Difference between revisions of "Mesh:setTextureCoordinate"
From GiderosMobile
m (Text replacement - "</source>" to "</syntaxhighlight>") |
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__NOTOC__ | __NOTOC__ | ||
'''Available since:''' Gideros 2012.09<br/> | '''Available since:''' Gideros 2012.09<br/> | ||
| + | '''Class:''' [[Mesh]]<br/> | ||
| + | |||
=== Description === | === Description === | ||
| − | + | Sets a texture coordinate at texture coordinate array. | |
| − | Sets a texture coordinate at texture coordinate array. | + | <syntaxhighlight lang="lua"> |
| − | < | + | Mesh:setTextureCoordinate(i,u,v) |
| − | + | </syntaxhighlight> | |
| − | + | ||
| − | </ | + | Indices start from 1. If the texture coordinate array is not large enough, it is automatically expanded. |
| + | |||
=== Parameters === | === Parameters === | ||
| − | '''i''': (number) index <br/> | + | '''i''': (number) index<br/> |
| − | '''u''': (number) u coordinate <br/> | + | '''u''': (number) u coordinate<br/> |
| − | '''v''': (number) v coordinate <br/> | + | '''v''': (number) v coordinate<br/> |
| − | === | + | |
| − | ''' | + | === Example === |
| − | < | + | '''Setting a texture coordinate''' |
| − | mesh:setTextureCoordinate(1, 0, 0) | + | <syntaxhighlight lang="lua"> |
| − | mesh:setTextureCoordinate(2, 100, 0) | + | -- set the first 3 texture coordinates as (0, 0), (100, 0) and (0, 100) |
| − | mesh:setTextureCoordinate(3, 0, 100)< | + | mesh:setTextureCoordinate(1, 0, 0) |
| + | mesh:setTextureCoordinate(2, 100, 0) | ||
| + | mesh:setTextureCoordinate(3, 0, 100) | ||
| + | </syntaxhighlight> | ||
| + | |||
| + | {{Mesh}} | ||
Latest revision as of 15:30, 13 July 2023
Available since: Gideros 2012.09
Class: Mesh
Description
Sets a texture coordinate at texture coordinate array.
Mesh:setTextureCoordinate(i,u,v)
Indices start from 1. If the texture coordinate array is not large enough, it is automatically expanded.
Parameters
i: (number) index
u: (number) u coordinate
v: (number) v coordinate
Example
Setting a texture coordinate
-- set the first 3 texture coordinates as (0, 0), (100, 0) and (0, 100)
mesh:setTextureCoordinate(1, 0, 0)
mesh:setTextureCoordinate(2, 100, 0)
mesh:setTextureCoordinate(3, 0, 100)
- Mesh
- Mesh.new
- Mesh:clearColorArray
- Mesh:clearIndexArray
- Mesh:clearTexture
- Mesh:clearTextureCoordinateArray
- Mesh:clearVertexArray
- Mesh:getColor
- Mesh:getColorArraySize
- Mesh:getIndex
- Mesh:getIndexArraySize
- Mesh:getTextureCoordinate
- Mesh:getTextureCoordinateArraySize
- Mesh:getVertex
- Mesh:getVertexArraySize
- Mesh:resizeColorArray
- Mesh:resizeIndexArray
- Mesh:resizeTextureCoordinateArray
- Mesh:resizeVertexArray
- Mesh:setAutoSort
- Mesh:setColor
- Mesh:setColorArray
- Mesh:setColors
- Mesh:setCullMode
- Mesh:setGenericArray
- Mesh:setIndex
- Mesh:setIndexArray
- Mesh:setIndices
- Mesh:setInstanceCount
- Mesh:setPrimitiveType
- Mesh:setTexture
- Mesh:setTextureCoordinate
- Mesh:setTextureCoordinateArray
- Mesh:setTextureCoordinates
- Mesh:setVertex
- Mesh:setVertexArray
- Mesh:setVertices