Difference between revisions of "RenderTarget"
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=== Example === | === Example === | ||
'''Using a texture and updating RenderTarget''' | '''Using a texture and updating RenderTarget''' | ||
− | < | + | <syntaxhighlight lang="lua"> |
--original bitmap | --original bitmap | ||
local source = Bitmap.new(Texture.new("crate.png", true)) | local source = Bitmap.new(Texture.new("crate.png", true)) |
Revision as of 14:30, 13 July 2023
Supported platforms:
Available since: Gideros 2013.06
Inherits from: TextureBase
Description
RenderTarget is a texture on which provided Sprite hierarchy can be rendered.
It can be used in any case in which Texture can be used.
Example
Using a texture and updating RenderTarget <syntaxhighlight lang="lua"> --original bitmap local source = Bitmap.new(Texture.new("crate.png", true))
--render target local rt = RenderTarget.new(source:getWidth(), source:getHeight())
--bitmap with rendertarget as texture local bmp = Bitmap.new(rt) bmp:setPosition(200, 0) stage:addChild(bmp)
--updating source updated Bitmap local frame = 0 stage:addEventListener(Event.ENTER_FRAME, function(event) local r = math.sin(frame * 0.03) * 0.3 + 0.7 local g = math.sin(frame * 0.04) * 0.3 + 0.7 local b = math.sin(frame * 0.05) * 0.3 + 0.7 source:setColorTransform(r, g, b, 1) frame = frame + 1 rt:draw(source) end) </source>
MethodsRenderTarget.new creates a new RenderTarget object |
EventsConstants |