Difference between revisions of "B2.MouseJoint"

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__NOTOC__
 
__NOTOC__
'''Supported platforms:''' android, ios, mac, pc<br/>
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<!-- GIDEROSOBJ:b2.MouseJoint -->
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'''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
 
'''Available since:''' Gideros 2011.6<br/>
 
'''Available since:''' Gideros 2011.6<br/>
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'''Inherits from:''' [[b2.Joint]]<br/>
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=== Description ===
 
=== Description ===
<br />
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A mouse joint is used to make a point on a body track a specified world point. This is a soft constraint with a maximum force. This allows the constraint to stretch without applying huge forces.
A mouse joint is used to make a point on a body track a specified world point. This a soft constraint with a maximum force. This allows the constraint to stretch and without applying huge forces.<br />
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<br />{|-
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=== Examples ===
| style="width: 50%;"|
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'''Mouse joint'''
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<syntaxhighlight lang="lua">
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--create empty box2d body for joint
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local ground = world:createBody({})
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--joint with dummy body
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local mouseJoint = nil
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-- create a mouse joint on mouse down
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function self:onMouseDown(event)
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local jointDef = b2.createMouseJointDef(ground, body, event.x, event.y, 100000)
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mouseJoint = world:createJoint(jointDef)
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end
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-- update the target of mouse joint on mouse move
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function self:onMouseMove(event)
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if mouseJoint ~= nil then
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mouseJoint:setTarget(event.x, event.y)
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end
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end
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-- destroy the mouse joint on mouse up
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function self:onMouseUp(event)
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if mouseJoint ~= nil then
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world:destroyJoint(mouseJoint)
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mouseJoint = nil
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end
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end
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</syntaxhighlight>
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{|-
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| style="width: 50%; vertical-align:top;"|
 
=== Methods ===
 
=== Methods ===
[[b2.MouseJoint:getDampingRatio]] - returns the damping ratio<br/>
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[[b2.MouseJoint:getDampingRatio]] ''returns the damping ratio''<br/><!--GIDEROSMTD:b2.MouseJoint:getDampingRatio() returns the damping ratio-->
[[b2.MouseJoint:getFrequency]] - returns the response frequency in Hertz<br/>
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[[b2.MouseJoint:getFrequency]] ''returns the response frequency in Hertz''<br/><!--GIDEROSMTD:b2.MouseJoint:getFrequency() returns the response frequency in Hertz-->
[[b2.MouseJoint:getMaxForce]] - returns the maximum force in N<br/>
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[[b2.MouseJoint:getMaxForce]] ''returns the maximum force in N''<br/><!--GIDEROSMTD:b2.MouseJoint:getMaxForce() returns the maximum force in N-->
[[b2.MouseJoint:getTarget]] - returns the x and y coordinates of the target point<br/>
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[[b2.MouseJoint:getTarget]] ''returns the x and y coordinates of the target point''<br/><!--GIDEROSMTD:b2.MouseJoint:getTarget() returns the x and y coordinates of the target point-->
[[b2.MouseJoint:setDampingRatio]] - sets the damping ratio (0 = no damping, 1 = critical damping)<br/>
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[[b2.MouseJoint:setDampingRatio]] ''sets the damping ratio (0 = no damping, 1 = critical damping)''<br/><!--GIDEROSMTD:b2.MouseJoint:setDampingRatio(ratio) sets the damping ratio (0 = no damping, 1 = critical damping)-->
[[b2.MouseJoint:setFrequency]] - sets the response frequency in Hertz<br/>
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[[b2.MouseJoint:setFrequency]] ''sets the response frequency in Hertz''<br/><!--GIDEROSMTD:b2.MouseJoint:setFrequency(frequency) sets the response frequency in Hertz-->
[[b2.MouseJoint:setMaxForce]] - sets the maximum force in N<br/>
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[[b2.MouseJoint:setMaxForce]] ''sets the maximum force in N''<br/><!--GIDEROSMTD:b2.MouseJoint:setMaxForce(force) sets the maximum force in N-->
[[b2.MouseJoint:setTarget]] - updates the target point<br/>
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[[b2.MouseJoint:setTarget]] ''updates the target point''<br/><!--GIDEROSMTD:b2.MouseJoint:setTarget(x,y) updates the target point-->
| style="width: 50%;"|
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 +
| style="width: 50%; vertical-align:top;"|
 
=== Events ===
 
=== Events ===
 
=== Constants ===
 
=== Constants ===
 
|}
 
|}
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----
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*'''[[B2.Joint]]'''
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*'''[[LiquidFun]]'''

Latest revision as of 01:57, 1 December 2023

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2011.6
Inherits from: b2.Joint

Description

A mouse joint is used to make a point on a body track a specified world point. This is a soft constraint with a maximum force. This allows the constraint to stretch without applying huge forces.

Examples

Mouse joint

--create empty box2d body for joint
local ground = world:createBody({})

--joint with dummy body
local mouseJoint = nil

-- create a mouse joint on mouse down
function self:onMouseDown(event)
	local jointDef = b2.createMouseJointDef(ground, body, event.x, event.y, 100000)
	mouseJoint = world:createJoint(jointDef)
end

-- update the target of mouse joint on mouse move
function self:onMouseMove(event)
	if mouseJoint ~= nil then
		mouseJoint:setTarget(event.x, event.y)
	end
end

-- destroy the mouse joint on mouse up
function self:onMouseUp(event)
	if mouseJoint ~= nil then
		world:destroyJoint(mouseJoint)
		mouseJoint = nil
	end
end

Methods

b2.MouseJoint:getDampingRatio returns the damping ratio
b2.MouseJoint:getFrequency returns the response frequency in Hertz
b2.MouseJoint:getMaxForce returns the maximum force in N
b2.MouseJoint:getTarget returns the x and y coordinates of the target point
b2.MouseJoint:setDampingRatio sets the damping ratio (0 = no damping, 1 = critical damping)
b2.MouseJoint:setFrequency sets the response frequency in Hertz
b2.MouseJoint:setMaxForce sets the maximum force in N
b2.MouseJoint:setTarget updates the target point

Events

Constants