Difference between revisions of "TexturePack.new"

From GiderosMobile
m (Text replacement - "</source>" to "</syntaxhighlight>")
 
(3 intermediate revisions by 2 users not shown)
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=== Description ===
 
=== Description ===
 
Creates a new '''TexturePack''' object. This function creates the texture pack at runtime.
 
Creates a new '''TexturePack''' object. This function creates the texture pack at runtime.
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
TexturePack.new(textures,padding,filtering,options)
 
TexturePack.new(textures,padding,filtering,options)
</source>
+
</syntaxhighlight>
  
 
=== Parameters ===
 
=== Parameters ===
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'''filtering''': (boolean, default = false) whether or not the texture is filtered, that is smoothing the image '''optional'''<br/>
 
'''filtering''': (boolean, default = false) whether or not the texture is filtered, that is smoothing the image '''optional'''<br/>
 
'''options''': (table) a table that specifies optional parameters '''optional'''. Currently, "transparentColor" and "format" fields are supported<br/>
 
'''options''': (table) a table that specifies optional parameters '''optional'''. Currently, "transparentColor" and "format" fields are supported<br/>
 +
 +
=== Example ===
 +
'''Store all images in a folder to a table for use in TexturePack'''
 +
<syntaxhighlight lang="lua">
 +
local lfs = require "lfs"
 +
 +
 +
local list = {}
 +
 +
function attrdir(path)
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for file in lfs.dir(path) do
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if file ~= "." and file ~= ".." then
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local f = path..'/'..file
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local attr = lfs.attributes(f)
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if attr.mode == "file" then table.insert(list, f) end
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end
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end
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end
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attrdir("gfx/hero") -- folder to fetch images from
 +
 +
--local tp = TexturePack.new({"gfx/hero/HQ_Trooper_all.png", "gfx/hero/caverman.png", "gfx/hero/test01.png"})
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local tp = TexturePack.new(list)
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local bmp = Bitmap.new(tp:getTextureRegion("gfx/hero/caverman.png"))
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stage:addChild(bmp)
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</syntaxhighlight>
  
  
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=== Description ===
 
=== Description ===
 
Creates a new '''TexturePack''' object. This function loads the pre-packed texture atlas created by "'''Gideros Texture Packer'''" tool.
 
Creates a new '''TexturePack''' object. This function loads the pre-packed texture atlas created by "'''Gideros Texture Packer'''" tool.
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
TexturePack.new(txtfile,imagefile,filtering,options)
 
TexturePack.new(txtfile,imagefile,filtering,options)
</source>
+
</syntaxhighlight>
  
 
=== Parameters ===
 
=== Parameters ===

Latest revision as of 14:33, 13 July 2023

Available since: Gideros 2011.6
Class: TexturePack

Description

Creates a new TexturePack object. This function creates the texture pack at runtime.

TexturePack.new(textures,padding,filtering,options)

Parameters

textures: (table) file names of textures
padding: (number) the spacing between textures in pixels optional
filtering: (boolean, default = false) whether or not the texture is filtered, that is smoothing the image optional
options: (table) a table that specifies optional parameters optional. Currently, "transparentColor" and "format" fields are supported

Example

Store all images in a folder to a table for use in TexturePack

local lfs = require "lfs"


local list = {}

function attrdir(path)
	for file in lfs.dir(path) do
		if file ~= "." and file ~= ".." then
			local f = path..'/'..file
			local attr = lfs.attributes(f)
			if attr.mode == "file" then table.insert(list, f) end
		end
	end
end
attrdir("gfx/hero") -- folder to fetch images from

--local tp = TexturePack.new({"gfx/hero/HQ_Trooper_all.png", "gfx/hero/caverman.png", "gfx/hero/test01.png"})
local tp = TexturePack.new(list)
local bmp = Bitmap.new(tp:getTextureRegion("gfx/hero/caverman.png"))
stage:addChild(bmp)




Available since: Gideros 2011.6
Class: TexturePack

Description

Creates a new TexturePack object. This function loads the pre-packed texture atlas created by "Gideros Texture Packer" tool.

TexturePack.new(txtfile,imagefile,filtering,options)

Parameters

txtfile: (string) Gideros Texture Packer text file path
imagefile: (string) Gideros Texture Packer image file path
filtering: (boolean, default = false) whether or not the texture is filtered, that is smoothing the image optional
options: (table) a table that specifies optional parameters optional. Currently, "transparentColor" and "format" fields are supported