Difference between revisions of "Texture"

From GiderosMobile
m (Text replacement - "<source" to "<syntaxhighlight")
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=== Example ===
 
=== Example ===
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
-- TEXTURE REPEAT
 
-- TEXTURE REPEAT
 
wall = Shape.new()
 
wall = Shape.new()

Revision as of 14:31, 13 July 2023

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2011.6
Inherits from: TextureBase

Description

The Texture class lets you work with textures in an application. The Texture class lets you create a new Texture object to load from an image file and display in scene tree.

Example

<syntaxhighlight lang="lua"> -- TEXTURE REPEAT wall = Shape.new() local texture = Texture.new("gfx/enemy01.png", true, {wrap = Texture.REPEAT}) -- put your image.png wall:setFillStyle(Shape.TEXTURE, texture) wall:beginPath() wall:moveTo(0,0) wall:lineTo(150, 0) wall:lineTo(150, 150) wall:lineTo(0, 150) wall:closePath() wall:endPath() wall:setAnchorPoint(0.5, 0.5) wall:setPosition(128, 128) stage:addChild(wall) </source>

Methods

Texture.loadAsync asynchronously loads a texture from a file
Texture.new creates a new Texture object from a file
Texture.new creates a new Texture object from a pixel array

Events

Constants

Texture.CLAMP doesn't repeat the texture
Texture.REPEAT repeats the texture