Difference between revisions of "Texture"
From GiderosMobile
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__NOTOC__ | __NOTOC__ | ||
− | |||
<!-- GIDEROSOBJ:Texture --> | <!-- GIDEROSOBJ:Texture --> | ||
− | ''' | + | '''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> |
− | ''' | + | '''Available since:''' Gideros 2011.6<br/> |
− | ''' | + | '''Inherits from:''' [[TextureBase]]<br/> |
− | === | + | === Description === |
− | The | + | The '''Texture''' class lets you work with textures in an application. The Texture class lets you create a new Texture object to load from an image file and display in scene tree. |
− | === | + | === Example === |
− | < | + | <syntaxhighlight lang="lua"> |
-- TEXTURE REPEAT | -- TEXTURE REPEAT | ||
wall = Shape.new() | wall = Shape.new() | ||
− | local texture = Texture.new("gfx/enemy01.png", true, {wrap = | + | local texture = Texture.new("gfx/enemy01.png", true, {wrap = TextureBase.REPEAT}) -- put your image.png |
wall:setFillStyle(Shape.TEXTURE, texture) | wall:setFillStyle(Shape.TEXTURE, texture) | ||
wall:beginPath() | wall:beginPath() | ||
Line 25: | Line 24: | ||
wall:setPosition(128, 128) | wall:setPosition(128, 128) | ||
stage:addChild(wall) | stage:addChild(wall) | ||
− | </ | + | </syntaxhighlight> |
{|- | {|- | ||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
− | === | + | === Methods === |
− | [[ | + | [[Texture.loadAsync]] ''asynchronously loads a texture from a file''<br/><!--GIDEROSMTD:Texture.loadAsync(callback,filename,filtering,options) asynchronously loads a texture from a file--> |
− | [[ | + | [[Texture.new]] ''creates a new Texture object from a file''<br/><!--GIDEROSMTD:Texture.new(filename,filtering,options) creates a new Texture object from a file--> |
+ | [[Texture.new]] ''creates a new Texture object from a pixel array''<br/><!--GIDEROSMTD:Texture.new(pixels,width,height,filtering,options) creates a new Texture object from a pixel array--> | ||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
− | === | + | === Events === |
− | === | + | === Constants === |
− | |||
− | |||
|} | |} | ||
{{GIDEROS IMPORTANT LINKS}} | {{GIDEROS IMPORTANT LINKS}} |
Latest revision as of 14:34, 20 July 2024
Supported platforms:
Available since: Gideros 2011.6
Inherits from: TextureBase
Description
The Texture class lets you work with textures in an application. The Texture class lets you create a new Texture object to load from an image file and display in scene tree.
Example
-- TEXTURE REPEAT
wall = Shape.new()
local texture = Texture.new("gfx/enemy01.png", true, {wrap = TextureBase.REPEAT}) -- put your image.png
wall:setFillStyle(Shape.TEXTURE, texture)
wall:beginPath()
wall:moveTo(0,0)
wall:lineTo(150, 0)
wall:lineTo(150, 150)
wall:lineTo(0, 150)
wall:closePath()
wall:endPath()
wall:setAnchorPoint(0.5, 0.5)
wall:setPosition(128, 128)
stage:addChild(wall)
MethodsTexture.loadAsync asynchronously loads a texture from a file |
EventsConstants |