Difference between revisions of "Pixel:setTexture"

From GiderosMobile
(Created page with "__NOTOC__ '''Available since:''' in development<br/> === Description === Associate a texture to this pixel <source lang="lua"> = Pixel:setTexture(textureslotmatrix,) </source>...")
 
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Associate a texture to this pixel
 
Associate a texture to this pixel
 
<source lang="lua">
 
<source lang="lua">
= Pixel:setTexture(textureslotmatrix,)
+
Pixel:setTexture(texture,slot,matrix)
 
</source>
 
</source>
'''texture:''' (TextureBase) The texture to associate to this pixel, or nil to deassociate. ''''''<br/>
+
'''texture''': (TextureBase) The texture to associate to this pixel, or nil to deassociate. ''''''<br/>
'''slot:''' (number) The texture slot that the texture should be associated to. Leave empty or set to 0 for main texture, or if you don't use a specific shader. '''optional'''<br/>
+
'''slot''': (number) The texture slot that the texture should be associated to. Leave empty or set to 0 for main texture, or if you don't use a specific shader. '''optional'''<br/>
'''matrix:''' (Matrix) an optional transform for the texture '''optional'''<br/>
+
'''matrix''': (Matrix) an optional transform for the texture '''optional'''<br/>

Revision as of 10:21, 23 August 2018

Available since: in development

Description

Associate a texture to this pixel

 Pixel:setTexture(texture,slot,matrix)

'texture: (TextureBase) The texture to associate to this pixel, or nil to deassociate. '
slot: (number) The texture slot that the texture should be associated to. Leave empty or set to 0 for main texture, or if you don't use a specific shader. optional
matrix: (Matrix) an optional transform for the texture optional