Difference between revisions of "Event"
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mysprite:addEventListener(Event.MOUSE_DOWN, onMouseDown) | mysprite:addEventListener(Event.MOUSE_DOWN, onMouseDown) | ||
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'''User created event''' | '''User created event''' | ||
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event.data2 = "abcde" | event.data2 = "abcde" | ||
mydispatcher:dispatchEvent(event) | mydispatcher:dispatchEvent(event) | ||
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=== Note === | === Note === | ||
− | Please note that most events happen | + | Please note that most events happen in the '''[[Sprite]]''' class. |
{|- | {|- |
Latest revision as of 19:16, 15 December 2023
Supported platforms:
Available since: Gideros 2011.6
Inherits from: Object
Description
The objects of Event class contain information about an event that has occurred. Event objects are passed to event listeners when an event occurs.
Usually event objects contain specific additional information about the event that has occured. For example, when an Event.MOUSE_DOWN event occurs, x and y fields contain the coordinates.
Users can create their own events and dispatch through the event mechanism.
Examples
Mouse down event example
function onMouseDown(event)
print(event.x, event.y)
end
mysprite:addEventListener(Event.MOUSE_DOWN, onMouseDown)
User created event
local event = Event.new("myevent")
event.data1 = "12345"
event.data2 = "abcde"
mydispatcher:dispatchEvent(event)
Note
Please note that most events happen in the Sprite class.
MethodsEvent.new creates a new Event object Event:getTarget returns the element on which the event listener was registered |
EventsConstants |