Difference between revisions of "Noise:getTileTexture"
From GiderosMobile
m (Text replacement - "<source" to "<syntaxhighlight") |
m (Text replacement - "</source>" to "</syntaxhighlight>") |
||
Line 9: | Line 9: | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
(texture) = Noise:getTileTexture(width, height, [filtering, options]) | (texture) = Noise:getTileTexture(width, height, [filtering, options]) | ||
− | </ | + | </syntaxhighlight> |
=== <translate>Parameters</translate> === | === <translate>Parameters</translate> === | ||
'''width''': (number) <translate>texture width</translate> <br/> | '''width''': (number) <translate>texture width</translate> <br/> |
Revision as of 15:31, 13 July 2023
Available since: Gideros 2020.5
Class: Noise
Description
Get tileable noise texture (on all 4 sides).
(texture) = Noise:getTileTexture(width, height, [filtering, options])
Parameters
width: (number) texture width
height: (number) texture height
filtering: (boolean, default = false) Whether or not the texture is filtered.
options: (table, optional) A table that specifies optional paramaters. The following options are supported:
- transparentColor:Specify which color stands for transparent, for formats that don't supply an alpha channel such as JPEG
- wrap:How to treat texels outside the texture. Possible values are Texture.CLAMP and Texture.REPEAT.
- format:The GPU pixel format for the texture
- extend:Wether the texture should be extended to a power of two size. Defaults to true.
- scale:The scale at which this texture was made, if it cannot be determined by a suffix. Defaults to 1.
Return values
Returns Texture object