Difference between revisions of "B2.Joint"
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__NOTOC__ | __NOTOC__ | ||
− | '''Supported platforms:''' android | + | <!-- GIDEROSOBJ:b2.Joint --> |
+ | '''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> | ||
'''Available since:''' Gideros 2011.6<br/> | '''Available since:''' Gideros 2011.6<br/> | ||
+ | |||
=== Description === | === Description === | ||
− | + | The '''b2.Joint''' class is the base joint class. Joints are used to constraint two bodies together in various fashions. Some joints also feature limits and motors. | |
− | The | + | |
− | <br /> | + | === Classes === |
+ | <div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | ||
+ | [[b2.DistanceJoint]]<br/> | ||
+ | [[b2.FrictionJoint]]<br/> | ||
+ | [[b2.GearJoint]]<br/> | ||
+ | [[b2.MouseJoint]]<br/> | ||
+ | [[b2.PrismaticJoint]]<br/> | ||
+ | [[b2.PulleyJoint]]<br/> | ||
+ | [[b2.RevoluteJoint]]<br/> | ||
+ | [[b2.RopeJoint]]<br/> | ||
+ | [[b2.WeldJoint]]<br/> | ||
+ | [[b2.WheelJoint]]<br/> | ||
+ | </div> | ||
+ | |||
{|- | {|- | ||
− | | style="width: 50%;"| | + | | style="width: 50%; vertical-align:top;"| |
=== Methods === | === Methods === | ||
− | [[b2.Joint:getAnchorA]] | + | [[b2.Joint:getAnchorA]] ''returns the anchor point on bodyA in world coordinates''<br/><!--GIDEROSMTD:b2.Joint:getAnchorA() returns the anchor point on bodyA in world coordinates--> |
− | [[b2.Joint:getAnchorB]] | + | [[b2.Joint:getAnchorB]] ''returns the anchor point on bodyB in world coordinates''<br/><!--GIDEROSMTD:b2.Joint:getAnchorB() returns the anchor point on bodyB in world coordinates--> |
− | [[b2.Joint:getBodyA]] | + | [[b2.Joint:getBodyA]] ''returns the first body attached to this joint''<br/><!--GIDEROSMTD:b2.Joint:getBodyA() returns the first body attached to this joint--> |
− | [[b2.Joint:getBodyB]] | + | [[b2.Joint:getBodyB]] ''returns the second body attached to this joint''<br/><!--GIDEROSMTD:b2.Joint:getBodyB() returns the second body attached to this joint--> |
− | [[b2.Joint:getReactionForce]] | + | [[b2.Joint:getReactionForce]] ''returns the reaction force on bodyB at the joint anchor''<br/><!--GIDEROSMTD:b2.Joint:getReactionForce(inv_dt) returns the reaction force on bodyB at the joint anchor--> |
− | [[b2.Joint:getReactionTorque]] | + | [[b2.Joint:getReactionTorque]] ''returns the reaction torque on bodyB''<br/><!--GIDEROSMTD:b2.Joint:getReactionTorque(inv_dt) returns the reaction torque on bodyB--> |
− | [[b2.Joint:getType]] | + | [[b2.Joint:getType]] ''returns a value that represents the type''<br/><!--GIDEROSMTD:b2.Joint:getType() returns a value that represents the type--> |
− | [[b2.Joint:isActive]] | + | [[b2.Joint:isActive]] ''is active?''<br/><!--GIDEROSMTD:b2.Joint:isActive() is active?--> |
− | | style="width: 50%;"| | + | |
+ | | style="width: 50%; vertical-align:top;"| | ||
=== Events === | === Events === | ||
=== Constants === | === Constants === | ||
|} | |} | ||
+ | |||
+ | ---- | ||
+ | *'''[[LiquidFun]]''' |
Latest revision as of 01:50, 1 December 2023
Supported platforms:
Available since: Gideros 2011.6
Description
The b2.Joint class is the base joint class. Joints are used to constraint two bodies together in various fashions. Some joints also feature limits and motors.
Classes
b2.DistanceJoint
b2.FrictionJoint
b2.GearJoint
b2.MouseJoint
b2.PrismaticJoint
b2.PulleyJoint
b2.RevoluteJoint
b2.RopeJoint
b2.WeldJoint
b2.WheelJoint
Methodsb2.Joint:getAnchorA returns the anchor point on bodyA in world coordinates |
EventsConstants |