Difference between revisions of "TextureRegion"

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=== Example ===
 
=== Example ===
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local texture = Texture.new("atlas.png")
 
local texture = Texture.new("atlas.png")
  
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stage:addChild(bitmap3)
 
stage:addChild(bitmap3)
 
stage:addChild(bitmap4)
 
stage:addChild(bitmap4)
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Latest revision as of 14:33, 13 July 2023

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2011.6
Inherits from: Object

Description

The TextureRegion class specifies a texture and a rectangular region in it. It is used to define independent texture regions within a texture atlas (a large image which contains many smaller sub-images).

Example

local texture = Texture.new("atlas.png")

-- define 4 equal regions of size 100x100 from "atlas.png"
local region1 = TextureRegion.new(texture, 0,   0,   100, 100)
local region2 = TextureRegion.new(texture, 100, 0,   100, 100)
local region3 = TextureRegion.new(texture, 100, 100, 100, 100)
local region4 = TextureRegion.new(texture, 0,   100, 100, 100)

-- add these regions to scene tree
local bitmap1 = Bitmap.new(region1)
local bitmap2 = Bitmap.new(region2)
local bitmap3 = Bitmap.new(region3)
local bitmap4 = Bitmap.new(region4)

stage:addChild(bitmap1)
stage:addChild(bitmap2)
stage:addChild(bitmap3)
stage:addChild(bitmap4)

Methods

TextureRegion.new creates a new TextureRegion object
TextureRegion.new
TextureRegion:getRegion returns the coordinates of the region
TextureRegion:getScale returns the scale ratio of the underlying atlas
TextureRegion:setRegion sets the coordinates of the region

Events

Constants