Difference between revisions of "SceneManager exitEnd"

From GiderosMobile
(Created page with "'''<translate>Available since</translate>:''' Gideros 2020.2<br/> '''<translate>Value</translate>:''' "exitEnd"<br/> '''<translate>Defined by</translate>:''' SceneManager<...")
 
m (Text replacement - "<source" to "<syntaxhighlight")
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=== Example ===
 
=== Example ===
 
'''exitEnd'''
 
'''exitEnd'''
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
Level01 = Core.class(Sprite)
 
Level01 = Core.class(Sprite)
  

Revision as of 14:30, 13 July 2023

Available since: Gideros 2020.2
Value: "exitEnd"
Defined by: SceneManager

Description

This event is dispatched on Transition Out End.

Example

exitEnd <syntaxhighlight lang="lua"> Level01 = Core.class(Sprite)

function Level01:init() -- LISTENERS self:addEventListener("enterBegin", self.onTransitionInBegin, self) self:addEventListener("enterEnd", self.onTransitionInEnd, self) self:addEventListener("exitBegin", self.onTransitionOutBegin, self) self:addEventListener("exitEnd", self.onTransitionOutEnd, self) end

-- GAME LOOP function Level01:onEnterFrame(e) end

-- EVENT LISTENERS function Level01:onTransitionInBegin() self:addEventListener(Event.ENTER_FRAME, self.onEnterFrame, self) end

function Level01:onTransitionInEnd() self:myKeysPressed() end

function Level01:onTransitionOutBegin() self:removeEventListener(Event.ENTER_FRAME, self.onEnterFrame, self) end

function Level01:onTransitionOutEnd() end </source>

Event properties