Difference between revisions of "B2.MouseJoint"
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__NOTOC__ | __NOTOC__ | ||
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<!-- GIDEROSOBJ:b2.MouseJoint --> | <!-- GIDEROSOBJ:b2.MouseJoint --> | ||
'''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> | '''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> | ||
'''Available since:''' Gideros 2011.6<br/> | '''Available since:''' Gideros 2011.6<br/> | ||
− | '''Inherits from:''' [[ | + | '''Inherits from:''' [[b2.Joint]]<br/> |
=== Description === | === Description === | ||
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=== Examples === | === Examples === | ||
'''Mouse joint''' | '''Mouse joint''' | ||
− | < | + | <syntaxhighlight lang="lua"> |
--create empty box2d body for joint | --create empty box2d body for joint | ||
local ground = world:createBody({}) | local ground = world:createBody({}) | ||
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end | end | ||
end | end | ||
− | </ | + | </syntaxhighlight> |
{|- | {|- | ||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
=== Methods === | === Methods === | ||
− | [[ | + | [[b2.MouseJoint:getDampingRatio]] ''returns the damping ratio''<br/><!--GIDEROSMTD:b2.MouseJoint:getDampingRatio() returns the damping ratio--> |
− | [[ | + | [[b2.MouseJoint:getFrequency]] ''returns the response frequency in Hertz''<br/><!--GIDEROSMTD:b2.MouseJoint:getFrequency() returns the response frequency in Hertz--> |
− | [[ | + | [[b2.MouseJoint:getMaxForce]] ''returns the maximum force in N''<br/><!--GIDEROSMTD:b2.MouseJoint:getMaxForce() returns the maximum force in N--> |
− | [[ | + | [[b2.MouseJoint:getTarget]] ''returns the x and y coordinates of the target point''<br/><!--GIDEROSMTD:b2.MouseJoint:getTarget() returns the x and y coordinates of the target point--> |
− | [[ | + | [[b2.MouseJoint:setDampingRatio]] ''sets the damping ratio (0 = no damping, 1 = critical damping)''<br/><!--GIDEROSMTD:b2.MouseJoint:setDampingRatio(ratio) sets the damping ratio (0 = no damping, 1 = critical damping)--> |
− | [[ | + | [[b2.MouseJoint:setFrequency]] ''sets the response frequency in Hertz''<br/><!--GIDEROSMTD:b2.MouseJoint:setFrequency(frequency) sets the response frequency in Hertz--> |
− | [[ | + | [[b2.MouseJoint:setMaxForce]] ''sets the maximum force in N''<br/><!--GIDEROSMTD:b2.MouseJoint:setMaxForce(force) sets the maximum force in N--> |
− | [[ | + | [[b2.MouseJoint:setTarget]] ''updates the target point''<br/><!--GIDEROSMTD:b2.MouseJoint:setTarget(x,y) updates the target point--> |
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| |
Latest revision as of 01:57, 1 December 2023
Supported platforms:
Available since: Gideros 2011.6
Inherits from: b2.Joint
Description
A mouse joint is used to make a point on a body track a specified world point. This is a soft constraint with a maximum force. This allows the constraint to stretch without applying huge forces.
Examples
Mouse joint
--create empty box2d body for joint
local ground = world:createBody({})
--joint with dummy body
local mouseJoint = nil
-- create a mouse joint on mouse down
function self:onMouseDown(event)
local jointDef = b2.createMouseJointDef(ground, body, event.x, event.y, 100000)
mouseJoint = world:createJoint(jointDef)
end
-- update the target of mouse joint on mouse move
function self:onMouseMove(event)
if mouseJoint ~= nil then
mouseJoint:setTarget(event.x, event.y)
end
end
-- destroy the mouse joint on mouse up
function self:onMouseUp(event)
if mouseJoint ~= nil then
world:destroyJoint(mouseJoint)
mouseJoint = nil
end
end
Methodsb2.MouseJoint:getDampingRatio returns the damping ratio |
EventsConstants |