Difference between revisions of "Mesh:setColors"

From GiderosMobile
m (Text replacement - "</source>" to "</syntaxhighlight>")
 
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__NOTOC__
 
__NOTOC__
<languages />
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'''Available since:''' Gideros 2012.09<br/>
'''<translate>Available since</translate>:''' Gideros 2012.09<br/>
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'''Class:''' [[Mesh]]<br/>
'''<translate>Class</translate>:''' [[Special:MyLanguage/Mesh|Mesh]]<br/>
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=== <translate>Description</translate> ===
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=== Description ===
<translate><br />
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Sets zero or more colors to a mesh with a single function call.
Sets zero or more colors at color array with a single function call. It accepts multiple values or a Lua array.<br />
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<syntaxhighlight lang="lua">
<br /></translate>
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Mesh:setColors(colors)
<source lang="lua">
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</syntaxhighlight>
Mesh:setColors(colors)
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</source>
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=== Parameters ===
=== <translate>Parameters</translate> ===
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'''colors''': (any) multiple values or a Lua array<br/>
'''colors''': (any) <translate></translate> <br/>
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=== <translate>Examples</translate> ===
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=== Example ===
'''Example'''<br/>
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'''Different setColor function calls'''
<source lang="lua">-- set 3 colors with seperate function calls
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<syntaxhighlight lang="lua">
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-- sets 3 colors with seperate function calls
 
mesh:setColor(1, 0xff0000, 0.5)
 
mesh:setColor(1, 0xff0000, 0.5)
 
mesh:setColor(2, 0x00ff00, 0.7)
 
mesh:setColor(2, 0x00ff00, 0.7)
 
mesh:setColor(3, 0x0000ff)
 
mesh:setColor(3, 0x0000ff)
  
-- set 3 colors with one function call
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-- sets 3 colors with one function call
 
mesh:setColors(1, 0xff0000, 0.5, 2, 0x00ff00, 0.7, 3, 0x0000ff, 1.0)
 
mesh:setColors(1, 0xff0000, 0.5, 2, 0x00ff00, 0.7, 3, 0x0000ff, 1.0)
  
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-- these two functions do nothing
 
-- these two functions do nothing
 
mesh:setColors()
 
mesh:setColors()
mesh:setColors{}</source>
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mesh:setColors{}
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</syntaxhighlight>
  
 
{{Mesh}}
 
{{Mesh}}

Latest revision as of 14:30, 13 July 2023

Available since: Gideros 2012.09
Class: Mesh

Description

Sets zero or more colors to a mesh with a single function call.

Mesh:setColors(colors)

Parameters

colors: (any) multiple values or a Lua array

Example

Different setColor function calls

-- sets 3 colors with seperate function calls
mesh:setColor(1, 0xff0000, 0.5)
mesh:setColor(2, 0x00ff00, 0.7)
mesh:setColor(3, 0x0000ff)

-- sets 3 colors with one function call
mesh:setColors(1, 0xff0000, 0.5, 2, 0x00ff00, 0.7, 3, 0x0000ff, 1.0)

-- same as above
mesh:setColors{1, 0xff0000, 0.5, 2, 0x00ff00, 0.7, 3, 0x0000ff, 1.0}

-- these two functions do nothing
mesh:setColors()
mesh:setColors{}