Difference between revisions of "R3d.BoxShape.new"
From GiderosMobile
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=== Description === | === Description === | ||
Creates a new collision box shape (fixture). | Creates a new collision box shape (fixture). | ||
− | < | + | <syntaxhighlight lang="lua"> |
r3d.BoxShape.new(hX,hY,hZ) | r3d.BoxShape.new(hX,hY,hZ) | ||
</source> | </source> | ||
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=== Example === | === Example === | ||
− | < | + | <syntaxhighlight lang="lua"> |
-- a ship | -- a ship | ||
local shipobj = loadObj("3d/ship", "ship.obj") | local shipobj = loadObj("3d/ship", "ship.obj") |
Revision as of 14:30, 13 July 2023
Available since: Gideros 2019.10
Class: R3d.BoxShape
Description
Creates a new collision box shape (fixture). <syntaxhighlight lang="lua"> r3d.BoxShape.new(hX,hY,hZ) </source>
Parameters
hX: (number) the half height of the box on the X axis
hY: (number) the half height of the box on the Y axis
hZ: (number) the half height of the box on the Z axis
Example
<syntaxhighlight lang="lua"> -- a ship local shipobj = loadObj("3d/ship", "ship.obj") shipobj.shape1 = r3d.BoxShape.new(4, 2, 6) shipobj.mass = 128 local shipvp = Viewport.new() shipvp:setContent(shipobj) shipvp.body = world:createBody(shipvp:getMatrix()) shipvp.body:createFixture(shipobj.shape1, nil, shipobj.mass) </source>