Difference between revisions of "Mesh:setVertexArray"
From GiderosMobile
m (Text replacement - "</source>" to "</syntaxhighlight>") |
|||
(5 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
− | ''' | + | '''Available since:''' Gideros 2012.09<br/> |
− | === | + | '''Class:''' [[Mesh]]<br/> |
− | + | ||
− | Assigns new content to the vertex array, dropping all the elements contained in the vertex array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array. | + | === Description === |
− | + | Assigns new content to the vertex array, dropping all the elements contained in the vertex array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array. | |
− | < | + | <syntaxhighlight lang="lua"> |
− | + | Mesh:setVertexArray(vertices) | |
− | </ | + | </syntaxhighlight> |
− | === | + | |
− | '''vertices''': (any) | + | === Parameters === |
− | === | + | '''vertices''': (any) <br/> |
− | + | ||
− | < | + | === Examples === |
+ | <syntaxhighlight lang="lua"> | ||
+ | -- set the vertex array as (100, 100), (150, 100) and (100, 150) | ||
mesh:setVertexArray(100, 100, 150, 100, 100, 150) | mesh:setVertexArray(100, 100, 150, 100, 100, 150) | ||
-- same as above | -- same as above | ||
− | mesh:setVertexArray{100, 100, 150, 100, 100, 150}</ | + | mesh:setVertexArray{100, 100, 150, 100, 100, 150} |
+ | </syntaxhighlight> | ||
+ | |||
+ | {{Mesh}} |
Latest revision as of 14:31, 13 July 2023
Available since: Gideros 2012.09
Class: Mesh
Description
Assigns new content to the vertex array, dropping all the elements contained in the vertex array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array.
Mesh:setVertexArray(vertices)
Parameters
vertices: (any)
Examples
-- set the vertex array as (100, 100), (150, 100) and (100, 150)
mesh:setVertexArray(100, 100, 150, 100, 100, 150)
-- same as above
mesh:setVertexArray{100, 100, 150, 100, 100, 150}
- Mesh
- Mesh.new
- Mesh:clearColorArray
- Mesh:clearIndexArray
- Mesh:clearTexture
- Mesh:clearTextureCoordinateArray
- Mesh:clearVertexArray
- Mesh:getColor
- Mesh:getColorArraySize
- Mesh:getIndex
- Mesh:getIndexArraySize
- Mesh:getTextureCoordinate
- Mesh:getTextureCoordinateArraySize
- Mesh:getVertex
- Mesh:getVertexArraySize
- Mesh:resizeColorArray
- Mesh:resizeIndexArray
- Mesh:resizeTextureCoordinateArray
- Mesh:resizeVertexArray
- Mesh:setAutoSort
- Mesh:setColor
- Mesh:setColorArray
- Mesh:setColors
- Mesh:setCullMode
- Mesh:setGenericArray
- Mesh:setIndex
- Mesh:setIndexArray
- Mesh:setIndices
- Mesh:setInstanceCount
- Mesh:setPrimitiveType
- Mesh:setTexture
- Mesh:setTextureCoordinate
- Mesh:setTextureCoordinateArray
- Mesh:setTextureCoordinates
- Mesh:setVertex
- Mesh:setVertexArray
- Mesh:setVertices