Difference between revisions of "R3d.Joint"

From GiderosMobile
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__NOTOC__
 
__NOTOC__
<languages />
 
 
<!-- GIDEROSOBJ:r3d.Joint-->
 
<!-- GIDEROSOBJ:r3d.Joint-->
'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
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'''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
'''<translate>Available since</translate>:''' Gideros 2019.10<br/>
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'''Available since:''' Gideros 2019.10<br/>
  
 
=== Description ===
 
=== Description ===
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<div style="column-count:1;-moz-column-count:1;-webkit-column-count:1">
 
<div style="column-count:1;-moz-column-count:1;-webkit-column-count:1">
<!--[[Special:MyLanguage/r3d.Joint|r3d.Joint]]<br/>-->
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<!--[[r3d.Joint]]<br/>--><!--GIDEROSOBJ:r3d.Joint-->
<!-- GIDEROSOBJ:r3d.Joint -->
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[[r3d.BallAndSocketJoint]]<br/><!--GIDEROSOBJ:r3d.BallAndSocketJoint-->
[[Special:MyLanguage/r3d.FixedJoint|r3d.FixedJoint]]<br/>
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[[r3d.FixedJoint]]<br/><!--GIDEROSOBJ:r3d.FixedJoint-->
<!-- GIDEROSOBJ:r3d.FixedJoint -->
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[[r3d.HingeJoint]]<br/><!--GIDEROSOBJ:r3d.HingeJoint-->
[[Special:MyLanguage/r3d.HingeJoint|r3d.HingeJoint]]<br/>
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[[r3d.SliderJoint]]<br/><!--GIDEROSOBJ:r3d.SliderJoint-->
<!-- GIDEROSOBJ:r3d.HingeJoint -->
 
 
</div>
 
</div>
 
  
 
----
 
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'''[[ReactPhysics3D]]'''<br/>
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'''[[ReactPhysics3D]]'''
[[R3d.Joint]]
 

Latest revision as of 02:15, 1 December 2023

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2019.10

Description

Joints are used to constrain the motion of the rigid bodies between each other.

A single joint represents a constraint between two rigid bodies. When the motion of the first body of the joint is known, the relative motion of the second body has at most six degrees of freedom (three for the translation and three for the rotation).

The different joints can reduce the number of degrees of freedom between two rigid bodies. Some joints have limits to control the range of motion and some joints have motors to automatically move the bodies of the joint at a given speed.


ReactPhysics3D