Difference between revisions of "Pixel:setTextureMatrix"

From GiderosMobile
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__NOTOC__
 
__NOTOC__
'''Available since:''' in development<br/>
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'''Available since:''' Gideros 2016.12<br/>
'''Class:''' [[Special:MyLanguage/Pixel|Pixel]]<br/>
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'''Class:''' [[Pixel]]<br/>
  
 
=== Description ===
 
=== Description ===
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<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
 
Pixel:setTextureMatrix(matrix)
 
Pixel:setTextureMatrix(matrix)
</source>
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</syntaxhighlight>
  
 
=== Parameters ===
 
=== Parameters ===
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stage:addEventListener(Event.ENTER_FRAME, onEnterFrame)
 
stage:addEventListener(Event.ENTER_FRAME, onEnterFrame)
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</syntaxhighlight>
  
 
{{Pixel}}
 
{{Pixel}}

Latest revision as of 21:53, 7 November 2023

Available since: Gideros 2016.12
Class: Pixel

Description

Sets the matrix of the Pixel's texture.

Pixel:setTextureMatrix(matrix)

Parameters

matrix: (Matrix) the matrix

Example

-- a pixel holding a repeatable power of 2 texture
local tex = Texture.new("gfx/myimg.jpg", false, {wrap = TextureBase.REPEAT})
local img = Pixel.new(tex, tex:getWidth(), tex:getHeight())
stage:addChild(img)
-- the matrix
local m = Matrix.new()
-- some vars
local flow = 0
local flowspeed = 0.09

function onEnterFrame(e)
	flow += flowspeed
	m:setRotationZ(math.sin(flow)) -- rotate matrix on Z axis
	img:setTextureMatrix(m) -- apply modified matrix
end

stage:addEventListener(Event.ENTER_FRAME, onEnterFrame)