Difference between revisions of "Mesh:setTextureCoordinates"
From GiderosMobile
m (Text replacement - "</source>" to "</syntaxhighlight>") |
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__NOTOC__ | __NOTOC__ | ||
− | ''' | + | '''Available since:''' Gideros 2012.09<br/> |
− | ''' | + | '''Class:''' [[Mesh]]<br/> |
− | === | + | |
− | + | === Description === | |
− | < | + | Sets zero or more texture coordinates with a single function call. |
− | + | <syntaxhighlight lang="lua"> | |
− | </ | + | Mesh:setTextureCoordinates(textureCoordinates) |
− | === | + | </syntaxhighlight> |
− | '''textureCoordinates''': (any) | + | |
− | === | + | === Parameters === |
− | ''' | + | '''textureCoordinates''': (any) multiple values or a Lua array<br/> |
− | < | + | |
+ | === Examples === | ||
+ | '''Texture coordinates function calls''' | ||
+ | <syntaxhighlight lang="lua"> | ||
+ | -- sets 3 texture coordinates with seperate function calls | ||
mesh:setTextureCoordinate(1, 0, 0) | mesh:setTextureCoordinate(1, 0, 0) | ||
mesh:setTextureCoordinate(2, 100, 0) | mesh:setTextureCoordinate(2, 100, 0) | ||
mesh:setTextureCoordinate(3, 0, 100) | mesh:setTextureCoordinate(3, 0, 100) | ||
− | -- | + | -- sets 3 texture coordinates with one function call |
mesh:setTextureCoordinates(1, 0, 0, 2, 100, 0, 3, 0, 100) | mesh:setTextureCoordinates(1, 0, 0, 2, 100, 0, 3, 0, 100) | ||
Line 24: | Line 28: | ||
-- these two functions do nothing | -- these two functions do nothing | ||
mesh:setTextureCoordinates() | mesh:setTextureCoordinates() | ||
− | mesh:setTextureCoordinates{}</ | + | mesh:setTextureCoordinates{} |
+ | </syntaxhighlight> | ||
+ | |||
+ | {{Mesh}} |
Latest revision as of 14:31, 13 July 2023
Available since: Gideros 2012.09
Class: Mesh
Description
Sets zero or more texture coordinates with a single function call.
Mesh:setTextureCoordinates(textureCoordinates)
Parameters
textureCoordinates: (any) multiple values or a Lua array
Examples
Texture coordinates function calls
-- sets 3 texture coordinates with seperate function calls
mesh:setTextureCoordinate(1, 0, 0)
mesh:setTextureCoordinate(2, 100, 0)
mesh:setTextureCoordinate(3, 0, 100)
-- sets 3 texture coordinates with one function call
mesh:setTextureCoordinates(1, 0, 0, 2, 100, 0, 3, 0, 100)
-- same as above
mesh:setTextureCoordinates{1, 0, 0, 2, 100, 0, 3, 0, 100}
-- these two functions do nothing
mesh:setTextureCoordinates()
mesh:setTextureCoordinates{}
- Mesh
- Mesh.new
- Mesh:clearColorArray
- Mesh:clearIndexArray
- Mesh:clearTexture
- Mesh:clearTextureCoordinateArray
- Mesh:clearVertexArray
- Mesh:getColor
- Mesh:getColorArraySize
- Mesh:getIndex
- Mesh:getIndexArraySize
- Mesh:getTextureCoordinate
- Mesh:getTextureCoordinateArraySize
- Mesh:getVertex
- Mesh:getVertexArraySize
- Mesh:resizeColorArray
- Mesh:resizeIndexArray
- Mesh:resizeTextureCoordinateArray
- Mesh:resizeVertexArray
- Mesh:setAutoSort
- Mesh:setColor
- Mesh:setColorArray
- Mesh:setColors
- Mesh:setCullMode
- Mesh:setGenericArray
- Mesh:setIndex
- Mesh:setIndexArray
- Mesh:setIndices
- Mesh:setInstanceCount
- Mesh:setPrimitiveType
- Mesh:setTexture
- Mesh:setTextureCoordinate
- Mesh:setTextureCoordinateArray
- Mesh:setTextureCoordinates
- Mesh:setVertex
- Mesh:setVertexArray
- Mesh:setVertices