Difference between revisions of "Mesh:setIndexArray"

From GiderosMobile
m (Text replacement - "</source>" to "</syntaxhighlight>")
 
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__NOTOC__
 
__NOTOC__
 
'''Available since:''' Gideros 2012.09<br/>
 
'''Available since:''' Gideros 2012.09<br/>
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'''Class:''' [[Mesh]]<br/>
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=== Description ===
 
=== Description ===
<translate><br />
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Assigns new content to the index array, dropping all the elements contained in the index array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array.
Assigns new content to the index array, dropping all the elements contained in the index array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array.<br />
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<syntaxhighlight lang="lua">
<br /></translate>
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Mesh:setIndexArray(indices)
<source lang="lua">
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</syntaxhighlight>
Mesh:setIndexArray(indices)
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</source>
 
 
=== Parameters ===
 
=== Parameters ===
'''indices''': (any) <translate></translate> <br/>
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'''indices''': (any) <br/>
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=== Examples ===
 
=== Examples ===
'''Example'''<br/>
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<syntaxhighlight lang="lua">
<source lang="lua">-- set the index array as 10, 11 and 12.
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-- set the index array as 10, 11 and 12
 
mesh:setIndexArray(10, 11, 12)
 
mesh:setIndexArray(10, 11, 12)
  
 
-- same as above
 
-- same as above
mesh:setIndexArray{10, 11, 12}</source>
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mesh:setIndexArray{10, 11, 12}
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</syntaxhighlight>
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{{Mesh}}

Latest revision as of 14:30, 13 July 2023