Difference between revisions of "SoundChannel Event.COMPLETE"
From GiderosMobile
m (Text replacement - "<source" to "<syntaxhighlight") |
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=== Example === | === Example === | ||
− | < | + | <syntaxhighlight lang="lua"> |
-- load a music file | -- load a music file | ||
local snd = Sound.new("DST-Psykick.mp3") | local snd = Sound.new("DST-Psykick.mp3") |
Revision as of 14:31, 13 July 2023
Available since: Gideros 2011.6
Value: complete
Defined by: SoundChannel
Description
This event is dispatched when the sound channel has finished playing.
Example
<syntaxhighlight lang="lua"> -- load a music file local snd = Sound.new("DST-Psykick.mp3") -- start playing the music file and store the channel local chan = snd:play() -- define the Event.COMPLETE function that is called when the sound -- finishes playing function onSoundComplete(event) print ("Sound complete") end -- add the event listener that is firing when the sound finishes playing chan:addEventListener(Event.COMPLETE,onSoundComplete) </source>
- SoundChannel:getPitch
- SoundChannel:getPosition
- SoundChannel:getStreamId
- SoundChannel:getVolume
- SoundChannel:isLooping
- SoundChannel:isPaused
- SoundChannel:isPlaying
- SoundChannel:setEffect
- SoundChannel:setLooping
- SoundChannel:setPaused
- SoundChannel:setPitch
- SoundChannel:setPosition
- SoundChannel:setVolume
- SoundChannel:setWorldPosition
- SoundChannel:stop