Difference between revisions of "Sound:play"
From GiderosMobile
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=== Description === | === Description === | ||
− | Creates a new '''SoundChannel''' object to play the sound. By using the returned '''SoundChannel''' object, you can stop the sound and monitor the position. | + | Creates a new '''[[SoundChannel]]''' object to play the sound. By using the returned '''SoundChannel''' object, you can stop the sound and monitor the position. |
− | < | + | <syntaxhighlight lang="lua"> |
(SoundChannel) = Sound:play(startTime,looping,paused) | (SoundChannel) = Sound:play(startTime,looping,paused) | ||
− | </ | + | </syntaxhighlight> |
=== Parameters === | === Parameters === |
Latest revision as of 19:32, 7 January 2024
Available since: Gideros 2011.6
Class: Sound
Description
Creates a new SoundChannel object to play the sound. By using the returned SoundChannel object, you can stop the sound and monitor the position.
(SoundChannel) = Sound:play(startTime,looping,paused)
Parameters
startTime: (number, default = 0) the initial position in milliseconds at which playback should start
looping: (boolean, default = false)
paused: (boolean, default = false)
Return values
Returns (SoundChannel) a SoundChannel object which you use to control the sound. This function returns nil if you run out of available sound channels