Difference between revisions of "Mesh:setTextureCoordinate"

From GiderosMobile
m (Text replacement - "</source>" to "</syntaxhighlight>")
 
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__NOTOC__
 
__NOTOC__
 
'''Available since:''' Gideros 2012.09<br/>
 
'''Available since:''' Gideros 2012.09<br/>
 +
'''Class:''' [[Mesh]]<br/>
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=== Description ===
 
=== Description ===
<br />
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Sets a texture coordinate at texture coordinate array.
Sets a texture coordinate at texture coordinate array. Indices are start from 1. If the texture coordinate array is not large enough, it&#039;s expanded automatically.<br />
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<syntaxhighlight lang="lua">
<br />
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Mesh:setTextureCoordinate(i,u,v)
<source lang="lua">
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</syntaxhighlight>
Mesh:setTextureCoordinate(i,u,v)
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</source>
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Indices start from 1. If the texture coordinate array is not large enough, it is automatically expanded.
 +
 
 
=== Parameters ===
 
=== Parameters ===
'''i''': (number) index <br/>
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'''i''': (number) index<br/>
'''u''': (number) u coordinate <br/>
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'''u''': (number) u coordinate<br/>
'''v''': (number) v coordinate <br/>
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'''v''': (number) v coordinate<br/>
=== Examples ===
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'''Example'''<br/>
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=== Example ===
<source lang="lua">-- set the first 3 texture coordinates as (0, 0), (100, 0) and (0, 100).<br />
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'''Setting a texture coordinate'''
mesh:setTextureCoordinate(1, 0, 0)<br />
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<syntaxhighlight lang="lua">
mesh:setTextureCoordinate(2, 100, 0)<br />
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-- set the first 3 texture coordinates as (0, 0), (100, 0) and (0, 100)
mesh:setTextureCoordinate(3, 0, 100)<br /></source>
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mesh:setTextureCoordinate(1, 0, 0)
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mesh:setTextureCoordinate(2, 100, 0)
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mesh:setTextureCoordinate(3, 0, 100)
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</syntaxhighlight>
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 +
{{Mesh}}

Latest revision as of 14:30, 13 July 2023

Available since: Gideros 2012.09
Class: Mesh

Description

Sets a texture coordinate at texture coordinate array.

Mesh:setTextureCoordinate(i,u,v)

Indices start from 1. If the texture coordinate array is not large enough, it is automatically expanded.

Parameters

i: (number) index
u: (number) u coordinate
v: (number) v coordinate

Example

Setting a texture coordinate

-- set the first 3 texture coordinates as (0, 0), (100, 0) and (0, 100)
mesh:setTextureCoordinate(1, 0, 0)
mesh:setTextureCoordinate(2, 100, 0)
mesh:setTextureCoordinate(3, 0, 100)