Difference between revisions of "UI"
Line 14: | Line 14: | ||
'''UI.Builder''' allows for building complex UI layouts. | '''UI.Builder''' allows for building complex UI layouts. | ||
− | === | + | === Example === |
'''In init.lua''' | '''In init.lua''' | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
Line 43: | Line 43: | ||
stage:addChild(button) | stage:addChild(button) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 00:42, 16 October 2023
Supported platforms:
Available since: Gideros 2023.1
In order to use Gideros UI Library, you have to link or include the two following folders to your project: * Library/ui * Library/luashaders The folders are available in your Gideros installation folder (UI Library depends on luashaders)
Description
A UI Library for Gideros made of a plethora of widgets.
UI.Builder allows for building complex UI layouts.
Example
In init.lua
UI=UI or {}
local fontfilebold = "fonts/OpenSans-Bold.ttf"
UI.Default = {
TTF=fontfilebold,
}
In your game
--UI.Style:setDefault(UI.Theme.PointCore_Base)
--UI.Style:setDefault(UI.Theme.PointCore_Red)
UI.Style:setDefault(UI.Theme.PointCore_Pink)
-- a Button
local button=UI.Button.new()
button:setDimensions(64, 48)
button:setPosition(50,50)
button:setText("Button")
function button:onWidgetAction()
print("Hello Gideros UI")
end
stage:addChild(button)
Widgets
UI.Accordion creates a UI accordion |