputTextFlags = 0])
value1, value2, flag = ImGui:inputFloat2(label, value1, value2 [, format = "%.3f", ImGui.InputTextFlags = 0])
value1, value2, value3, flag = ImGui:inputFloat3(label, value1, value2, value3 [, format = "%.3f", ImGui.InputTextFlags = 0])
value1, value2, value3, value4, flag = ImGui:inputFloat4(label, value1, value2, value3, value4 [, format = "%.3f", ImGui.InputTextFlags = 0])
-- table must be an array of any size > 0
flag = ImGui:inputFloatT(label, table [, format = "%.3f", ImGui.InputTextFlags = 0])
value,  flag = ImGui:inputInt(label, value [, step = 0, step_fast = 0, ImGui.InputTextFlags = 0])
value1, value2, flag = ImGui:inputInt2(label, value1, value2 [, ImGui.InputTextFlags = 0])
value1, value2, value3, flag = ImGui:inputInt3(label, value1, value2, value3 [, ImGui.InputTextFlags = 0])
value1, value2, value3, value4, flag = ImGui:inputInt4(label, value1, value2, value3, value4 [, ImGui.InputTextFlags = 0])
-- table must be an array of any size > 0
flag = ImGui:inputIntT(label, table [, format = "%d", ImGui.InputTextFlags = 0])
value, flag = ImGui:inputDouble(label, value [, step = 0, step_fast = 0, format = "%.6f", ImGui.InputTextFlags = 0])

Input text callbacks:

ImGui:inputText(label, text, buffer_size [, ImGui.InputTextFlags = 0, callback_function, user_data])
ImGui:inputTextMultiline(label, text, buffer_size [, ImGui.InputTextFlags = 0, callback_function, user_data])
ImGui:inputTextWithHint(label, text, hint, buffer_size [, ImGui.InputTextFlags = 0, callback_function, user_data])

callback_function = function(callback_data, user_data)
	-- do something with data
	-- see below
end

callback_data:

ImGuiInputTextFlags = callback_data:getEventFlag()
ImGuiInputTextFlags = callback_data:getFlags()

number = callback_data:getEventChar()

callback_data:setEventChar(number)

keyCode = callback_data:getEventKey()

string = callback_data:getBuf()

callback_data:setBuf(string)

number = callback_data:getBufTextLen()

callback_data:setBufTextLen(number)

number = callback_data:getBufSize()

callback_data:setBufDirty(bool)
bool = callback_data:isBufDirty()

callback_data:setCursorPos(number)
number = callback_data:getCursorPos()

callback_data:setSelectionStart(s_start)
number = callback_data:getSelectionStart()

callback_data:setSelectionEnd(s_end)
s_end = callback_data:getSelectionEnd()

callback_data:setSelection(s_start, s_end)
s_start, s_end = callback_data:getSelection()

callback_data:selectAll()
callback_data:clearSelection()
bool = callback_data:hasSelection()

callback_data:deleteChars(position, bytesCount)
callback_data:insertChars(position, text)

Example:

require "ImGui"

ui = ImGui.new()
stage:addChild(ui)

local testMessage1 = ""
local testMessage2 = ""
local testMessage3 = ""

-- Add ".." at the end of current input string
function myCallback1(data)
	data:insertChars(data:getCursorPos(), "..")
end

-- Replace all chars if UP/DOWN arrow is pressed
function myCallback2(data)
	local key = data:getEventKey()
	if (key == key_code.UP) then
		data:deleteChars(0, data:getBufTextLen())
		data:insertChars(0, "Pressed Up!")
		data:selectAll()
	elseif (key == key_code.DOWN) then
		data:deleteChars(0, data:getBufTextLen())
		data:insertChars(0, "Pressed Down!")
		data:selectAll()
	end
end

-- Switch case of the first char
function myCallback3(data)
	local buf = data:getBuf()
	local s = buf:sub(1,1)
	if ((s >= 'a' and s <= 'z') or (s >= 'A' and s <= 'Z')) then 
		local first = string.char(string.byte(s) ~ 32)
		data:setBuf(first .. buf:sub(2))
		data:setBufDirty(true)
	end
end

function enterFrame(e)
	ui:newFrame(e.deltaTime)
	
	testMessage1 = ui:inputText(
		"Label1", 
		testMessage1, 
		64, 
		ImGui.InputTextFlags_CallbackCompletion, 
		myCallback1
	)
	testMessage2 = ui:inputText(
		"Label2", 
		testMessage2, 
		64, 
		ImGui.InputTextFlags_CallbackHistory, 
		myCallback2
	)
	testMessage3 = ui:inputText(
		"Label3", 
		testMessage3, 
		64, 
		ImGui.InputTextFlags_CallbackEdit, 
		myCallback3
	)
	
	ui:render()
	ui:endFrame()
end

stage:addEventListener("enterFrame", enterFrame)

Widgets: Color Editor/Picker

hexColor, is_touching = ImGui:colorEdit3(label, color [, ImGui.ColorEditFlags = 0]) -- alpha ignored, no need to pass it!
hexColor, alpha, is_touching = ImGui:colorEdit4(label, color [, alpha = 1, ImGui.ColorEditFlags = 0])
hexColor, is_touching = ImGui:colorPicker3(label, color [, ImGui.ColorEditFlags = 0])
hexColor, alpha, originalColor, originalAlpha, is_touching = ImGui:colorPicker4(label, color
	[, alpha = 1, original_color = 0xffffff, original_alpha = 1, ImGui.ColorEditFlags = 0])
isHoveringFlag = ImGui:colorButton(string_ID, color [, alpha = 1, ImGui.ColorEditFlags = 0, w = 0, h = 0])
ImGui:setColorEditOptions(ImGui.ColorEditFlags)

Widgets: Trees

is_openFlag = ImGui:treeNode(label [, format_string])
ImGui:treeNodeEx(label, ImGui.TreeNodeFlags [, format_string])
ImGui:treePush(str_id)
ImGui:treePop()
number = ImGui:getTreeNodeToLabelSpacing()
is_openFlag, p_open = ImGui:collapsingHeader(label, p_open [, ImGui.TreeNodeFlags = 0])
is_openFlag = ImGui:collapsingHeader(label [, ImGui.TreeNodeFlags = 0])
ImGui:setNextItemOpen(is_open, ImGui.Cond)

Widgets: Selectables

result?, selected = ImGui:selectable(label, selected [, ImGui.SelectableFlags = 0, w = 0, h = 0])

Widgets: List Boxes

-- item_table: {"Item0", "Item1", ...}
current_item, is_openFlag = ImGui:listBox(label, current_item, item_table [, max_visible_items = -1])
result? = ImGui:listBoxHeader(label [, w = 0, h = 0])
result? = ImGui:listBoxHeader2(label, items_count)
ImGui:listBoxFooter()

Widgets: Data Plotting

Caching:

If you have big array of points it is better to cache it instead of translating lua table to C++ vector every time you call `ImGui:plotLines()`. But in this case you need to manage memory by yourself (free points pointer when you dont need it).

-- store points in memory
-- points_table: {0.01, 0.5, 10, -50, ...}
-- ptr: c++ pointer to a given vector
ptr = ImGui.cachePoints(points_table)

-- delete points from memory
ImGui.freePoints(ptr)

Plot functions:

-- len (number): points array length
ImGui:plotCachedLines(label, ptr, len,
	[, values_offset = 0, overlay_text = nil,
	scale_min = math.huge, scale_max = math.huge,
	w = 0, h = 0])

ImGui:plotCachedHistogram(label, ptr, len,
	[, values_offset = 0, overlay_text = nil,
	scale_min = math.huge, scale_max = math.huge,
	w = 0, h = 0])

ImGui:plotLines(label, points_table
	[, values_offset = 0, overlay_text = nil,
	scale_min = math.huge, scale_max = math.huge,
	w = 0, h = 0])

ImGui:plotHistogram(label, points_table
	[, values_offset = 0, overlay_text = nil,
	scale_min = math.huge, scale_max = math.huge,
	w = 0, h = 0])

Example:

-- delete ptr if it exist
function deletePtr()
	if pointsPtr then
		ImGui.freePoints(pointsPtr)
	end
end

function onEnterFrame()
	ui:newFrame(e.deltaTime)
	
	if ui:button("Generate") then
		deletePtr()
		points = generatePoints() -- returns big array
		pointsPtr = ImGui.cachePoints(points)
	end
	
	if pointsPtr then
		ui:plotCachedLines("Big data", pointsPtr, #points)
	end
	
	ui:render()
	ui:endFrame()
end

-- do not forget to clear memory when app is closing
function onAppExit()
	deletePtr()
end

Widgets: Value() Helpers

ImGui:value(prefix, bool)
ImGui:value(prefix, number)
ImGui:value(prefix, float, format_string)

Widgets: Menus

result? = ImGui:beginMenuBar()
ImGui:endMenuBar()
result? = ImGui:beginMainMenuBar()
ImGui:endMainMenuBar()
result = ImGui:beginMenu(label [, enabled = true])
result = ImGui:beginMenuEx(label, [icon = "", enabled = true])
ImGui:endMenu()
result = ImGui:menuItem(label [, shortcut = "", selected = false, enabled = true])
result = ImGui:menuItemEx(label, [icon = "", shortcut = "", selected = false, enabled = true])

Widgets: Tooltips

Tooltip are windows following the mouse which do not take focus away.

ImGui:beginTooltip()
ImGui:endTooltip()
ImGui:setTooltip(text)

Disabled groups

ImGui:beginDisabled(disabledFlag)
ImGui:endDisabled()

Popups, Modals

The properties of popups windows are: - They block normal mouse hovering detection outside them. (*1) - Unless modal, they can be closed by clicking anywhere outside them, or by pressing ESCAPE. Because hovering detection is disabled outside the popup, when clicking outside the click will not be seen by underlying widgets! (*1)

  • Their visibility state (~bool) is held internally by Dear ImGui instead of being held by the programmer as we are used to with regular Begin() calls. User can manipulate the visibility state by calling OpenPopup(), CloseCurrentPopup() etc.
  • We default to use the right mouse (ImGuiMouseButton_Right=1) for the Popup Context functions.
  • Those three properties are connected: we need to retain popup visibility state in the library because popups may be closed as any time.

(1.) You can bypass that restriction and detect hovering even when normally blocked by a popup. To do this use the ImGuiHoveredFlags_AllowWhenBlockedByPopup when calling IsItemHovered() or IsWindowHovered(). This is what BeginPopupContextItem() and BeginPopupContextWindow() are doing already, allowing a right-click to reopen another popups without losing the click.

result? = ImGui:beginPopup(str_id [, ImGui.WindowFlags = 0])
p_open, result? = ImGui:beginPopupModal(str_id, p_open [, ImGui.WindowFlags = 0])
ImGui:endPopup()
ImGui:openPopup(str_id [, ImGui.PopupFlags = 0])
ImGui:openPopupOnItemClick(str_id [, ImGui.PopupFlags = 0])
ImGui:closeCurrentPopup()
result? = ImGui:beginPopupContextItem(str_id [, ImGui.PopupFlags = 0])
result? = ImGui:beginPopupContextWindow(str_id [, ImGui.PopupFlags = 0])
result? = ImGui:beginPopupContextVoid(str_id [, ImGui.PopupFlags = 0])
result? = ImGui:isPopupOpen(str_id [, ImGui.PopupFlags = 0])

Columns

  • You can also use SameLine(pos_x) to mimic simplified columns.
  • The columns API is work-in-progress and rather lacking (columns are arguably the worst part of dear imgui at the moment!)
  • There is a maximum of 64 columns.
  • Currently working on new 'Tables' api which will replace columns around Q2 2020 (see GitHub #2957).
ImGui:columns([count = 1, id = nil, border = true])
ImGui:nextColumn()
index = ImGui:getColumnIndex()
width = ImGui:getColumnWidth([column_index = -1])
ImGui:setColumnWidth(column_index, width)
offset = ImGui:getColumnOffset([column_index = -1])
ImGui:setColumnOffset(column_index, offset)
number = ImGui:getColumnsCount()

Tab Bars, Tabs

bool = ImGui:beginTabBar(str_id [, ImGui.TabBarFlags = 0])
ImGui:endTabBar()
p_open, bool = ImGui:beginTabItem(label, p_open [, ImGui.TabItemFlags = 0])
ImGui:endTabItem()
ImGui:setTabItemClosed(tab_or_docked_window_label)
ImGui:tabItemButton(label [, ImGui.TabItemFlags = 0])

Logging/Capture

All text output from the interface can be captured into tty/file/clipboard. By default, tree nodes are automatically opened during logging.

ImGui:logToTTY(auto_open_depth = -1) 
ImGui:logToFile(auto_open_depth = -1, filename = nil) 
ImGui:logToClipboard(auto_open_depth = -1) 
ImGui:logFinish() 
ImGui:logButtons() 
ImGui:logText(text)

Drag and drop

flag = ImGui:beginDragDropSource([ImGui.DragDropFlags flags = 0])
flag = ImGui:setNumDragDropPayload(str_type, number [, ImGui.Cond cond = 0])
flag = ImGui:setStrDragDropPayload(str_type, string [, ImGui.Cond cond = 0])
ImGui:endDragDropSource()
flag = ImGui:beginDragDropTarget()
ImGuiPayload = ImGui:acceptDragDropPayload(type [, ImGui.DragDropFlags flags = 0])
ImGui:endDragDropTarget()
ImGuiPayload = ImGui:getDragDropPayload()

Payload:

number = ImGuiPayload:getNumData()
string = ImGuiPayload:getStrData()
ImGuiPayload:clear()
number = ImGuiPayload:getDataSize()
flag = ImGuiPayload:isDataType(type) -- type must be the same as in "ImGui:acceptDragDropPayload(type)"
flag = ImGuiPayload:isPreview()
flag = ImGuiPayload:isDelivery()

Usage example:

require "ImGui"

local imgui = ImGui.new()
stage:addChild(imgui)

local names = {
	"Bobby", "Beatrice", "Betty",
	"Brianna", "Barry", "Bernard",
	"Bibi", "Blaine", "Bryn"
}
-- modes:
local Mode_Copy = 0
local Mode_Move = 1
local Mode_Swap = 2
 
local mode = 0 -- current mode

function onEnterFrame(e)
	imgui:newFrame(e.deltaTime)
 
	if (imgui:radioButton("Copy", mode == Mode_Copy)) then mode = Mode_Copy end imgui:sameLine()
	if (imgui:radioButton("Move", mode == Mode_Move)) then mode = Mode_Move end imgui:sameLine()
	if (imgui:radioButton("Swap", mode == Mode_Swap)) then mode = Mode_Swap end
 
	for i,v in ipairs(names) do
		imgui:pushID(i)
		if (((i-1) % 3) ~= 0) then imgui:sameLine() end
 
		imgui:button(v, 60, 60)
 
		if (imgui:beginDragDropSource(ImGui.DragDropFlags_None)) then
			--imgui:setStrDragDropPayload("DND_DEMO_CELL", "ID_"..i) -- used for strings
			imgui:setNumDragDropPayload("DND_DEMO_CELL", i) -- used for numbers
 
			if (mode == Mode_Copy) then imgui:text(("Copy %s"):format(v)) end
			if (mode == Mode_Move) then imgui:text(("Move %s"):format(v)) end
			if (mode == Mode_Swap) then imgui:text(("Swap %s"):format(v)) end
			imgui:endDragDropSource()
		end
 
		if (imgui:beginDragDropTarget()) then
			local payload = imgui:acceptDragDropPayload("DND_DEMO_CELL")
			if (payload) then
				--local payload_n = tonumber(payload:getStrData():sub(4))  -- if "setStrDragDropPayload" was used
				local payload_n = payload:getNumData() -- if "setNumDragDropPayload" was used
 
				if (mode == Mode_Copy) then
					names[i] = names[payload_n];
				end
				if (mode == Mode_Move) then
					names[i] = names[payload_n];
					names[payload_n] = "";
				end
 
				if (mode == Mode_Swap) then
					names[i], names[payload_n] = names[payload_n], names[i]
				end
			end
			imgui:endDragDropTarget()
		end
		imgui:popID()
	end
	imgui:render()
	imgui:endFrame()
end

stage:addEventListener("enterFrame", onEnterFrame)

Clipping

ImGui:pushClipRect(min_x, min_y, max_x, max_y, intersect_with_current_clip_rect)
ImGui:popClipRect()

ImGuiListClipper

Try to avoid creating new instances in "enterFrame" event.

Constructor:

instance = ImGuiListClipper.new()

Methods:

ImGuiListClipper:beginClip(number_of_items [, item_height = -1]) -- if item_height <= 0 then it is calculated automatically
ImGuiListClipper:endClip()
bool = ImGuiListClipper:step()
number = ImGuiListClipper:getDisplayStart()
number = ImGuiListClipper:getDisplayEnd()
number = ImGuiListClipper:getStartPosY()
number = ImGuiListClipper:getItemsCount()
ImGuiListClipper:forceDisplayRangeByIndices(number_min, number_max)

Usage example:

require "ImGui"

local imgui = ImGui.new()
stage:addChild(imgui)

clipper = ImGuiListClipper.new()

function onEnterFrame(e)
	imgui:newFrame(e.deltaTime)

	if (imgui:beginWindow("Clipper demo")) then
		if (imgui:beginTable("table", 3)) then
			imgui:tableSetupScrollFreeze(0, 1) -- cols, rows
			imgui:tableSetupColumn("One")
			imgui:tableSetupColumn("Two")
			imgui:tableSetupColumn("Three")
			imgui:tableHeadersRow()

			clipper:beginClip(100)
			while (clipper:step()) do
				for row = clipper:getDisplayStart(), clipper:getDisplayEnd() do
					imgui:tableNextRow()
					for column = 1, 3 do
						imgui:tableSetColumnIndex(column - 1)
						imgui:text(("col: %d; row: %d"):format(column, row))
					end
				end
			end
			clipper:endClip()

			imgui:endTable()
		end
	end
	imgui:endWindow()

	imgui:endFrame()
	imgui:render()
end

stage:addEventListener("enterFrame", onEnterFrame)

Context

string OR nil = ImGui:getHoveredWindow()
string OR nil = ImGui:getHoveredWindowRoot()
string OR nil = ImGui:getHoveredWindowUnderMovingWindow()
string OR nil = ImGui:getMovingWindow()
string OR nil = ImGui:getActiveIdWindow()
id = ImGui:getActiveId()
id = ImGui:getActiveIdPreviousFrame()
number = ImGui:getActiveIdTimer()
id = ImGui:getActiveIdAllowOverlap()
id = ImGui:getHoveredId()
id = ImGui:getHoveredIdPreviousFrame()
number = ImGui:getHoveredIdTimer()
id = ImGui:getHoveredIdAllowOverlap()
bool = ImGui:getDragDropActive()
id = ImGui:getDragDropPayloadSourceId()
string = ImGui:getDragDropPayloadDataType()
number = ImGui:getDragDropPayloadDataSize()

Focus, Activation

  • Prefer using "SetItemDefaultFocus()" over "if (IsWindowAppearing()) SetScrollHereY()" when applicable to signify "this is the default item"
  • Most of the functions are referring to the last/previous item we submitted.
  • See Demo Window under "Widgets->Querying Status" for an interactive visualization of most of those functions.
ImGui:setItemDefaultFocus()
ImGui:setKeyboardFocusHere([offset = 0])
flag = ImGui:isItemHovered([ImGui.HoveredFlags = 0])
flag = ImGui:isItemActive()
flag = ImGui:isItemFocused()
flag = ImGui:isItemClicked(mouse_button)
flag = ImGui:isItemVisible()
flag = ImGui:isItemEdited()
flag = ImGui:isItemActivated()
flag = ImGui:isItemDeactivated()
flag = ImGui:isItemDeactivatedAfterEdit()
flag = ImGui:isItemToggledOpen()
flag = ImGui:isAnyItemHovered()
flag = ImGui:isAnyItemActive()
flag = ImGui:isAnyItemFocused()
minX, minY, maxX, maxY = ImGui:getItemRect()
x, y = ImGui:getItemRectMin()
x, y = ImGui:getItemRectMax()
w, h = ImGui:getItemRectSize()
ImGui:setItemAllowOverlap()

INPUTS

ImGui:onMouseHover(event)
ImGui:onMouseMove(event)
ImGui:onMouseDown(event)
ImGui:onMouseUp(event)
ImGui:onMouseWheel(event)

ImGui:onTouchMove(event)
ImGui:onTouchBegin(event)
ImGui:onTouchEnd(event)
ImGui:onTouchCancel(event)

ImGui:onKeyUp(event)
ImGui:onKeyDown(event)
ImGui:onKeyChar(event)

Usage examples:

local UI = ImGui.new(nil, false, false, false)

Mouse

stage:addEventListener("mouseHover", function(e) UI:onMouseHover(e) end)
stage:addEventListener("mouseMove", function(e) UI:onMouseMove(e) end)
stage:addEventListener("mouseDown", function(e) UI:onMouseDown(e) end)
stage:addEventListener("mouseUp", function(e) UI:onMouseUp(e) end)
stage:addEventListener("mouseWheel", function(e) UI:onMouseWheel(e) end)

Touch

stage:addEventListener("touchesCancel", function(e) ui:onTouchCancel(e) end)
stage:addEventListener("touchesMove", function(e) ui:onTouchMove(e) end)
stage:addEventListener("touchesBegin", function(e) ui:onTouchBegin(e) end)
stage:addEventListener("touchesEnd", function(e) ui:onTouchEnd(e) end)

Keyboard

stage:addEventListener("keyUp", function(e) UI:onKeyUp(e) end)
stage:addEventListener("keyDown", function(e) UI:onKeyDown(e) end)
stage:addEventListener("keyChar", function(e) UI:onKeyChar(e) end)

Miscellaneous Utilities

flag = ImGui:isRectVisible(w, h [, max_x, max_y])
number = ImGui:getTime()
number = ImGui:getFrameCount()
str = ImGui:getStyleColorName(idx)
flag = ImGui:beginChildFrame(id, w, h [, ImGui.WindowFlags = 0]) -- id (number)
ImGui:endChildFrame()

Text Utilities

w, h = ImGui:calcTextSize(text [, hide_text_after_double_hash = false, wrap_width = -1])

Color convert

Note: use DOT instead of COLON, so you can use it without creating an ImGui object

r, g, b, a = ImGui.colorConvertHEXtoRGB(color [, alpha = 1])
hex = ImGui.colorConvertRGBtoHEX(r, g, b)
h, s, v = ImGui.colorConvertRGBtoHSV(r, g, b)
r, g, b = ImGui.colorConvertHSVtoRGB(h, s, v)
h, s, v = ImGui.colorConvertHEXtoHSV(hex)
hex = ImGui.colorConvertHSVtoHEX(h, s, v)

Inputs Utilities: Keyboard

  • For 'int user_key_index' you can use your own indices/enums according to how your backend/engine stored them in io.KeysDown[].
  • We don't know the meaning of those value. You can use GetKeyIndex() to map a ImGuiKey_ value into the user index.
string = ImGui:getKeyName(keyCode)
flag = ImGui:isKeyDown(keyCode)
flag = ImGui:isKeyPressed(keyCode [, repeat = true])
flag = ImGui:isKeyReleased(keyCode)
number = ImGui:getKeyPressedAmount(keyCode, repeat_delay, rate)
ImGui:setNextFrameWantCaptureKeyboard([want_capture_keyboard_value = true])

Shortcut system

-- (keyChord: an ImGuiKey optionally OR-ed with one or more ImGuiMod_XXX values (ImGuiKey | ImGuiMod_XXX))
ImGui:shortcut(keyChord [, owner_id = 0, ImGui.InputFlags = 0])

-- (useful to disable CTRL + TAB combo: ImGui:setShortcutRouting(ImGui.Mod_Ctrl | ImGui.Key_Tab, ImGui.KeyOwner_None))
ImGui:setShortcutRouting(keyChord [, owner_id = 0, ImGui.InputFlags = 0])

ImGui:setItemKeyOwner(keyCode [, ImGui.InputFlags = 0])

ImGui:setKeyOwner(keyCode, owner_id, [, ImGui.InputFlags = 0])

Inputs Utilities: Mouse

  • To refer to a mouse button, you may use named enums in your code e.g. ImGuiMouseButton_Left, ImGuiMouseButton_Right.
  • You can also use regular integer: it is forever guaranteed that 0=Left, 1=Right, 2=Middle.
  • Dragging operations are only reported after mouse has moved a certain distance away from the initial clicking position (see 'lock_threshold' and 'io.MouseDraggingThreshold')
-- "mouse_button" is any gideros mouse button code
flag = ImGui:isMouseDown(mouse_button)
flag = ImGui:isMouseClicked(mouse_button [, repeat = false]) -- "mouse_button" is any gideros mouse button code
flag = ImGui:isMouseReleased(mouse_button) -- "mouse_button" is any gideros mouse button code
flag = ImGui:isMouseDoubleClicked(mouse_button) -- "mouse_button" is any gideros mouse button code
flag = ImGui:isMouseHoveringRect(min_x, min_y, max_x, max_y [, clip = true])
flag = ImGui:isMousePosValid([x = inf, y = inf])
flag = ImGui:isAnyMouseDown()
x, y = ImGui:getMousePos()
x, y = ImGui:getMousePosOnOpeningCurrentPopup()
flag = ImGui:isMouseDragging(mouse_button [, lock_threshold = -1]) -- "mouse_button" is any gideros mouse button code
x, y = ImGui:getMouseDragDelta(mouse_button [, lock_threshold = -1]) -- "mouse_button" is any gideros mouse button code
ImGui:resetMouseDragDelta(mouse_button) -- "mouse_button" is any gideros mouse button code
ImGuiMouseCursor = ImGui:getMouseCursor()
ImGui:setMouseCursor(ImGui.MouseCursor)
ImGui:setNextFrameWantCaptureMouse([want_capture_mouse_value = true])
ImGui:setNextFrameWantCaptureKeyboard([want_capture_keyboard_value = true])
ImGui:updateCursor()

FONTS

IO = imgui:getIO()
FontAtlas = IO:getFonts()

Font = FontAtlas:addFont(ttf_font_path, font_size [, options])

-- options (table): all parameters are optional
--	    fontDataOwnedByAtlas - bool
--	    pixelSnapH - bool
--	    mergeMode - bool
--	    fontNo - number
--	    oversampleH - number
--	    oversampleV - number
--	    glyphExtraSpacingX - number
--	    glyphExtraSpacingY - number
--	    glyphOffsetX - number
--	    glyphOffsetY - number
--	    glyphMinAdvanceX - number
--	    glyphMaxAdvanceX - number
--	    rasterizerFlags - number
--	    rasterizerMultiply - number
--	
--	    glyphs - table:
--		    text(string): represents available chars
--		    chars(table): list of specific char code (example: {0x7262, ...})
--		    ranges(table): predefined glyph ranges (example: {ImGui.GlyphRanges_Default, ImGui.GlyphRanges_Japanese, ...})
FontAtlas:addFonts(fontsDescription)
-- fontsDescriptions(table):
--      description(table):
--          ttf_font_path(string): path to a font
--          font_size(number): font size
--          options(table): see description above
-- example:
-- FontAtlas:addFonts{ {"fonts/DroidSans.ttf", 16}, {"fonts/ProggyTiny.ttf", 16} }

Font = FontAtlas:getFont([index]) -- get font by index (if index is 0 or nil you will get default font instance)
FontAtlas:build() -- call after multiple FontAtlas:addFont(...) calls to update ImGui font atlas 
FontAtlas:clearInputData()
FontAtlas:clearTexData()
FontAtlas:clearFonts()
FontAtlas:clear()
table = FontAtlas:getFonts() -- returns a table with all fonts (included default)
flag = FontAtlas:isBuilt()
number = FontAtlas:addCustomRectRegular(width, height)
number = FontAtlas:addCustomRectFontGlyph(font, id, width, height, advance_x [, offset_x, offset_y])
w, h, x, y, glyph_id, offset_x, offset_y, font, is_packed_flag = FontAtlas:getCustomRectByIndex(index)

ImGui:pushFont(font) -- font (table): object returned by FontAtlas:addFont(...) or FontAtlas:getFont([index])
ImGui:popFont()

Minimal example:

local UI = ImGui.new()
local IO = UI:getIO()
local FontAtlas = IO:getFonts()
local VDS_font = FontAtlas:addFont("fonts/VDS.ttf", 16, {
    oversampleH = 2,
    oversampleV = 2,
	glyphs = {
		ranges = {ImGui.GlyphRanges_Cyrillic}
	}
})
IO:setFontDefault(VDS_font)
FontAtlas:build()
stage:addChild(UI)

-- you can use multiple fonts at the same time
function enterFrame(e)
	UI:newFrame(e.deltaTime)
	
	UI:pushFont(font1)
	UI:text("Font1")
	UI:popFont()
	
	UI:pushFont(font2)
	UI:text("Font2")
	UI:popFont()
	
	UI:render()
	UI:endFrame()
end

Glyphs example:

local fonts = io:getFonts()
fonts:addFont(font_path, font_size, {
	glyphs = {
		ranges = {
			{
				0x2590,0x2593, -- range1
				0x2660,0x266B  -- range2
				-- ...
			},
			ImGui.GlyphRanges_Cyrillic,
			{
				0x01C0, 0x01C3 -- range3
			},
			ImGui.GlyphRanges_Korean
		},
 
		-- same structure:
		ranges = {
			{
				0x2590,0x2593, -- range1
				0x2660,0x266B, -- range2
				0x01C0,0x01C3  -- range3
				-- ...
			}, 
			ImGui.GlyphRanges_Cyrillic, 
			ImGui.GlyphRanges_Korean
		}
	},
	mergeMode = true, -- merge into previous font
})
fonts:build()

Icons example:

local icon = utf8.char(0x2590)
ImGui:text("My icon >>" .. icon .. " << !!!")

-- or with new Luau support:
ImGui:text("My icon >> \u{2590} << !!!")
-- can be also stored in memory:
local icon = "\u{2590}"

Font

number = Font:getSize()
FontAtlas = Font:getContainerAtlas()
Font:setScale(number)
number = Font:getScale()
number = Font:getAscent()
number = Font:getDescent()
bool = Font:isLoaded()
string = Font:getDebugName()
w, h = Font:calcTextSizeA(size, max_width, wrap_width, string)
Font:calcWordWrapPositionA(scale, string, wrap_width) -- not tested

Tables

flag = ImGui:beginTable(str_id, column [, ImGui.TableFlags = 0, outer_w = 0, outer_h = 0, inner_width = 0])
ImGui:endTable()
ImGui:tableNextRow([ImGui.TableRowFlags = 0, min_row_height = 0])
flag = ImGui:tableNextColumn()
flag = ImGui:tableSetColumnIndex(column_n)
ImGui:tableSetupColumn(label [, ImGui.TableColumnFlags = 0, init_width_or_weight = 0, user_id = 0])
ImGui:tableSetupScrollFreeze(cols, rows)
ImGui:tableHeadersRow()
TableSortSpecs = ImGui:tableGetSortSpecs() -- see below
number = ImGui:tableGetColumnCount()
number = ImGui:tableGetColumnIndex()
number = ImGui:tableGetRowIndex()
string = ImGui:tableGetColumnName([column_n = -1])
ImGuiTableColumnFlags = ImGui:tableGetColumnFlags([column_n = -1])
ImGui:tableSetBgColor(ImGui.TableBgTarget, color [, alpha = 1, column_n = -1])

Table sort specs

number = TableSortSpecs:getSpecsCount() -- TableSortSpecs = ImGui:tableGetSortSpecs()
flag = TableSortSpecs:isSpecsDirty() -- TableSortSpecs = ImGui:tableGetSortSpecs()
TableSortSpecs:setSpecsDirty(flag) -- TableSortSpecs = ImGui:tableGetSortSpecs()
table = TableSortSpecs:getColumnSortSpecs() -- TableSortSpecs = ImGui:tableGetSortSpecs(), see below

Table column sort specs

-- table = TableSortSpecs:getColumnSortSpecs()
-- each value of this table is an object that have these functions:
number = item:getColumnUserID() 
number = item:getColumnIndex() -- 0 based
number = item:getSortOrder() -- used in multi sorted tables
number = item:getSortDirection() -- ImGui.SortDirection_Ascending OR ImGui.SortDirection_Descending

Example: https://github.com/MultiPain/Gideros_examples/blob/master/ImGuiTablesDemo/assets/TablesDemo.lua

ImGuiTextFilter

Try to avoid creating new instaces in "enterFrame" event.

Constructor:

filter = ImGuiTextFilter.new()

Methods:

-- draws the input field
isValueChanged = filter:draw(label [, width = 0])
-- draws the input field (using ImGui:inutTextWithHint())
isValueChanged = filter:drawWithHint(label, hint [, width = 0])

filter:setBuffer(text) -- set filter text
filter:build() -- update filter internals (see example below)
bool = filter:passFilter(text) -- returns true if filter input matches with "text"

Usage example 1:

require "ImGui"

local imgui = ImGui.new()
stage:addChild(imgui)

local filter = ImGuiTextFilter.new()
local items = { "aaa1.c", "bbb1.c", "ccc1.c", "aaa2.cpp", "bbb2.cpp", "ccc2.cpp", "abc.h", "hello, world" }

function onEnterFrame(e)
	imgui:newFrame(e.deltaTime)

	if (imgui:beginWindow("Filter demo")) then
		imgui:text([[
Filter usage:
	""         display all lines
	"xxx"      display lines containing "xxx"
	"xxx,yyy"  display lines containing "xxx" or "yyy"
	"-xxx"     hide lines containing "xxx"
		]])

		filter:draw("Filter")

		for i, text in ipairs(items) do
			if filter:passFilter(text) then
				imgui:bulletText(text)
			end
		end
	end
	imgui:endWindow()

	imgui:endFrame()
	imgui:render()
end

stage:addEventListener("enterFrame", onEnterFrame)

Usage example 2:

require "ImGui"

local imgui = ImGui.new()
stage:addChild(imgui)

local filter = ImGuiTextFilter.new()
local searchText = ""
local items = { "aaa1.c", "bbb1.c", "ccc1.c", "aaa2.cpp", "bbb2.cpp", "ccc2.cpp", "abc.h", "hello, world" }

function onEnterFrame(e)
	imgui:newFrame(e.deltaTime)

	-- draw standart text input control
--	filter:drawWithHint("Filter", "Search")
	-- draw custom control
	local ischanged = false
	searchText, ischanged = imgui:inputText("Filter", searchText, 256, ImGui.InputTextFlags_EnterReturnsTrue)
	if ischanged then
		filter:setBuffer(searchText)
		-- try to avoid calling "build" function every frame
		filter:build()
	end

	for i, item in ipairs(items) do
		if not filter:passFilter(item) then
			continue
		end
		imgui:bulletText(item)
	end

	imgui:endFrame()
	imgui:render()
end

stage:addEventListener("enterFrame", onEnterFrame)

TextEditor

-- otherTextEditor: another "ImGuiTextEditor" instance to copy setting
TextEditor = ImGuiTextEditor.new([other_text_editor])

Functions:

LanguageDefinition = TextEditor:getLanguageCPP()
LanguageDefinition = TextEditor:getLanguageGLSL()
LanguageDefinition = TextEditor:getLanguageHLSL()
LanguageDefinition = TextEditor:getLanguageC()
LanguageDefinition = TextEditor:getLanguageSQL()
LanguageDefinition = TextEditor:getLanguageAngelScript()
LanguageDefinition = TextEditor:getLanguageLua()

TextEditor:setLanguageDefinition(LanguageDefinition)
LanguageDefinition = TextEditor:getLanguageDefinition()

Palette = TextEditor:getPaletteDark()
Palette = TextEditor:getPaletteLight()
Palette = TextEditor:getPaletteRetro()

TextEditor:setPalette(Palette)
Palette = TextEditor:getPalette()

TextEditor:setPaletteColor(TE_ColorIndex, color [, alpha = 1]) -- see TextEditor enums below
color, alpha = TextEditor:getPaletteColor(TE_ColorIndex)

TextEditor:loadPalette(table) -- 42 elements table
-- example:
--[[ dark palete:
TextEditor:loadPalette{
	0x7f7f7f, 1,	-- Default
	0xd69c56, 1,	-- Keyword
	0x00ff00, 1,	-- Number
	0x7070e0, 1,	-- String
	0x70a0e0, 1,	-- Char literal
	0xffffff, 1,	-- Punctuation
	0x408080, 1,	-- Preprocessor
	0xaaaaaa, 1,	-- Identifier
	0x9bc64d, 1,	-- Known identifier
	0xc040a0, 1,	-- Preproc identifier
	0x206020, 1,	-- Comment (single line)
	0x406020, 1,	-- Comment (multi line)
	0x101010, 1,	-- Background
	0xe0e0e0, 1,	-- Cursor
	0xa06020, 0.5,	-- Selection
	0x0020ff, 0.5,	-- ErrorMarker
	0xf08000, 0.25, -- Breakpoint
	0x707000, 1,	-- Line number
	0x000000, 0.25, -- Current line fill
	0x808080, 0.25, -- Current line fill (inactive)
	0xa0a0a0, 0.25, -- Current line edge
}
]]

-- see below
TextEditor:setErrorMarkers(error_markers)
TextEditor:setBreakpoints(breakpoints)

TextEditor:render(string_id [, w = 0, h = 0, border = 0])

TextEditor:setText(string)
TextEditor:getText()
TextEditor:setTextLines(table) -- set editor text using table. Structure: {"line 1", "line 2", "line 3", ...}
table = TextEditor:getTextLines()

string = TextEditor:getSelectedText()
string = TextEditor:getCurrentLineText()

number = TextEditor:getTotalLines()
bool = TextEditor:isOverwrite()

bool = TextEditor:setReadOnly()
bool = TextEditor:isReadOnly()
bool = TextEditor:isTextChanged()
bool = TextEditor:isCursorPositionChanged()

TextEditor:setColorizerEnable()
bool = TextEditor:isColorizerEnabled()

line, column = TextEditor:getCursorPosition() -- 0 based line & column number 
TextEditor:setCursorPosition(line, column)

TextEditor:setHandleMouseInputs(bool)
bool = TextEditor:isHandleMouseInputsEnabled()

TextEditor:setHandleKeyboardInputs(bool)
bool = TextEditor:isHandleKeyboardInputsEnabled()

TextEditor:setTextEditorChildIgnored(bool)
bool = TextEditor:isTextEditorChildIgnored()

TextEditor:setShowWhitespaces(bool)
bool = TextEditor:isShowingWhitespaces()

TextEditor:setTabSize(size)
size = TextEditor:getTabSize()

TextEditor:insertText(string)

TextEditor:moveUp([amount = 1, select = false])
TextEditor:moveDown([amount = 1, select = false])
TextEditor:moveLeft([amount = 1, select = false])
TextEditor:moveRight([amount = 1, select = false])
TextEditor:moveTop([select = false])
TextEditor:moveBottom([select = false])
TextEditor:moveHome([select = false])
TextEditor:moveEnd([select = false])

TextEditor:setSelectionStart(line, column)
TextEditor:setSelectionEnd(line, column)
TextEditor:setSelection(start_line, start_column, end_line, end_column)
TextEditor:selectWordUnderCursor()
TextEditor:selectAll()
bool = TextEditor:hasSelection()

TextEditor:copy()
TextEditor:cut()
TextEditor:paste()
TextEditor:delete()

bool = TextEditor:canUndo()
bool = TextEditor:canRedo()
TextEditor:undo()
TextEditor:redo()

LanguageDefinition

string = LanguageDefinition:getName()

ErrorMarkers

ErrorMarkers = ImGuiErrorMarkers.new()

ErrorMarkers:add(line, message)
ErrorMarkers:remove(line)
message = ErrorMarkers:get(line)
number = ErrorMarkers:getSize()

Breakpoints

Breakpoints = ImGuiBreakpoints.new()

Breakpoints:add(line)
Breakpoints:remove(line)
bool = Breakpoints:get(line)
number = Breakpoints:getSize()

DRAW LISTS

Window draw list:

local list = ImGui:getWindowDrawList()

Background draw list:

local list = ImGui:getBackgroundDrawList()

Foreground draw list:

local list = ImGui:getForegroundDrawList()

Draw lists commands:

DrawList:pushClipRect(clip_rect_min_x, clip_rect_min_y, clip_rect_max_x, clip_rect_max_y [, intersect_with_current_clip_rect = false])
DrawList:pushClipRectFullScreen()
DrawList:popClipRect()
DrawList:pushTextureID(texture)
DrawList:popTextureID()
x, y = DrawList:getClipRectMin()
x, y = DrawList:getClipRectMax()
DrawList:addLine(p1_x, p1_y, p2_x, p2_y, color [, alpha = 1, thickness = 1])
DrawList:addRect(
	p_min_x, p_min_y, 
	p_max_x, p_max_y, 
	color 
	[, alpha = 1, 
	rounding = 0, rounding_corners = ImGui.DrawFlags_RoundCornersAll, 
	thickness = 1])
DrawList:addRectFilled(p_min_x, p_min_y, p_max_x, p_max_y, color [, alpha = 1, rounding = 0, rounding_corners = ImGui.DrawFlags_RoundCornersAll])
DrawList:addRectFilledMultiColor(p_min_x, p_min_y, p_max_x, p_max_y, color_upr_left, color_upr_right, color_bot_right, color_bot_left)
DrawList:addQuad(p1_x, p1_y, p2_x, p2_y, p3_x, p3_y, p4_x, p4_y, color [, alpha = 1, thickness = 1])
DrawList:addQuadFilled(p1_x, p1_y, p2_x, p2_y, p3_x, p3_y, p4_x, p4_y, color)
DrawList:addTriangle(p1_x, p1_y, p2_x, p2_y, p3_x, p3_y, color [, alpha = 1, thickness = 1])
DrawList:addTriangleFilled(p1_x, p1_y, p2_x, p2_y, p3_x, p3_y, color)
DrawList:addCircle(center_x, center_y, radius, color [, alpha = 1, num_segments = 12, thickness = 1])
DrawList:addCircleFilled(center_x, center_y, radius, color [, alpha = 1, num_segments = 12])
DrawList:addNgon(center_x, center_y, radius, color [, alpha = 1, num_segments = 12, thickness = 1])
DrawList:addNgonFilled(center_x, center_y, radius, color [, alpha = 1, num_segments = 12])
DrawList:addText(x, y, color, alpha, text) -- x, y (number), text_begin (string), text_end (string)
DrawList:addFontText(font, font_size, 
	pos_x, pos_y, 
	color, alpha, 
	text 
	[, wrap_with = 0, 
	cpu_fine_clip_rect_x, cpu_fine_clip_rect_y, 
	cpu_fine_clip_rect_w, cpu_fine_clip_rect_h])
DrawList:addPolyline(points_table, color, alpha, closed, thickness) -- points_table (table), color (number), closed (bool), thickness (number)
DrawList:addConvexPolyFilled(points_table, color) -- points_table (table), color (number)
DrawList:addBezierCubic(
	p1_x, p1_y, 
	p2_x, p2_y, 
	p3_x, p3_y, 
	p4_x, p4_y, 
	color, alpha, thickness [, num_segments = 0])
DrawList:addBezierQuadratic(
	p1_x, p1_y, 
	p2_x, p2_y, 
	p3_x, p3_y, 
	color, alpha, thickness [, num_segments = 0])
DrawList:addImage(texture, 
	x, y, 
	x + w, y + h 
	[, tint_color = 0xffffff, tint_alpha = 1]) 
DrawList:addImageUV(texture, 
	x, y, 
	x + w, y + h, 
	uv0x, uv0y, 
	uv1x, uv1y 
	[, tint_color = 0xffffff, tint_alpha = 1]) 
DrawList:addImageQuad(texture, 
	x, y, 
	x + w, y, 
	x + w, y + h, 
	x, y + h 
	[, tint_color = 0xffffff, tint_alpha = 1, 
	uv0x = 0, uv0y = 0, 
	uv1x = 1, uv1y = 0, 
	uv2x = 1, uv2y = 1, 
	uv3x = 0, uv3y = 1])
DrawList:addImageRounded(texture, 
	x, y, 
	x + w, 
	y + h, 
	tint_color, tint_alpha, round_radius 
	[, corner_flags = ImGui.CorenerFlags_All])
DrawList:addImageRoundedUV(texture, 
	x, y, 
	x + w, y + h, 
	uv0x, uv0y, 
	uv1x, uv1y, 
	tint_color, tint_alpha, round_radius 
	[, corner_flags = ImGui.CorenerFlags_All])
DrawList:pathClear()
DrawList:pathLineTo(x, y)
DrawList:pathLineToMergeDuplicate(x, y)
DrawList:pathFillConvex(color)
DrawList:pathStroke(color, alpha, closed [, thickness = 1])
DrawList:pathArcTo(center_x, center_y, radius, a_min, a_max [, num_segments = 10])
DrawList:pathArcToFast(center_x, center_y, radius, a_min, a_max)
DrawList:pathBezierCubicCurveTo(p2x, p2y, p3x, p3y, p4x, p4y [, num_segments = 0])
DrawList:pathBezierQuadraticCurveTo(p2x, p2y, p3x, p3y [, num_segments = 0])
DrawList:pathRect(min_x, min_y, max_x, max_y [, rounding = 0, ImGui.DrawFlags = 0])
-- CUSTOM
-- rotate any draw list item around its center point
DrawList:rotateBegin()
DrawList:rotateEnd(radians)
-- example:
...
local list = ImGui:getWindowDrawList()
list:rotateBegin()
list:addLine(100, 100, 100, 250, 0xff0000, 1, 10)
list:rotateEnd(math.pi/2.2)
...

Usage example:

Dear Imgui DrawList capture 1.png

-- reference: https://github.com/ocornut/imgui/issues/3606#issuecomment-731726406
require "ImGui"

local imgui = ImGui.new()
local IO = imgui:getIO()
local w = 320
local h = 180
IO:setDisplaySize(w*2, h*2)
stage:addChild(imgui)

local cos,sin,sqrt = math.cos, math.sin, math.sqrt
local HSV2RGB = ImGui.colorConvertHSVtoRGB
local RGB2HEX = ImGui.colorConvertRGBtoHEX
local p = { -1,-1, 1,-1, 1,1, -1,1 }
local function conv(z, szx, szy, ox, oy, vx, vy) return ((vx/z)*szx*5+szx*0.5)+ox, ((vy/z)*szy*5+szy*0.5)+oy end
local function R(vx, vy, ng) ng*=0.1 local cosn = cos(ng) local sinn = sin(ng) return vx*cosn-vy*sinn, vx*sinn+vy*cosn end
local function FX(d, ax, ay, bx, by, sw, sh, t)
	d:addRectFilled(ax,ay,bx,by,0,1,0)
	t *= 4
	for i = 0, 19 do
		local z = 21-i-(t-(t//1))*2
		local ng, ot0, ot1 = -t*2.1+z, -t+z*0.2, -t+(z+1)*0.2
		local s, of, pts =
			{ cos((t+z)*0.1)*0.2+1, sin((t+z)*0.1)*0.2+1, cos((t+z+1)*0.1)*0.2+1, sin((t+z+1)*0.1)*0.2+1 },
			{ cos(ot0)*0.3, sin(ot0)*0.3, cos(ot1)*0.3, sin(ot1)*0.3 },
			{ }
		for j = 0, 7 do
			local m, n = ((j%4)+1)*2, j//4
			pts[j*2+1], pts[j*2+2] =
				conv( (z+n)*2, sw, sh, ax, ay, R(p[m-1]*s[n*2+1]+of[n*2+1], p[m-0]*s[n*2+2]+of[n*2+2], ng+n) )
		end
		for j = 0, 3 do
			local it = ( (((i&1) ~= 0) and 0.5 or 0.6) + j*0.05 ) * ( (21-z)/21 )
			d:addConvexPolyFilled(
				{
					pts[j*2+1], pts[j*2+2], pts[((j+1)%4)*2+1], pts[((j+1)%4)*2+2],
					pts[(((j+1)%4)+4)*2+1], pts[(((j+1)%4)+4)*2+2], pts[(j+4)*2+1],
					pts[(j+4)*2+2]
				},
				RGB2HEX(HSV2RGB(0.6+sin(t*0.03)*0.5, 1, sqrt(it)))
			)
		end
	end
end

function onEnterFrame(e)
	imgui:newFrame(e.deltaTime)
	if imgui:beginWindow("FX", nil, ImGui.WindowFlags_AlwaysAutoResize) then
		imgui:invisibleButton("canvas", w, h)
		local min_x, min_y = imgui:getItemRectMin()
		local max_x, max_y = imgui:getItemRectMax()
		local draw_list = imgui:getWindowDrawList()
		draw_list:pushClipRect(min_x, min_y, max_x, max_y)
		FX(draw_list, min_x, min_y, max_x, max_y, w, h, imgui:getTime())
		draw_list:popClipRect()
	end
	imgui:endWindow()
	imgui:render()
	imgui:endFrame()
end

stage:addEventListener("enterFrame", onEnterFrame)

EXPERIMENTAL

p_open = ImGui:showLog(title, p_open [, ImGui.WindowFlags = 0]) -- draw log window
ImGui:writeLog(text)

Gestures (touch only, turned OFF by default) WIP:

  • tap gesture (Left Mouse Button)
  • hold gesture (Right Mouse Button)
ImGui:setTouchGesturesEnabled(bool)
bool = ImGui:isTouchGesturesEnabled()


Dear ImGui