Difference between revisions of "Sound:play"
From GiderosMobile
(Created page with "__NOTOC__ '''Available since:''' Gideros 2011.6<br/> === Description === <br /> Creates a new `SoundChannel` object to play the sound. By using the retured `SoundChannel` obje...") |
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__NOTOC__ | __NOTOC__ | ||
'''Available since:''' Gideros 2011.6<br/> | '''Available since:''' Gideros 2011.6<br/> | ||
| + | '''Class:''' [[Sound]]<br/> | ||
| + | |||
=== Description === | === Description === | ||
| − | + | Creates a new '''[[SoundChannel]]''' object to play the sound. By using the returned '''SoundChannel''' object, you can stop the sound and monitor the position. | |
| − | Creates a new | + | <syntaxhighlight lang="lua"> |
| − | you can stop the sound and monitor the position. | + | (SoundChannel) = Sound:play(startTime,looping,paused) |
| − | < | + | </syntaxhighlight> |
| − | + | ||
| − | (SoundChannel) | + | === Parameters === |
| − | </ | + | '''startTime''': (number, default = 0) the initial position in milliseconds at which playback should start<br/> |
| − | '''startTime | + | '''looping''': (boolean, default = false) <br/> |
| − | '''looping | + | '''paused''': (boolean, default = false) <br/> |
| − | '''paused | + | |
| − | '''Returns''' (SoundChannel) | + | === Return values === |
| + | '''Returns''' (SoundChannel) a SoundChannel object which you use to control the sound. This function returns ''nil'' if you run out of available sound channels<br/> | ||
| + | |||
| + | {{Sound}} | ||
Latest revision as of 19:32, 7 January 2024
Available since: Gideros 2011.6
Class: Sound
Description
Creates a new SoundChannel object to play the sound. By using the returned SoundChannel object, you can stop the sound and monitor the position.
(SoundChannel) = Sound:play(startTime,looping,paused)
Parameters
startTime: (number, default = 0) the initial position in milliseconds at which playback should start
looping: (boolean, default = false)
paused: (boolean, default = false)
Return values
Returns (SoundChannel) a SoundChannel object which you use to control the sound. This function returns nil if you run out of available sound channels