Difference between revisions of "Matrix:setScale"
From GiderosMobile
m (Text replacement - "</source>" to "</syntaxhighlight>") |
|||
| (2 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
| − | + | '''Available since:''' Gideros 2016.06<br/> | |
| − | ''' | + | '''Class:''' [[Matrix]]<br/> |
| − | ''' | + | |
| − | === | + | === Description === |
| − | + | Transform Matrix for setting its scale. | |
| − | < | + | <syntaxhighlight lang="lua"> |
| − | + | Matrix:setScale(x,y,z) | |
| − | </ | + | </syntaxhighlight> |
| − | === | + | |
| − | '''x''': (number) | + | === Parameters === |
| − | '''y''': (number) | + | '''x''': (number) scale on x axis<br/> |
| − | '''z''': (number) | + | '''y''': (number) scale on y axis '''optional'''<br/> |
| + | '''z''': (number) scale on z axis '''optional'''<br/> | ||
{{Matrix}} | {{Matrix}} | ||
Latest revision as of 15:31, 13 July 2023
Available since: Gideros 2016.06
Class: Matrix
Description
Transform Matrix for setting its scale.
Matrix:setScale(x,y,z)
Parameters
x: (number) scale on x axis
y: (number) scale on y axis optional
z: (number) scale on z axis optional
- Matrix
- Matrix.fromSRT
- Matrix.new
- Matrix:duplicate
- Matrix:getAnchorPosition
- Matrix:getElements
- Matrix:getM11
- Matrix:getM12
- Matrix:getM21
- Matrix:getM22
- Matrix:getMatrix
- Matrix:getPosition
- Matrix:getRotationX
- Matrix:getRotationY
- Matrix:getRotationZ
- Matrix:getScale
- Matrix:getScaleX
- Matrix:getScaleY
- Matrix:getScaleZ
- Matrix:getTx
- Matrix:getTy
- Matrix:getTz
- Matrix:getX
- Matrix:getY
- Matrix:getZ
- Matrix:invert
- Matrix:multiply
- Matrix:orthographicProjection
- Matrix:perspectiveProjection
- Matrix:rotate
- Matrix:scale
- Matrix:setAnchorPosition
- Matrix:setElements
- Matrix:setM11
- Matrix:setM12
- Matrix:setM21
- Matrix:setM22
- Matrix:setMatrix
- Matrix:setPosition
- Matrix:setRotationX
- Matrix:setRotationY
- Matrix:setRotationZ
- Matrix:setScale
- Matrix:setScaleX
- Matrix:setScaleY
- Matrix:setScaleZ
- Matrix:setTx
- Matrix:setTy
- Matrix:setTz
- Matrix:setX
- Matrix:setY
- Matrix:setZ
- Matrix:transformPoint
- Matrix:translate