Difference between revisions of "SoundChannel"
| m | m (Text replacement - "</source>" to "</syntaxhighlight>") | ||
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| ===Example=== | ===Example=== | ||
| − | < | + | <syntaxhighlight lang="lua"> | 
| local sound1 = Sound.new("audio/sound1.ogg") | local sound1 = Sound.new("audio/sound1.ogg") | ||
| local audio1 = sound1:play() | local audio1 = sound1:play() | ||
| Line 20: | Line 20: | ||
| 	local audio2 = sound2:play() | 	local audio2 = sound2:play() | ||
| end) | end) | ||
| − | </ | + | </syntaxhighlight> | 
| === See also === | === See also === | ||
| + | '''[[Sound]]'''<br/> | ||
| '''[[Playing_Sound_and_Music]]''' | '''[[Playing_Sound_and_Music]]''' | ||
| Line 28: | Line 29: | ||
| | style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
| === Methods === | === Methods === | ||
| − | [[SoundChannel:getPitch]] ''returns the current  | + | [[SoundChannel:getPitch]] ''returns the current sound channel pitch''<br/><!--GIDEROSMTD:SoundChannel:getPitch() returns the current sound channel pitch--> | 
| − | [[SoundChannel:getPosition]] ''returns  | + | [[SoundChannel:getPosition]] ''returns the current playback position''<br/><!--GIDEROSMTD:SoundChannel:getPosition() returns the current playback position--> | 
| − | [[SoundChannel:getVolume]] ''returns the current  | + | [[SoundChannel:getStreamId]] ''returns the channel stream id''<br/><!--GIDEROSMTD:SoundChannel:getStreamId() returns the channel stream id--> | 
| − | [[SoundChannel:isLooping]] ''returns the looping state  | + | [[SoundChannel:getVolume]] ''returns the current sound channel volume''<br/><!--GIDEROSMTD:SoundChannel:getVolume() returns the current sound channel volume--> | 
| − | [[SoundChannel:isPaused]] ''returns the paused state  | + | [[SoundChannel:isLooping]] ''returns the channel looping state''<br/><!--GIDEROSMTD:SoundChannel:isLooping() returns the channel looping state--> | 
| − | [[SoundChannel:isPlaying]] ''returns the playing state  | + | [[SoundChannel:isPaused]] ''returns the channel paused state''<br/><!--GIDEROSMTD:SoundChannel:isPaused() returns the channel paused state--> | 
| − | [[SoundChannel:setLooping]] ''sets the looping state  | + | [[SoundChannel:isPlaying]] ''returns the sound channel playing state''<br/><!--GIDEROSMTD:SoundChannel:isPlaying() returns the sound channel playing state--> | 
| − | [[SoundChannel:setPaused]] ''sets the paused state  | + | [[SoundChannel:setEffect]] ''enables sound channel effects''<br/><!--GIDEROSMTD:SoundChannel:setEffect(channel, effect, params) enables sound channel effects--> | 
| − | [[SoundChannel:setPitch]] ''sets  | + | [[SoundChannel:setLooping]] ''sets the channel looping state''<br/><!--GIDEROSMTD:SoundChannel:setLooping(looping) sets the channel looping state--> | 
| − | [[SoundChannel:setPosition]] ''sets  | + | [[SoundChannel:setPaused]] ''sets the channel paused state''<br/><!--GIDEROSMTD:SoundChannel:setPaused(paused) sets the channel paused state--> | 
| − | [[SoundChannel:setVolume]] ''sets  | + | [[SoundChannel:setPitch]] ''sets the sound channel pitch''<br/><!--GIDEROSMTD:SoundChannel:setPitch(pitch) sets the sound channel pitch--> | 
| − | [[SoundChannel:setWorldPosition]] '' | + | [[SoundChannel:setPosition]] ''sets the current playback position''<br/><!--GIDEROSMTD:SoundChannel:setPosition(position) sets the current playback position--> | 
| + | [[SoundChannel:setVolume]] ''sets the sound channel volume''<br/><!--GIDEROSMTD:SoundChannel:setVolume(volume) sets the sound channel volume--> | ||
| + | [[SoundChannel:setWorldPosition]] ''sets the position of the sound in a 3D world''<br/><!--GIDEROSMTD:SoundChannel:setWorldPosition(x,y,z,vx,vy,vz) sets the position of the sound in a 3D world--> | ||
| [[SoundChannel:stop]] ''stops the sound playing in the channel''<br/><!--GIDEROSMTD:SoundChannel:stop() stops the sound playing in the channel--> | [[SoundChannel:stop]] ''stops the sound playing in the channel''<br/><!--GIDEROSMTD:SoundChannel:stop() stops the sound playing in the channel--> | ||
Latest revision as of 14:32, 13 July 2023
Supported platforms: 






Available since: Gideros 2011.6
Inherits from: Object
Description
The SoundChannel class is used to control and monitor a playing sound.
SoundChannel Events
- Event.COMPLETE = "complete": when the sound channel has finished playing, Event.COMPLETE event is dispatched
Example
local sound1 = Sound.new("audio/sound1.ogg")
local audio1 = sound1:play()
audio1:addEventListener(Event.COMPLETE, function()
	-- play a second audio when the first one is complete
	local sound2 = Sound.new("audio/sound2.ogg")
	local audio2 = sound2:play()
end)
See also
| MethodsSoundChannel:getPitch returns the current sound channel pitch | EventsConstants | 
