Difference between revisions of "Shape:setFillStyle"
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=== Description === | === Description === | ||
Sets the fill style that '''Shape''' object uses for subsequent drawings. The fill style remains in effect until you call ''setFillStyle()'' function with different parameters. | Sets the fill style that '''Shape''' object uses for subsequent drawings. The fill style remains in effect until you call ''setFillStyle()'' function with different parameters. | ||
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Shape:setFillStyle(fillstyle,...) | Shape:setFillStyle(fillstyle,...) | ||
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=== Examples === | === Examples === | ||
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setFillStyle(Shape.NONE) -- clears the fill style | setFillStyle(Shape.NONE) -- clears the fill style | ||
setFillStyle(Shape.SOLID, 0xff0000) -- sets the fill style as solid red color | setFillStyle(Shape.SOLID, 0xff0000) -- sets the fill style as solid red color |
Revision as of 14:30, 13 July 2023
Available since: Gideros 2011.6
Class: Shape
Description
Sets the fill style that Shape object uses for subsequent drawings. The fill style remains in effect until you call setFillStyle() function with different parameters. <syntaxhighlight lang="lua"> Shape:setFillStyle(fillstyle,...) </source>
fillstyle parameter can be one of the following values:
- Shape.NONE: clears the fill style
- Shape.SOLID: sets the fill style as a solid color. In this mode, the parameters are color (in hexadecimal value) and an optional alpha value
- Shape.TEXTURE: sets the fill style as textured. In this mode, the parameters are texture and an optional transformation matrix
Parameters
fillstyle: (string) the fill style type
...: (any) parameters of the fill style
Examples
<syntaxhighlight lang="lua"> setFillStyle(Shape.NONE) -- clears the fill style setFillStyle(Shape.SOLID, 0xff0000) -- sets the fill style as solid red color setFillStyle(Shape.SOLID, 0xff0000, 0.5) -- sets the fill style as solid red color with 0.5 transparency
local texture = Texture.new("image.png") setFillStyle(Shape.TEXTURE, texture) -- sets the fill style as texture with "image.png"
local matrix = Matrix.new(0.5, 0, 0, 0.5, 0, 0) setFillStyle(Shape.TEXTURE, texture, matrix) -- sets the fill style as texture with "image.png" with a transformation matrix
--[[ setFillStyle(Shape.LINEAR_GRADIENT, {}, {}, {}, (optional) matrix) -- not supported yet setFillStyle(Shape.RADIAL_GRADIENT, {}, {}, {}, (optional) matrix) -- not supported yet ]] </source>