Difference between revisions of "TexturePack"

From GiderosMobile
m (Text replacement - "</source>" to "</syntaxhighlight>")
 
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__NOTOC__
 
__NOTOC__
<languages />
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<!-- GIDEROSOBJ:TexturePack -->
'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
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'''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
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'''Available since:''' Gideros 2011.6<br/>
'''<translate>Inherits from</translate>:''' [[Special:MyLanguage/TextureBase|TextureBase]]<br/>
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'''Inherits from:''' [[TextureBase]]<br/>
  
=== <translate>Description</translate> ===
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=== Description ===
The [[Special:MyLanguage/TexturePack|TexturePack]] class specifies a texture pack (or texture atlas). A texture atlas is a large image which contains many smaller sub-images.
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The '''TexturePack''' class specifies a texture pack (or texture atlas). A texture atlas is a large image which contains many smaller sub-images.
  
 
Gideros supports dynamic creation of texture atlases and pre-packed texture atlasses by using "Gideros Texture Packer" tool.
 
Gideros supports dynamic creation of texture atlases and pre-packed texture atlasses by using "Gideros Texture Packer" tool.
  
 
==== Dynamic Creation of Texture Packs ====
 
==== Dynamic Creation of Texture Packs ====
To create a texture pack dynamically (at run-time), create [[Special:MyLanguage/TexturePack|TexturePack]] object with a table of file names of textures.
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To create a texture pack dynamically (at run-time), create a '''TexturePack''' object with a table of file names of textures.
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<syntaxhighlight lang="lua">
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local pack = TexturePack.new({"1.png", "2.png", "3.png", "4.png"})
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</syntaxhighlight>
  
<source lang="lua">
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Example
local pack = TexturePack.new({"1.png", "2.png", "3.png", "4.png"})
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<syntaxhighlight lang="lua">
</source>
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local tp = TexturePack.new({"gfx/2_2.png", "gfx/button01.png", "gfx/button02.png", "gfx/cat.jpg"})
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local bmp = Bitmap.new(tp:getTextureRegion("gfx/button01.png"))
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stage:addChild(bmp)
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</syntaxhighlight>
  
 
==== Static Creation of Texture Packs ====
 
==== Static Creation of Texture Packs ====
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[[File:Texture packer.png]]
 
[[File:Texture packer.png]]
  
This tool exports two files: A ''.txt'' file that specifies the positions of texture regions and a ''.png'' file of packed texture.
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This tool exports two files: a ''.txt'' file that specifies the positions of texture regions and a ''.png'' file of packed texture.
  
Use these two files to create texture pack:
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Use these two files to create a texture pack:
<source lang="lua">
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<syntaxhighlight lang="lua">
 
local pack = TexturePack.new("pack.txt", "pack.png")
 
local pack = TexturePack.new("pack.txt", "pack.png")
</source>
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</syntaxhighlight>
  
 
{|-
 
{|-
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
=== <translate>Methods</translate> ===
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=== Methods ===
[[Special:MyLanguage/TexturePack.new|TexturePack.new]] ''<translate>creates a new TexturePack object</translate>''<br/><!-- GIDEROSMTD:TexturePack.new(textures,padding,filtering,options) creates a new TexturePack object -->
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[[TexturePack.new]] ''creates a new TexturePack object from textures''<br/><!--GIDEROSMTD:TexturePack.new(textures,padding,filtering,options) creates a new TexturePack object from textures-->
[[Special:MyLanguage/TexturePack.new|TexturePack.new]] <br/><!-- GIDEROSMTD:TexturePack.new(txtfile,imagefile,filtering,options) -->
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[[TexturePack.new]] ''creates a new TexturePack object from texture pack files''<br/><!--GIDEROSMTD:TexturePack.new(txtfile,imagefile,filtering,options) creates a new TexturePack object from texture pack files-->
[[Special:MyLanguage/TexturePack:getTextureRegion|TexturePack:getTextureRegion]] ''<translate>returns the texture region of texture pack</translate>''<br/><!-- GIDEROSMTD:TexturePack:getTextureRegion(texturename) returns the texture region of texture pack -->
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[[TexturePack.loadAsync]] ''asynchronously loads a TexturePack object from texture pack files''<br/><!--GIDEROSMTD:TexturePack.loadAsync(callback,txtfile,imagefile,filtering,options) asynchronously loads a TexturePack object from texture pack files-->
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[[TexturePack:getLocation]] ''returns the location of the given texture in this pack''<br/><!--GIDEROSMTD:TexturePack:getLocation(texturename) returns the location of the given texture in this pack-->
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[[TexturePack:getRegionsNames]] ''returns all the region names of this pack''<br/><!--GIDEROSMTD:TexturePack:getRegionsNames() returns all the region names of this pack-->
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[[TexturePack:getTextureRegion]] ''returns the texture region for the given texture name''<br/><!--GIDEROSMTD:TexturePack:getTextureRegion(texturename) returns the texture region for the given texture name-->
  
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
=== <translate>Events</translate> ===
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=== <translate>Constants</translate> ===
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=== Events ===
 +
=== Constants ===
 
|}
 
|}
  
 
{{GIDEROS IMPORTANT LINKS}}
 
{{GIDEROS IMPORTANT LINKS}}

Latest revision as of 14:33, 13 July 2023

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2011.6
Inherits from: TextureBase

Description

The TexturePack class specifies a texture pack (or texture atlas). A texture atlas is a large image which contains many smaller sub-images.

Gideros supports dynamic creation of texture atlases and pre-packed texture atlasses by using "Gideros Texture Packer" tool.

Dynamic Creation of Texture Packs

To create a texture pack dynamically (at run-time), create a TexturePack object with a table of file names of textures.

local pack = TexturePack.new({"1.png", "2.png", "3.png", "4.png"})

Example

local tp = TexturePack.new({"gfx/2_2.png", "gfx/button01.png", "gfx/button02.png", "gfx/cat.jpg"})
local bmp = Bitmap.new(tp:getTextureRegion("gfx/button01.png"))
stage:addChild(bmp)

Static Creation of Texture Packs

To create a pre-packed texture atlas, use "Gideros Texture Packer" tool:

Texture packer.png

This tool exports two files: a .txt file that specifies the positions of texture regions and a .png file of packed texture.

Use these two files to create a texture pack:

local pack = TexturePack.new("pack.txt", "pack.png")

Methods

TexturePack.new creates a new TexturePack object from textures
TexturePack.new creates a new TexturePack object from texture pack files
TexturePack.loadAsync asynchronously loads a TexturePack object from texture pack files

TexturePack:getLocation returns the location of the given texture in this pack
TexturePack:getRegionsNames returns all the region names of this pack
TexturePack:getTextureRegion returns the texture region for the given texture name

Events

Constants